r/Xcom

▲ 1 r/Xcom

I need help with the OG Xcom

I'm new to the game and I know that Enemy Within js very hard but like.......it's fucking impossible on Normal. I'm dying constantly, none of my units survive more than a mission, my shots never hot whether its a 20% chance or 90%, the enemies annihilate my health and I can do anything

Maybe I'm just dumb but I really can't figure this game out. I'm playing as safe and smart as I can but nothing seems to click

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u/Sad-Lie6550 — 3 days ago
▲ 6 r/Xcom+1 crossposts

Save Issues on GOG

Well I'm extremely disappointed. I was really hoping to finally try this game out and after almost wrapping up the tutorial, I saved, but didn't actually save. I'm shocked that this game breaking bug is not discussed more. I verified the game files, I ran the game as administrator, I turned off cloud sync, I even tried adding the launcher through steam. My patience is kind of at the end of it's rope with this game and that sucks really hard because I was really liking it.

EDIT: I thought I got it working. I reinstalled the game to a directory not within the program files x86 ( I have no idea if the directory location is crucial but it ain't broke now) then I opened properties on the game launcher. There I checked the box to always run as administrator, as well as enabling compatibility mode with windows 8. This let me save but about another hour in I tried making a second save and this is where I hit a brick wall all over again.

u/SgtDillweed — 3 days ago
▲ 2 r/Xcom

Can I make XCOM EW snappy?

I started playing Enemy Within after many years but the game seems to lag a bit. Moving the camera, switch soldiers, changing weapons, etc. Is this just how it is or is there a way to make the UI have better response?

reddit.com
u/BigPaPaRu85 — 4 days ago
▲ 854 r/Xcom

XCOM 2 is basically a game about figuring out what actually matters right now

On our channel we use games to explain management and leadership ideas, and XCOM 2 ended up being a really good way to talk about what happens when everything starts feeling urgent at once. The thing XCOM does really well is make you feel like whatever is directly in front of you HAS to be the most important thing. Mission timer is ticking down, somebody is wounded, you just activated another pod,

there’s some horrible alien standing there doing alien bullshit,

and meanwhile the campaign is still moving in the background. Avatar Project is progressing. Soldiers are getting hurt. Research is taking time. You still need resources. You still need a roster after this mission. So you can absolutely make the “right” decision for this turn and still make your overall situation worse. Threat prioritization is probably the easiest example. A Sectoid can look like the obvious problem because it’s weird and scary and has all the psychic stuff, but somebody who has played enough XCOM might be much more worried about the boring Officer or Trooper who can actually ruin the next turn.

That was the part I found really interesting from a management angle. When everything at work is urgent, people get very good at reacting to whatever is loudest. That doesn’t necessarily mean they’re reacting to the thing with the biggest consequence. Grid Commander helped me with this episode because I wanted somebody who actually knows XCOM at a high level to explain what experienced players are seeing that newer players aren’t. Then I tied that into decision-making under pressure, expert intuition, and how people keep track of the wider situation without freezing up.

If that sounds interesting: Youtube Link

u/TenthLevelVegan — 12 days ago
▲ 35 r/Xcom

Are there any robot/mech game with gameplay like XCOM?

Used shit post because there´s no game like XCOM flair.

Love the mechs you have at your disposal in XCOM 2, are there any games that solely focus on robots/mechs and have a gameplay similar to XCOM?

reddit.com
u/ElMike420 — 13 days ago
▲ 625 r/Xcom

ADVENT has tons of these, so I made my own. Painting an ADVENT MEC!

After living in my pile of shame for a year, I finally finished painting my printed ADVENT MEC. This was kind of challenging and probably not my favorite thing to paint so far, but in the end it turned out fine. On to the next one!

u/ebbyebbyebbishness — 13 days ago
▲ 17 r/Xcom

Why is everyone gravely injured?!

I swear these idiots trip on a rock and on the return screen they drop and say that they are out for another month! Is there a way to NOT have my soldiers spend half of the war in the med bay?!

reddit.com
u/GumboMumbo49 — 12 days ago
▲ 3 r/Xcom

Game recommendations for ps5

Are there any games with base building/company building like xcom that also have turn based combat similar to it for the ps5? I’m looking for something to scratch that itch and can’t find anything that quite fits.

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u/DartxFeld — 12 days ago
▲ 3 r/Xcom

Classic difficulty Ironman, help.

First time playing an xcom title, though im very familiar with the game style.

Give me tips on how to cope with the bullshit

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u/Majestic-Yam-4722 — 11 days ago
▲ 17 r/Xcom+1 crossposts

Squad Tactics Prototype, Xcom inspired

I’m a huge fan of the original Xcom(s) and  have played most of the subsequent renditions over the years.  I’ve had a lot of ideas on how I would go about reworking the original formula and I’ve put a bunch of them into this prototype to judge how they play.  I would love to hear anyones input and what they think. 

https://youtu.be/DArMWCMRW2s

Some of the systems I’ve designed this prototype to explore are

Voxels

Line of Sight

Cover

First Person View

Reaction Fire and Suppression 

Voxels:

Voxels are used for destructive environments, an expanded physics system (not seen here) and honest Line of Sight calculations.

LOS:

Honest Line of Sight system. You shoot at an exact point, always.  You can target anything.

Cover:

The concept of ‘Cover’  gets changed because of voxels and the honest LOS.  ‘Cover’ is simply the parts of a soldiers body that cannot be targeted by the enemy.  Your exposure differs dependant on what is exposed and to whom.  You’ve can’t be 50% or 100% within cover, as this means something different to each enemy.

First Person View:

I like this system enough it may become the primary way you fire at enemies and perhaps interact with your soldiers.   From within First Person View, you can peek and look around or over obsticles, thus exposing your soldier to return fire.

Reaction fire and Suppression:

These systems will work off each other, such that Suppression is somewhat of a counter for Reaction Fire, and Reaction Fire is a counter to Suppression. Soldiers will always fire in reaction as long as they have time units remaining at the end of thier turn.  Reactions are activiated simply by not using all of your allocated time units.

A unit is suppressed when being fired upon and depends on how close the shot came to the unit in question. Suppression is a forced reaction, and will cost the affected soldier time Units in the next turn.   Suppression works to change the stance of the enemy fired upon. The closer a bullet travels to a unit, the greater chance they will react.

-B

u/BudgetPianist49 — 12 days ago
▲ 3 r/Xcom

Mods not working in the base game?

They work fine in WotC by activating them in the new steam mod launcher, but the base game mods don't and AML doesn't activate them either. What's the problem?

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u/LarianDivinityBG3 — 11 days ago