I've spent a long time consulting and looking at retention data across like literally approx 850+ Roblox games (with billions of cumulative visits), and the biggest game killer is almost always Day 1 onboarding.
The Roblox audience is notoriously brutal with their attention spans and if players aren't hooked in the first 30 to 60 seconds, they just click away to another experience.
I got sick of seeing devs make the exact same mistakes, so I decided to turn my consulting notes into something you can actually interact with. I built a lightweight triage board that puts your game’s first 5 minutes through a brutal stress test. It actively hunts down the hidden friction points that make Roblox players instantly bounce, and gives you the exact fixes to plug the leaks. I even built in a quick 5-step checklist to help you ruthlessly cut the fluff and force the player into the 'fun' immediately.
For those of you who actively track Day 1 metrics (whether in Roblox or standalone engines), what are the most common onboarding traps you see indie devs fall into? I want to make sure the dashboard is targeting the right blind spots before I push it out.
(I can drop a link to the tool in the DMs if anyone wants to tear it apart and tell me what I'm missing).