r/photogrammetry

▲ 6 r/photogrammetry+2 crossposts

How do you build an accurate digital twin of a real place when Google Earth and PlaceMaker are useless in Europe?

I work in events and make 3D renders with layouts and decoration placed into real-world city locations (SketchUp + V-Ray Pro). My goal is to recreate a real plaza/street as a digital twin that's as accurate as realistically possible, correct building proportions, textures, and measurements so my decoration mockups sit believably in the actual space.

I have basic experience with SketchUp, V-Ray, OpenStreetMap, and Google Earth.

The problem I keep hitting:

  • PlaceMaker doesn't give usable results here in Europe (no high-quality 3D building data).
  • Google Earth's 3D mesh for European cities is low-res / restricted due to permissions.
  • So there's no ready-made accurate model to pull from.

What I'm trying to figure out:

  1. What's the best realistic workflow for this today?
  2. Is a genuinely accurate digital twin even feasible solo, or am I chasing something unrealistic?
  3. Should I use drone photogrammetry and/or Gaussian Splatting to capture the site, then rebuild/clean it in SketchUp? Or is there a better pipeline?
  4. Roughly how long should I expect per location?
  5. How do people get accurate measurements — laser measure + manual survey, total station, or pulling dimensions straight from photogrammetry?

My setup: MacBook Pro M4 Max, 64GB RAM, latest SketchUp + V-Ray Pro. I can capture my own reference (site photos + tape-measure dimensions — examples attached) and I'm open to learning/buying new tools if the workflow justifies it.

Any proven pipelines, plugin recs, or "don't waste your time on X" advice would be hugely appreciated.

reddit.com
u/maisgrizzzie — 4 hours ago

rich dead people

861 images.

Iphone > FFMPEG/shutter encoder > Reality Composer Pro > Blender

About a 40 minute bake, 20 minute cleanup

MacBook Air m3 16gb. No Swap memory used.

u/glytxh — 1 day ago

How One Onion Led Us to ScanWOW

https://preview.redd.it/q9ox60hzbh2h1.png?width=1280&format=png&auto=webp&s=e2daa62c2b2ce60764b245435c46ea6071b2b397

Hi everyone, my name is Max. I’d like to share the story behind ScanWOW, my first independent photogrammetry project. ScanWOW is a 3D scan library that we (I and 2 my friends) started building not because of a big business plan, and not because we wanted to launch “ mjust another marketplace".

If we simplify it, everything started with one onion.

In 2021, i was working on another DLC for Euro Truck Simulator 2. I needed to create a simple scene: vegetables in bags and boxes, sold by roadside “babushka.” Nothing special or complicated. Just a small roadside asset that would make the environment feel more alive and believable.

https://preview.redd.it/5epggy8gah2h1.png?width=1280&format=png&auto=webp&s=a120bb1031360fd6992e27e5df3ea0ee4afb1866

In my work, i often create large and complex assets: administrative buildings, skyscrapers, Gothic churches, cars, trucks, buses, locomotives. Usually, these are the kinds of things that look like real production challenges.

But that time, the problem unexpectedly turned out to be a simple onion.

I did not need a perfect scan. Not a highly detailed hero asset. Just a good, usable onion that could be placed in a bag of vegetables.

So i started searching. And i quickly found out that finding a decent scan of an onion was not as easy as it sounds.

Some assets were low quality. Some were missing textures. Some looked acceptable only in the preview. And anything reasonably decent started at around $20.

That was where it started to feel a bit absurd.

Paying dozens of times more for a digital onion than for a real one felt like a strange idea. Especially when you do not need just one onion, but a whole bag of them. One object did not solve the problem: we needed different sizes, shapes, shades, small differences, and a sense of natural variation.

In the end, i found something after spending several hours and going through one refund. Then i still had to manually change the size, color, and shape to create the illusion of variation.

And that was the first time the thought appeared:

>

At the time, that thought did not turn into a project. I simply remembered that small pain.

A few years later, i finally had a chance to return to the idea more seriously. I saved up some money, bought a camera and a lens, started studying photogrammetry, testing different approaches, and thinking about whether the scanning process could be automated enough.

That was how ScanWOW began.

A year and a half of development by a small team of three people - in parallel with our main work. During that time, we built the website, started filling the library, assembled our own automatic scanning machines, and created the first working pipeline.

