r/Plasticity3D

Image 1 — Scifi Practice 16
Image 2 — Scifi Practice 16
Image 3 — Scifi Practice 16

Scifi Practice 16

Thanks for the support! This took me about 45 minutes, just some more scifi practice.

u/KuanMan — 21 hours ago

Help!!! Stuck on a tutorial

https://youtu.be/uxdFfrabKA4?si=ZG\_Y8l87bz6ZynYP

I have been following the above tutorial to learn Plasticity. Around the 01:09:00 mark, he mentions needing to patch something and a sheet is created in the assets (terminology?) menu. He kind of goes back and forth on what he's saying. When I attempt to patch the rectangle, Plasticity tells me there's nothing to patch, which, from what I can see on my end, I agree with. But if I continue watching, I don't see why we couldn't have just stuck with thicken (or even extruding) the rectangle and then moving into the radial array.

Regardless, I'm trying to follow the tutorial and I don't even know how to create a sheet at all or why I would want to.

u/EchoBites325 — 1 day ago

Workspace empty, no planes, no model, nothing

Just opened up Plasticity and opened a model I was working on a few days ago. Nothing visible. The model features are listed on the tree on the left but that's it. I closed everything and reopened and noticed that the little start cube isn't there either. Nor is the view cube in the top right. Tried a few more models and the same thing. What happened? Is this a normal occurrence?

EDIT: a link to a video dropbox showing the issue: https://www.dropbox.com/scl/fi/so4chrzy3q2my3733upm1/20260520_154548.mp4?rlkey=9f3ampbt3vjlarz23d4cuc4bq&st=7gwp5559&dl=0

MARK AS SOLVED! The developer got in touch and 4 lines of code sorted it out. Many thanks to all that responded.

reddit.com
u/RetroLenzil — 1 day ago
▲ 9 r/Plasticity3D+3 crossposts

E-SWAN — concept electric scooter modeled in Plasticity

A concept 50 MPH electric scooter I just published. Every part modeled in

Plasticity as a closed solid — ̶M̶a̶n̶u̶f̶a̶c̶t̶u̶r̶e̶r̶-̶r̶e̶a̶d̶y̶ geometry, not just

decorative shapes. Brought into Blender via STEP for shading and rendering

in Cycles.

The wider project around the model: full brand system, owner's guidebook,

concept book, mockups, a live interactive site, and a 4K cinematic film.

Full project on Behance:

https://www.behance.net/gallery/249466959/E-SWAN-Concept-Electric-Scooter-Industrial-Design

Built end-to-end at MS3DSTUDIO (MS_Creation&More) — Alexandria, Egypt 🇪🇬

---

EDIT: Fair point from the comments — I called this "manufacturer-ready" and

that was the wrong word. This is a concept industrial design study with

closed-solid CAD source, not an engineering-validated production prototype.

No FEA, no DFM review, no validated battery/controller layout behind the

renders. The correct framing is: concept design + full design package, ready

for an engineering partner to start from — not to start production from.

Thanks to the folks who pushed back, that's the kind of feedback you can't

get any other way.

https://i.redd.it/7oecmlaq5p1h1.gif

reddit.com
u/MSCreationAndMore — 2 days ago

Noob question - mirror extrude

hallo - plasticity noob here

I am following a youtube tutorial and the guy says when you extrude a plane, you can hit tab to mirror the extrude on the axis

I am hitting tab till my little eyes bleed and nothing happens

has this shortcut changed at all? Please help

Warning: I will have a lot of these as I am learning this program :D

my current version: 26.1.3 - mac M2 version

reddit.com
u/pajuiken — 2 days ago

Can anyone point me to a Plasticity tutorial for curving text?

https://preview.redd.it/lgwxcnwuv22h1.png?width=621&format=png&auto=webp&s=bf86da43515b0dd11c17c14f5d54b58725e55190

I've seen a handful of tutorials (including the Pixel Fondue) for bending text using project curve to curve, but if I'm on a flat plane, and I just want to arc the text around the line curve, is there a way to project it that I haven't encountered?

