![Jorogumo [Grimm of the Soulverse; Art by u/Old_Ganache3704]](https://preview.redd.it/v3dw37bjh12h1.png?auto=webp&s=170eaa1cd797511929d2d2616d5911adfb5dc34a)
Jorogumo [Grimm of the Soulverse; Art by u/Old_Ganache3704]
"Torch their homes, slaughter their young and, most importantly, don’t let any of them escape…" - The Matriarch
Throughout the vast wildlands and ruins of Remnant, seemingly endless hordes of Grimm roam. For every monstrosity that is slaughtered by Huntsmen, ten more seem to take its place, crawling from the shadowy recesses of nature. Within caves, dense foliage and even ancient ruins, specialized Grimm set up and maintain the spawning pools from which their endless ranks are constantly being replenished.
Classified as the “Jorogumo”, these spider-humanoid Grimm serve as the engineers and custodians of each Grimm horde. In their base form, these Grimm are almost never found outside of the nests that they care for, devoting a majority of their time, weaving defenses and expanding the sizes of their nests. Despite their more passive role, the Jorogumo have hair-trigger tempers ready to go off at anything that disturbs their meticulous work. Even the newly-formed Grimm that emerge from their pools are not immune to their wrath. If any of them make the mistake of trampling on a Jorogumo’s web, their brief existence will come to a violent and painful end as they are repeatedly stabbed and torn limb from limb in a mad frenzy. Ironically, this obsession with their own territory makes Jorogumo incredibly prone to infighting, straight up murdering each other and letting rival nests dry out. Though on occasion, multiple older Jorogumo may agree to expand in different directions to avoid such conflicts.
Compared to the Nuckalvee, the Jorogumo is not as flexible nor as durable. Instead, it relies heavily on territorial defenses and advanced mobility to win its fights. Its webs aren’t lethal but can serve as motion sensors informing the Jorogumo of the exact locations of intruders and obstacles that can slow the progress of any attacker. The older Jorogumo may even use their webwork and the acoustics of their surroundings to mimic the shrill scream of a woman or child to pull intruders deeper into an awaiting ambush. Fire is a crippling weakness for the Jorogumo and can cause them to flee in terror at its presence - though this often leads to more problems down the line.
Unlike most other Grimm, Jorogumo don’t evolve into their “Alpha” state with age, but rather through circumstance. When a Jorogumo’s nest is purged but the Jorogumo remains, it undergoes a berserk metamorphosis as its overwhelming rage and hatred twists its physical form. The Jorogumo loses its ability to produce spawning fluid in exchange for even greater strength, perception and sadistic intelligence. In this state, these Alphas become lone predators, beelining to the nearest human settlement to terrorize. Instead of attacking right away, the Alpha Jorogumo wait until midnight before slipping past and kidnapping villagers at random. From there, the Jorogumo uses the terrified cries of its hostages to lure rescuers into a death trap of webs and tight corridors that heavily favor the Jorogumo’s strength and wall-climbing abilities.
When sieging a Grimm nest, Huntsmen are advised to move as a Team, placing explosive charges as they go. They are also advised to bring along the appropriate gear (flashlights, flares and blades for cutting through webs) and encouraged to follow a doctrine of cautious advance until they eliminate the Jorogumo. However, many veteran Huntsmen have cleared enough nests to be able to solo blitz them and reach the Jorogumo before it even has time to formulate a counterattack. Meanwhile, less morally conscious Huntsmen may take the easy way out by simply burning out the nest to claim the bounty and letting any potential survivors be someone else’s problem down the line.