We now have 4 scanners for different tasks: small objects, medium objects, large objects, and for atlases. We also designed and printed our own circuit boards, automated a large part of the process, and tested a lot of things in practice over the past year.

https://preview.redd.it/0qra7fkjbh2h1.png?width=1280&format=png&auto=webp&s=a57bcf52b0b7740de9659fccc933270dc63c7136

https://preview.redd.it/ybl9akmkbh2h1.png?width=962&format=png&auto=webp&s=e7a635c65042450a2a668ff8be2c0eb1f72aa847

https://preview.redd.it/n2pranilbh2h1.png?width=1280&format=png&auto=webp&s=7ed925e7d14ef7704b020d7506eaa76ef30f104d

I will talk about the scanners separately. There are too many details for one introductory article: early mistakes, photometric stereo, mechanics, cameras, lighting, circuit boards, software, automation, stability, maintenance. That is a whole separate story.

For now, I will just say that the process pulled us in deeply.

We started with a fairly simple idea: to create high-quality 3D scans of ordinary objects. But we quickly realized that if we wanted stable quality and decent speed, we needed to build a system. Not just “take photos of an object,” but control the entire path: shooting, lighting, color, processing, textures, asset structure, publishing, and future updates.

The main idea behind ScanWOW remained simple:

>

We do not want to make one perfect onion. We want to make sets. Not one potato, but several variations. Not one rock, but a group. Not a random beautiful prop, but a library of objects that can become a solid basic toolkit for 3D artists.

For similar objects, we try to keep at least 5 variations. For objects where variety is especially important, 10 or more. We tried making 20 variations of one type, but with a team of three people, that quickly starts to feel like madness. So now we are looking for a balance between quality, quantity, and common sense.

https://preview.redd.it/ipmac4oubh2h1.png?width=1488&format=png&auto=webp&s=a40efc5a8eb7d5ada424d0b2191ee48e2ce7d072

Free access is also important to us.

We want people to be able to visit the site, download assets, test them in their projects, and calmly understand whether the library works for them. Without buying blindly and without dealing with refunds.

ScanWOW has free basic access, and the entire library is available through it. For many users, that will already be enough. And if someone needs more advanced formats, resolutions, or commercial use, that is the next level.

There are currently around 600 assets in the ScanWOW library.

https://preview.redd.it/3nislxowbh2h1.png?width=1488&format=png&auto=webp&s=cf0952ebf6ba773f7cd905895c0d497e32809c52

Our internal goal is to improve the pipeline enough to minimize human intervention as much as possible and eventually reach up to a hundred new assets per day.

Honestly, we already understand how to get there. We have working hardware, tests, experience, and a list of mistakes that need to be fixed. The main limitation right now is not the idea or the technology, but the team. To close the gaps in the pipeline, bring the tools to a proper state, and speed up production, we need more people and resources.

But even in its current form, the project is already alive. The machines are running, assets are being added, and the website is developing.

And for me, that is the most important thing right now.

I do not want ScanWOW to remain just a nice idea or an internal experiment. I want it to actually help artists, developers, students, and small teams — anyone who needs 3D assets without unnecessary pain.

This article is the first part of a larger series about ScanWOW.

Next, I will talk in more detail about:

  • how we started with experiments and the first prototype;
  • what we shoot with and why we decided to build our own automatic scanners;
  • how our scanning and processing pipeline works;
  • what we consider a good PBR scan;
  • what mistakes we have already made;
  • how we want to scale the library further.

For now, you can visit scanwow.com, download the assets you need.

We are grateful for any kind of activity — feedback, requests, questions, bug reports, or simply seeing ScanWOW assets used in real work.

And if you need something specific, you can leave a request in our Discord channel:

https://discord.gg/N5G9HCyd4p

https://preview.redd.it/2sdqeluxbh2h1.png?width=2232&format=png&auto=webp&s=f7f3ce033cded1844cd9ee0137c2c6b62cbd388e

reddit.com
u/bronnikovm — 1 day ago
▲ 4 r/photogrammetry+1 crossposts

How to hide GPS data from GoPro13 for Metashape and any other underwater model making tips?

I am working to create a model of an underwater reef and used GoPro13s on a bar that were synchronized on the surface using "Camera Tools for GoPro Heros". The cameras synchronizations worked well and allowed me to have fewer passes over the reef to cover the survey area.

Using the newest version of Metashape Pro, I have been making models using the a few minutes of photos at a time as I learn the software.

After I align the photos they are being placed on a the base map in the right hemisphere and often close to the actual dive site, but since the gps looses signal underwater, I get some junk locations that stretch my 10 m x 10 m plot to 50-80 km plots greatly distorting scale. Is their a setting I am missing? How can I mask the location data for several hundred photos at time?