I've seen (what felt like) a way to place it on an unwrapped face and then deform it back, but (and I could just be wrong here) that felt like the wrong set of steps so I didn't pursue it.

Thanks in advance for any help at all!

reddit.com
u/issue9mm — 3 days ago

Is this possible? (geometry question)

While creating a sketch, say I draw a circle, I can press tab and enter the value of the diameter and then enter to confirm. If I want to change the diameter of the circle after confirmation is this possible? So far I have been deleting the circle and recreating it with the correct diameter. Would be nice if one could for example add a dimension to the diameter or radius, edit the dimension and the geometry would update.

I am speaking of 2D geometry here, not solid bodies.

TIA

reddit.com
u/RetroLenzil — 5 days ago
▲ 4.0k r/Plasticity3D+1 crossposts

I Made This Bet Revolver Concept Art - Rendered in Cycles

I saw this coolest concept art ever in artstation and wanted to give it a shot.

https://www.artstation.com/artwork/8bZzKR

Modeled in Plasticity, textured in Substance Painter + Blender, rendered in Blender Cycles.

I had the upmost joy in each process, hope you like it! Any feedback is much appreciated!

u/keremeksioglu — 9 days ago

I spent 2 weeks building an experimental weather weapon for our game

I’ve been working on this weapon called the 'Windlaser'. It's an experimental weather weapon designed to disrupt, displace, and destabilise everything in its path.

From concept to final model, it took me around two weeks and it’s just one of many weather weapons coming to Project S (our game). The intention was to create something that appears semi-autonomous, closer to a machine with attitude than a static object. It looks difficult to control, and that perception aligns with how it performs. 

At full charge, the force is enough to launch targets over significant distances.

I made a blog about it if you want to read more https://www.chaoticworks.co.uk/blog/building-the-windlaser

u/ChaoticWorks — 7 days ago
▲ 121 r/Plasticity3D+1 crossposts

LNK-09 Mech Final Version and parts layout

Finally done, I greatly enjoyed making this model! Plasticity once again proved a majestic tool.

The Light Neuland Konstruktor was developed to cover the growing personnel needs of the emerging off-world colonies. Resilient and agile it proved valuable in most tasks. Now that war has come to the colonies all functional units have been reprogrammed and sent to the front line...

u/DethKlawMiniatures — 7 days ago

How to move just the selected faces

I have this body and I need to drag the selected faces in the X direction along with the two holes. What is the best way of doing that? The only ways I can think of don't seem to do anything. Thanks!

u/IronicTrout — 7 days ago
▲ 118 r/Plasticity3D+2 crossposts

2STEP-Converter - v2.0.0 - Last but not least

TL;DR - I built a free, open-source tool that batch-converts STL/3MF/OBJ/AMF/IGES files into editable STEP solids, because I was tired of doing it manually in FreeCAD every time I downloaded a model.

Hey everyone,

If you're into 3D modelling you've probably grabbed free STL models online and then wanted to tweak them - change a dimension, cut something out, adjust a feature. STL is a dead-end mesh format though, so to edit it properly in a solid modeller like Plasticity you need a STEP file first.

Every single time I found a model I liked and wanted to modify, I had to go through the same manual ritual in FreeCAD: open STL, "Create Shape from Mesh", "Refine Shape", export STP. Over and over. It's only a few clicks but it gets old fast, especially when you have a handful of files to process.

The thing that actually wore me down wasn't the clicking itself, it was the rhythm of it. FreeCAD has to load the file. Then "Create Shape from Mesh" takes a few seconds to think. Then "Refine Shape" thinks again. Then you save, close, open the next file. You can't really do anything else during it because each step needs you to confirm something, but you can't really focus either, because you're just waiting in 10-second bursts. After half an hour of that on a folder of free downloads, you start questioning your life choices.

I looked around for a proper solution but couldn't find anything that just worked - the only reliable option was FreeCAD, and even then it was a manual step-by-step process for every single file. There are a bunch of online converters but most of them just wrap the mesh as-is, so what you get is a STEP file made of thousands of flat triangular faces. Technically a STEP file, but completely useless for actually modifying anything.

