r/Xcom

▲ 0 r/Xcom

Jake Solomon and XCOM 3

Ok I realize this is a delusional pipe dream but just hear me out.

What if.... since Jake Solomon's cancellation of his game and shutting down of his new studio.... he decided to go back to Firaxis. I mean he knows what he's good at, right? Where his strengths lie. Why not go back to the basics and back to what made him a big name in the industry in the first place?

What if, secretly, he was offered a job back at Firaxis (by Sid himself) and was immediately put to work on a new XCOM 3 - to redeem himself and get his career back on track? JUST WHAT IF GUYS!? Humor me plz

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u/FoxxySphinx — 6 hours ago
▲ 5 r/Xcom

It’s so haaard

Been trying to win campaign on Legendary+terminator, but it’s always same story. I’m being lucky and no one gets oneshotted or everyone gets oneshot through high barricade and with “duck and cover”. Are there any tips and tricks for this difficulty? Maybe i have to befriend every xcom and care about them? Like some mental game))))

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u/ArturF1 — 11 hours ago
▲ 31 r/Xcom

Just failed my campaign, could I get some advice?

To give some insight on how I failed: it was that goddamn Avatar project, and managing the avenger side of the game.

Sure, the missions themselves were getting really hard (that Advent Blacksite mission took hours to beat, [why were there two Codexes?] and I lost two good units from it.

After that mission, and a few of the previous ones, 6 out of my 8 available units were wounded and 1 was training.

I had to skip missions (which I know is a big no-no, but I literally couldn't do any with only 1 unit (non-dlc, btw. Don't have them).

So yeah, I suck at Xcom but I love the abuse and am thinking of picking up the DLC's. So please give me advice, so I don't get screwed again.

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u/TheLonelyGod01 — 1 day ago
▲ 116 r/Xcom

This doesn’t make me think of a high-stakes tactical operation.

This makes me think the VIP was a drunk driver and was so problematic for ADVENT, the Resistance decided to do something that would confuse everyone: they stepped in to help stop that maniac.

u/Updated_Autopsy — 1 day ago
▲ 277 r/Xcom

My Co-Commander watching me over-extend my assault for the 30th time and be surprised when he dies horribly

Just finished my Impossible Ironman run of this game, now I am just focused on finsining all the other random achievments because I already did the hardest basegame thing. Holy shit after playing impossible for over 6 months going back to classic feels like a joke by comparision.

u/Shmusher — 1 day ago
▲ 81 r/Xcom

I seldom edit soldier epitaphs, but I had to this time.

u/Flippy042 — 1 day ago
▲ 305 r/Xcom

(LW1) My rookies when it’s time to fight a drone pod on the second mission:

I love coming across drone pods because they are free exp, but good fucking god, I swear some of these soldiers couldn’t hit them if one of them was about to fly up their ass. Wasting 10 minutes of my life for my soldiers to hit their shots and shoot down one, much less three of them :| If they even go up one tile in elevation? Might as well try to hit a mosquito with a toothpick from 100m away…

u/animethymebabey — 2 days ago
▲ 18 r/Xcom

UFO: Enemy Unknown campaign by Chris Johnston

Archived copy of an X-COM tabletop RPG campaign using TSR's Top Secret/S.I. ("Secret Intelligence") rules. Campaign ran around 2000-2001. Originally located here.

nationsims.neocities.org
u/StrategosRisk — 2 days ago
▲ 438 r/Xcom

How many aliens?

So I've played long war several times and I know that numbers can vary. But I've never seen a ufo with 52 aliens on it before. Even on trap missions the most I've seen is about 45. Anyone else seen this before?

u/FrozenShepard — 3 days ago
▲ 24 r/Xcom

Coming from Xcom EW, should i play vanilla xcom 2 first or go straight to WOTC?

I basically only done one Ironman run on hardest difficulty on EW and somehow pulled it off. This was about 2 years ago.

Do you think i should start on vanilla xcom2 or straight to WOTC?

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u/GrapefruitSavings971 — 2 days ago
▲ 10 r/Xcom

Hi, i beat EU about 2 years ago and am looking for specific tips on xcom2

Basically i beat EU on ironman hardest difficulty 2 years ago. I played a campaign on hardest difficulty first about 20% through to get the basics then went ironman. The major thing in eu was getting as many satellites up as possible or it would be game over.