Separately, are their any parameters in the Metashape camera settings to correct for the underwater refraction, vs the F-stop and focal length metatdata that comes imbedded in each photo

reddit.com
u/No-Maximum8437 — 1 day ago

Beginner with a bunch of questions

I'm wondering a few things like what is the best software for mesh quality?

What kind of camera should I get there are alot of cheap ones on the local version of Facebook marketplace that look good but what should I look for. Right now I have a s23ultra?

I have a pc with an i7 9700f 32gb ram 4070 and 2060 I'm guessing that I should get a bigger cpu and more ram or should I focus on a fancy camera?

From what I understand it's more photos = better mesh?

I'm mostly working with car parts anything special I should think about for that or any general knowledge?

Thanks in advance:)

reddit.com
u/fagg12368782 — 1 day ago
▲ 21 r/photogrammetry+2 crossposts

Consumer drone and terrain following produced 0.92 correlation with ground-truth timber volumes across 30 forest plots in British Columbia

Wanted to share a study that just came out in The Forestry Chronicle where UgCS (drone flight planning software) was part of the methodology.

Researchers from BC Ministry of Forests used a Mavic 2 Pro with UgCS terrain following to fly 30 one-hectare plots across the Lakes Timber Supply Area. The aim was to estimate current timber volumes in managed lodgepole pine stands, 24 years after initial establishment, and compare them to growth model predictions.

The terrain following was the critical piece. These are rolling interior BC sites, and they needed consistent 1.0-1.5 cm GSD across every plot for the canopy height models to work. UgCS adjusted flight altitude continuously using DEM data so the camera stayed at a constant height above ground. About 200 images per hectare, processed in Agisoft Metashape.

Results: 0.92 correlation between the UAV-derived volume estimates and hand-measured ground verification plots. That's from a $1,500 consumer drone with proper flight planning, not a $50k LiDAR rig.

The forestry findings were sobering too. Only 56% of lodgepole pine were still healthy (down from 74% in 1997), and BC's standard growth models only matched reality when they plugged in updated site productivity and disease mortality numbers. The original model inputs were way off.

Full case study with specs and methodology: https://www.sphengineering.com/news/ugcs-terrain-following-uav-forest-inventory-british-columbia 

Citation: Woods, A., McCulloch, L., Watts, M. and Di Lucca, M. (2026). Bridging the gap between forecast growth and realized loss in managed forests. The Forestry Chronicle, 102(1): 44-58.

u/RobUgCS — 2 days ago

Where did I f up? / Where can I improve?

Hello everyone, this is my first time trying photogrammetry.

My goal is to make a 3D-Mesh of my mouse. I've taken over 350 images from every possible angle and in 3 different heights (see the 4 images, the first 3 being the first 3 that I took and the last being the last that I took, so from the lowest to highest angle and how much rotation between the images). Also I hoped that the flour on the mouse would help ^^

I am using Meshroom, the results you can see in the attached images.

I want a high detail of the curves and proportions of the mouse.

I am aware that the images aren't perfect, as there is some reflection.

Here's my question: Is the main issue the images, or can there be more improvement made by diving deeper into meshroom (i literally just used the 'photogrammetry' pipeline and hit start).

Also, how can I improve the images? I put my camera on a tripod in order to get them quite sharp and rotated the mouse.

How can I get the mouse bright enough while having no reflections?

Edit: The camera placement in the first image looks off. Is there a way to manually align the images?

u/GREYSKALL — 3 days ago
▲ 9 r/photogrammetry+2 crossposts

Lumina 3D 2.2 Update - iPad Pro Support - 4K Capture

Available May 20 at 1am UTC +2 Berlin

What’s new:

• 4K ARKit Image Support

Higher quality image capture for cleaner datasets and better reconstruction results.

• Tracking Recovery Guide

Helps recover AR tracking by guiding users back to the last stable scan position instead of restarting the scan.

• Experimental 20 Meter Depth Range

Extended LiDAR range for larger outdoor and indoor environments. Still experimental and being improved.

• Faster Capture + Saving

Reduced processing delays for a smoother scanning workflow.

• UI & Workflow Improvements

General usability, stability and capture workflow refinements.

• iPad Pro Support (M1 / 2021+)

Optimized support for newer iPad Pro devices.

Download:

Lumina 3D: https://3d.deluva.de/index.php?lumina_app=1

Lumina 3D Light: https://apps.apple.com/de/app/lumina-3d-light/id6767272286

Upcoming:

• RealityScan Export Support

Direct CSV + LAS export pipeline with ARKit camera poses.

• External Photogrammetry Integration

Use Lumina scans as a spatial base for DSLR and drone image alignment workflows.