So I automated it. This was a fun little project built purely to fill my own need, so there might be some rough edges or edge cases I haven't hit yet - but it works well for me and hopefully for you too.

What it does

You drop your STL / 3MF / OBJ / AMF / IGES files into a folder, run a launcher, and editable STEP files come out the other side. Each result also gets a small preview image so you can glance at a folder of outputs without opening a CAD app for every one.

The bulk of what I use it for is printable models - phone holders, brackets, replacement parts, enclosures, that kind of thing. Stuff that started life in someone's CAD tool and got exported as STL for sharing. Those convert almost perfectly because the source mesh is just a thin tessellated skin over real geometry, and the tool effectively rebuilds that geometry. You import the result into Plasticity (or whatever you use) and it's just there as a proper editable solid, with faces and edges you can select and modify.

Scanned models work too, but you'll get a more approximate solid. Usually good enough to use as a reference body to model on top of, not always good enough to use as the final part. That's not really a tool problem, that's just the nature of going from a noisy point cloud to clean CAD topology.

A few honest caveats

  • If your source mesh has holes in it (common with scans or sloppy exports), the result won't be a perfectly closed solid. A quick pass through Blender or MeshLab to patch it tends to fix that.
  • Color, materials, and textures aren't preserved. Just the geometry.
  • Clean, dense exports come out beautifully editable. Sketchier meshes need a bit of experimentation with the reduction setting, but it's forgiving once you find a sweet spot.
  • It doesn't replace your CAD tool. It just removes one annoying step at the front. You'll still do the actual editing wherever you normally would; this just gets you from "STL on Thingiverse/Printables/MakerWorld" to "thing I can work with" without the conversion ritual in between.

Practical stuff

Works on Windows, macOS, and Linux. Free, open source, and there's nothing to install beforehand - the launcher sorts itself out on first run. The first launch takes a little while because it downloads everything it needs, but after that it's instant.

All the actual CAD heavy lifting is done by the OpenCASCADE team - the same engine that powers FreeCAD. I didn't write any of the conversion math; I just made it easier to run on a folder of files and added a few quality-of-life things like previews and ETA estimates. Genuine thanks to that whole ecosystem - without them this would've been a years-long project instead of a weekend one.

Everything else (install steps, options, troubleshooting) is on the GitHub page:

github.com/yaneony/2STEP-Converter

One last thing

I'm treating this as the final stable release. I've been working on it solidly for about a week and it's at the point where it does everything I set out for. There won't be big new features from here on, just bugfixes if someone runs into something that breaks. I'd rather ship a small finished tool than a sprawling half-finished one, and this comfortably falls into the "small and finished" category. Last release, but not a least one - it's done because it works, not because I'm walking away from it.

That said, if you do try it, I'd genuinely love to hear how it went - especially if you find a mesh that breaks it, because that's exactly the kind of thing a bugfix patch could address. Even just a "this saved me an hour" comment goes a long way when you've spent a week on something for your own use and put it out there hoping it helps someone else too.

And if it ends up genuinely useful to you and you feel like throwing a coffee my way, I have a Ko-fi here: ko-fi.com/yaneony. Any support is hugely appreciated, but absolutely zero pressure - the tool is free and always will be, and a comment in this thread means just as much.

u/YaneonY — 9 days ago
▲ 711 r/Plasticity3D+3 crossposts

2STEP Converter, formerly STL2STP - Free, open-source to STEP converter

I renamed my STLtoSTP script to 2STEP-Converter - and added support for 3MF, OBJ, AMF and IGES while I was at it.

A while back I posted a small script called STLtoSTP that batch-converted STL files to proper STEP solids using OpenCASCADE - the same engine FreeCAD uses internally.

Original post: https://www.reddit.com/r/3Dprinting/comments/1t34y2z/free_batch_stl_to_stp_converter_python/

The key difference from online converters was geometry quality: instead of just wrapping the triangle mesh into a STEP container, it actually sews the mesh into a solid, repairs it, and merges co-planar faces back into real flat surfaces.

