▲ 12 r/runescape
Some Dungeoneering Math
Base XP
- Floor XP =
Floor * 100 - Level XP =
60*e^(0.05*Level)
Modifiers
- Size =
[0% | 250% | 500%] - Bonus Rooms =
[0% to 60% | 0% to 110% | 0% to 360%] - Difficulty =
[-15% to 20%] - Mobs Killed =
[-10% to 10% | -10% to 20% | -10% to 30%] - Complexity =
[-75% | 0%] - Floor XP Boost =
[0% | 10% | 20% | ... | 120%] - Deaths =
[0% | -6% | -12% | -18% | -24%]
Calculations
- Base XP =
Floor XP + Level XP - Adjusted =
Base XP * (1+[Complexity + Deaths]) - Final =
Adjusted * (1+[Size + Bonus Rooms + Difficulty + Mobs Killed + Floor XP Boost])
Bonus Info
- Mobs Killed Formula:
(Mobs Killed/Mobs Spawned) * [0.8 * (Size Mod+10)] - 10- Size Mod:
Small: 10 | Medium: 20 | Large: 30(Max Value) - Mobs which do not provide xp on death do not count.
- TBD: Forgotten Necromancer zombies.
- Size Mod:
- Bonus Room Formula:
(Bonus Rooms Opened/Total Bonus Rooms) * Size Mod- Total Bonus Rooms =
Total Rooms - Crit Path Rooms - Size Mod:
Small: 60% | Medium: 110% | Large: 360%
- Total Bonus Rooms =
u/ImRubic — 7 hours ago