• Auto Magic Capture Mode

Lumina automatically analyzes the scene, calibrates the camera for optimal scan quality and locks settings such as:

• shutter speed

• ISO

• white balance / Kelvin

• exposure behavior

This helps create more stable and photogrammetry-friendly datasets directly from mobile capture.

Long term goal:

Making high quality LiDAR + photogrammetry workflows accessible directly from mobile devices while remaining compatible with professional reconstruction pipelines.

Big thanks to everyone testing the app, sharing feedback, reporting issues and helping improve Lumina 3D

u/Legitimate-Map-4426 — 3 days ago

whats a good program for photogrammetry

im looking for something thats cheap or even free im looking to 3d print a door handle replacement for my car as honda doesnt produce these parts anymore and third party sellers charge up the ass for simple parts, thanks

reddit.com
u/fortnitebeast47 — 3 days ago
▲ 1 r/photogrammetry+2 crossposts

Finding the speed of a kick from a video

Somebody suggested this subreddit for this problem, I hope it is relevant.

https://imgur.com/a/RHUmoFz

I want to calculate the speed of this man's kick by measuring the distance his foot travels and dividing it by the time it takes. I know that the speed is written on the video, but I want to confirm it because it vastly exceeds the speeds from studies I've read. Max speed in studies is sub 20 m/s. This guy is kicking over 60 m/s.

Finding the time it takes for him to kick is easy enough.

Finding the distance is very difficult for me. I know that the guy's height is about 180 cm from an interview, and I think I can somehow use that information to solve my problem. I'm not sure though, and I don't want to waste my time on something that can't be done. So, is it doable?

If it isn't possible you can ignore the rest of the post.

Is there a software for doing this? Either free or cheap.

My idea (obviously can be wrong): use one of the first frames where he is standing to find what 180 cm looks like in a part of the frame. His knees are bent, so I have to first find how it would look in the frame if he was standing. I think this can be done with geometry. Since the camera is steady, I can copy the 180 cm line to the other frames. Then I approximate the arc of the kick by measuring a few small straight distances that the kick travels, frame by frame, and adding them.

I tried to do this for a few hours and didn't make any progress. So I kindly ask for help on how to solve this problem.

Alternatively, has AI gotten good enough to solve this kind of problem? Which AI could I use in that case?

u/JustNormalRedditUser — 3 days ago
▲ 3 r/photogrammetry+1 crossposts

Alternatives to AR400 lighting

Heya, I am getting to photogrammetry. I have a decent understanding of photography. I do have the right equipment. I seen that a polarised sheet might be needed for cross polarisation.

In terms of lighting, I really wanted to get the godox AR400 but seems impossible to find and perhaps too expensive?

Are there any alternatives to the AR400, would a normal flash and an adaptor work. I am also into 3d printing and could potentially work on an adaptor.

What are you thoughts on any possible not crazy expensive alternatives?

Thank you

reddit.com
u/Electronic-Citron960 — 3 days ago

Photogrammetry Or NERF or Gaussian Splats for geometrically accurate absolute scaled models.

I am working on a project currently where scanning human limbs is involved

So I was curious whether the above methods (Photogrammetry or NERF or Gaussian Splatting) could be accurate enough to achieve an accuracy of under 0.5mm in the reconstructed models.

reddit.com
u/palaus_platypus — 4 days ago

What are your workflows/how do you share your work?

As per title, I’m wanting to know your full workflow process. I.e., how are you scanning/creating models?
What kind of files do you work with? Raw data files, textures/images, exported files?
How do you share your files around? Do you use screenshots?
Do you have any pain points through out this process?
Would you prefer to share via a model viewer?

Why do I care?
I’m working on a 3D link sharing site, I’ve made some optimisations in my backend pipeline to hopefully load larger models (200+mb) in seconds and wanting know with these larger file types what your processes are.

Any information would be greatly appreciated, thanks!

reddit.com
u/Chilleh_ — 5 days ago
▲ 62 r/photogrammetry+1 crossposts

using photogrammetry in archaeology to make a model of this neolithic net sinker

softwares used : Agisoft Metashape and Blender

u/AjAx523 — 6 days ago

How to recreate my hands?

I want to recreate my hands in 3d in order to create a synthetic dataset of bone keypoints so I can train an ai to detect them on my actual hand in a webcam. I can already do the ai stuff on other datasets but i want one that is perfectly labeled.

What free software should I be using to scan my hand and what pitfalls should I be looking out for?

reddit.com
u/OllieLearnsCode — 4 days ago