u/Important_Book_2212

Open X-COM Extended for the n3DS is released!
▲ 188 r/Xcom+1 crossposts

Open X-COM Extended for the n3DS is released!

My port of OXCE for the n3DS is finally done. Been working on it for a couple months now, and I'm happy to share it with everyone.

Here's a short list of features:

  • Natively supports both X-COM: UFO Defense and Terror From the Deep (including TFTD buttons/other assets)
  • Custom dual-screen interface designed around fully utilizing the two displays
  • Fully mapped button controls, including Circle Pad cursor movement, C-stick camera control, and shoulder-button shortcuts
  • Mirrored touchscreen buttons for the Geoscape and Battlescape, and a trackpad for applicable screens.
  • Available as a .3dsx and a .cia (with custom icons and banner music for the .cia!)

Do note that this will only work properly on the *new* 3DS family: the old ones simply aren't powerful enough, as the game currently only utilizes the CPU. Eventually I plan on using Citro3D to offload some of that to the GPU, but I don't know if that'll bridge the gap or not.

Performance is good, can drop sometimes in heavy scenes, but very playable.

Here's the link: let me know if you all have any questions or bugs or anything!

TheRumble/OpenXCOM-3DS

u/Important_Book_2212 — 3 days ago
▲ 70 r/Xcom+1 crossposts

Coming soon (hopefully)...

I recently purchased a new 3ds xl and also got the itch to play X-COM. Problem: it's not on the 3ds! Solution: use OXCE to create a port! Problem: I don't know how to code! Solution: Just use AI. One ChatGPT+ subscription later and I have a kind of functional port to the platform. The battle/geo scapes both launch and function, the main issue remaining is the interface and controls, plus a bunch of QOL stuff. Need to make it able to detect whether you're on a regular new 3ds or the xl one. I'm going to put it on a git eventually so everybody who's interested can try it out, just wanted to show it off haha.

u/Important_Book_2212 — 2 months ago