u/Immediate_Self_7749

▲ 32 r/paleoanthropology+1 crossposts

Digital facial approximation

​

Hey! I've been working on a project around facial approximation.

Basically, you import a 3D scan of the skull into Blender, place 24 verified craniometric landmarks (anatomical points with soft-tissue depths documented in forensic literature), and then a statistical head model — Google's GNM Head v3.0 — fits itself to those points, so the model's skin surface passes through the calculated targets.

I built a Blender addon with two side-by-side viewports: the skull on the left, where you place the landmarks, and the generated head on the right, which updates live as you work. You basically watch the face take shape as you add points.

It's open-source (Apache 2.0) and i will publish it soon.

PS. The addon was built using claude and kimi k3

u/Immediate_Self_7749 — 4 days ago