People liked it, but the requests were always the same - "can it do 3MF?", "what about OBJ?". So I added them. Then AMF. Then IGES. At that point calling it STLtoSTP made no sense, so I renamed it.

The new name is 2STEP-Converter and it has a deliberate double meaning. It reads as "to STEP" - because whatever you throw at it, you always get a clean STEP file out. It also means "two steps" - because that is literally all it takes to use it: drop your files in the folder, double-click the bat. Done.

Supported formats

Input: .stl .3mf .obj .amf .igs .iges

Output: .stp

How it works under the hood

It replicates the FreeCAD Part workbench pipeline exactly:

  1. Read the mesh
  2. Sew triangles into a watertight solid
  3. Repair invalid geometry
  4. Merge co-planar faces - this is what makes it actually useful, triangulated flat surfaces become real faces
  5. Export STEP AP203

Setup

No manual installation. On first run the bat downloads micromamba and sets up a Python environment with pythonocc-core automatically. About 6 GB on disk, internet needed once. After that it runs fully offline.

Works in batch mode (drop everything in the models\ folder and run) or single file mode from the command line. Tolerance is configurable if you have coarse meshes that fail to sew.

Tested on Windows 11, output verified in Plasticity.

GitHub: https://github.com/yaneony/2STEP-Converter

In case you would like to thank me: https://ko-fi.com/yaneony

u/HiddenEclipse121 — 11 days ago
▲ 82 r/Plasticity3D+2 crossposts

2STEP-Converter just got a big update - v1.2.0 - mesh simplification, watch mode, multi-file CLI and more

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THIS VERSION IS OUTDATED. PLEASE CHECK THE LATEST RELEASE HERE:: https://www.reddit.com/r/3Dprinting/comments/1tbj4np/2stepconverter_v200_last_but_not_least/

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Hey everyone! I've been working on a bunch of improvements to 2STEP-Converter, my open-source tool that converts STL, 3MF, OBJ, AMF and IGES files into clean STEP solids using OpenCASCADE - the same engine that powers FreeCAD.

Previous post: https://www.reddit.com/r/3Dprinting/comments/1t9bdku/2step_converter_formerly_stl2stp_free_opensource/

What's new?

✨ Mesh simplification

The biggest new feature. Before converting, you can now reduce the triangle count of your mesh by any percentage - great for large scans or overly dense models that produce bloated STEP files.

  • --simplify 25 removes 25% of triangles before converting
  • Set DEFAULT_SIMPLIFY in config to always apply a reduction automatically
  • Enable SIMPLIFY_INTERACTIVE in config to get a per-file prompt that shows you the triangle count and lets you decide on the spot
  • In batch mode, prefix your input with ! (e.g. !25) to lock that value for all remaining files

🧠 Self-learning time estimation

The converter now tracks how long each conversion takes and uses that history to predict how long the next one will take - before it starts the slow steps. It fits a quadratic model to your past runs, so estimates improve the more you use it. The confidence percentage tells you how reliable the prediction is.

📦 Multi-file CLI & watch mode

You can now pass multiple files directly on the command line without using the models/ folder:

2STEP-Converter.bat model1.stl model2.obj model3.3mf

And with --watch, the converter stays running after a batch and automatically converts any new files you drop into the folder. Ctrl+C to stop.

⚙️ New options

Flag What it does
--simplify / -s Reduce mesh before converting
--format Choose STEP schema: ap203, ap214, ap242
--output-dir / -d Write outputs to a specific folder
--force / -f Re-convert even if output is up to date
--dry-run Preview what would be converted
--watch / -w Auto-convert new files as they appear

🗂 Config overhaul

Settings moved from config.py to data/config.json - easier to edit, no Python knowledge needed. Invalid values are caught at startup with a warning instead of crashing.

🔗 Links

If this tool saves you time, consider buying me a coffee: https://ko-fi.com/yaneony

Feedback, bug reports and PRs are always welcome!

u/YaneonY — 10 days ago