My question is, are there any things in xcom2 that are as completely necessary to do quick as the satellites in EU? Not looking for general tips, just if there are any must do's. Thanks

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u/GrapefruitSavings971 — 2 days ago
▲ 302 r/Xcom

I built an XCOM EU map in Minecraft

It isn't 1:1 obviously, but its pretty close, and i like it a lot. I used the image above as reference.

u/iusedtobechinese — 4 days ago
▲ 932 r/Xcom

A new look at some of the aliens and armor customization in Star Wars Zero Company

u/Youngstown_WuTang — 4 days ago
▲ 91 r/Xcom

Your Ability Opinions for EU/EW

Do you have any strongly held Abilities opinions for Enemy Unknown/Within? Whether controversial or semi-controversial or not controversial at all I'd love to hear them.

Mine are:

  1. Dense Smoke > Combat Drugs. Combat Drugs can be obviously be useful against Psionic enemies but I consider Dense Smoke basically mandatory because no other ability lets you bail out a bad situation or stand your ground against enemies like it can.

  2. Following that last point, Support MECs aren't the best MECs given that snipers have cracked aim and Heavies can be augmented early with no consequences, but Support MECs have by far the best class ability. The only reason why EU/EW's meta isn't team defense stacking is because defense bonuses are scarce and most abilities that offer defense are pretty bad, like Tactical Sense and Automated Threat Assessment having bad conditions and only benefiting one unit.

The ones that are good, though, can be stacked together to get your team one or multiple extra turns to kill the enemies without any damage taken and minimal resources spent. For reference, imagine if Dense Smoke+Distortion Field+Cover brought all the enemies on the field down from 80% chance to hit to 10% chance to hit. It would require 7 enemies to be alive and shooting at you before it becomes more likely than not a single one of them would hit your team. If they had a 20% chance to hit without that distortion field, they'd only need 4 enemies before you'd expect to take a hit.

  1. Shredder Rocket > Suppression. Okay here's the thing: Suppression is definitely good but Shredder Rockets has it beat across the board. In the early game Shredders are useful in of themselves as rockets and against late game enemies with 20+ HP and damage reduction they're a must-have. Mayhem also doesn't do much to improve suppression since there's no shredding on it like in Long War.

What seals the deal for me is that supports also have suppression. If suppression matters so much just get a support to do it, they only lose Revive in order to get it and that ability's not very useful except maybe on the last level. Also if you need to break exactly one overwatch that's what Lightning Reflexes is for.

----------------------

These last few abilities I sincerely want to know if any of you have gotten them to be effective. Please tell me because I would love to make a build around them the next time I play EW, I'm open minded and ready to be proven wrong.

  1. Jetboot Module > One For All.

  2. Sprinter > Covering Fire.

  3. Lightning Reflexes > Close and Personal (C&P is obviously powerful but how do you survive early game without LR to break overwatches?)

  4. Killer Instinct > Resilience

  5. Rapid Fire > Flush

  6. HEAT Ammo > Rapid Reaction

  7. Advanced Fire Control > Automated Threat Assessment

u/Spiritual-Purple-638 — 4 days ago
▲ 0 r/Xcom

Star Wars Zero Company looks great but Terminator fits the gameplay better thematically.

Ofcourse I'll be getting zero company but I've always felt that the Terminator franchise fits the Xcom gameplay better.

The human resistance fighting against the machines, gradually building up their tech so they can defeat skynet, at the same time Skynet is advancing their own tech.

The story begins at the point where the human resistance is starting to organise and has won a few key victories and Skynet has predicted the outcome where it is defeated. In order to counteract this, it begins a secret project akin to Xcom's avatar project, the time machine project. Now the victory conditions could go one of two ways: the resistance could defeat cybernet and destroy the time machine project creating an alternate reality happy ending or to keep in canon, the project cannot be destroyed but Skynet units are always increasing in strength and it is up to the resistance commander to decide when they are strong enough to complete the final mission and send Kyle Reese back in time.

Skynet could have all sorts of units, the hunter drones, the bike drones, the huge metal terminators the classic t-800s the t-1000s and so on.

What do you think? The Terminator franchise is ripe for interesting gameplay but I think it is underserved.

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u/Dantheman4489 — 4 days ago
▲ 36 r/Xcom

Best way to get used to character death and imperfection?

I've tried to beat Xcom 2 for years, on and off, but everytime I get blocked by my own need for perfection and refusal to let even a Rookie die. How do I get past this? I really want to finally beat the game 😅

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u/TheLonelyGod01 — 4 days ago
▲ 25 r/Xcom

I sure hope a customization demo drops for Zero Company.

I feel like I'm going to need to make 30-50 characters before I get started and it would be nice to get it done before release.

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u/TsunSilver — 3 days ago