u/Illustrious_Room_581

Hey everyone, I’d appreciate some honest advice.

I’m a CS student and I recently got an opportunity at a very early-stage robotics startup. They’re working on autonomous systems, but right now they don’t have a complete robot built yet. They mainly have designs and individual components.

The setup is not a formal office, more like a small working space. They do have hardware like a computing unit (Jetson), sensors (LiDAR/depth camera), etc.

Here’s what the opportunity looks like:

I won’t be working on the main system directly

I’ll be given a problem statement, and I need to:

research it.build a solution using the available hardware. It’s mostly self-driven work. The founder mentioned he won’t be able to guide much. Work is mostly indoor testing for now

Duration is about 1 month initially

The catch:

It’s about 250 km away, so I’d have to relocate

I’d need to arrange my own accommodation

No clarity on stipend

About me:

Part of a university robotics team

Interested in robotics and want hands-on experience

My confusion:

This feels less like a traditional internship and more like a self-driven project with access to hardware.

On one hand:

I get real hardware exposure

It’s early-stage, which is exciting

On the other hand:

Very little guidance

No structure

Relocation effort + cost

My questions:

Is this kind of opportunity worth it at my stage?

Does this lead to meaningful growth, or can it end up being unproductive?

Has anyone done something similar where there was little to no guidance?

Would it be better to look for something more structured instead?

Would really appreciate honest takes, especially from people who’ve been in similar situations.

If you want, I can also tell you which subreddit to post this in for the best responses.

reddit.com
u/Illustrious_Room_581 — 19 days ago

Hey everyone,

I’m setting up Flightmare for an autonomous drone racing project and could use some guidance.

So far:

- I’ve installed Flightmare and opened the "flightmare_unity" project in Unity 2020.1 (as recommended)

- The Industrial scene is available and working

Issues I’m facing:

  1. Missing warehouse scene

    I’ve seen references to warehouse/other environments in Flightmare, but in the Unity project I only have the Industrial scene under Assets/Environments.

    Is the warehouse scene not included in the repo? If so, how do people usually get or recreate it?

  2. Importing custom environments

    I tried importing external models (FBX / assets) to create a hangar/warehouse-like environment, but I’m running into compatibility issues with Unity 2020.1 (materials, shaders, etc.).

    What’s the recommended way to bring in custom environments for Flightmare? Should I stick to Asset Store packages compatible with 2020, or is there a better workflow?

  3. What to do after setting up the scene

    Once I have a working environment in Unity:

- how do I properly connect it to Flightmare (scene IDs, build settings, etc.)?

- are there any examples of using custom scenes for vision-based tasks like gate detection or racing?

Context:

- Goal is to build a perception + control pipeline for autonomous drone racing (camera-based and IMU)

- I’m currently focusing on simulation + environment setup before moving to perception

  1. Is flightmare the best option for the same ?

Any advice, example repos, or resources would really help.

Thanks!

reddit.com
u/Illustrious_Room_581 — 27 days ago