
"Cracked PC Version" - Runs Very Smooth
This may not be true for everyone but there's a steam thread who suggested a user who struggled to run the game at 58 fps on the original version on performance mode whereas they can run the game perfectly fine on the cracked version with full quality. I personally thought this didn't mean much but it intrigued me to try it - what's to lose on testing if the game actually does run better on the cracked version.
The findings - during the beta i was on pure performance mode with my cpu resting at about 40-60% usage - sometimes the game would have fps bugs where i'd have to close the game and reopen it to attempt to fix it. Sometimes loading the shaders helped, sometimes it felt worse which makes no sense. Since i did not purchase the game, i cannot test the patch that was applied without the crack being applied on removing the DRM protection. But interestingly enough what i did find was that:
- I was able to run the game smoothly at 60 fps
- I was able to max out the settings on full quality and have the game running smoothly during combat
- I did not need to load-up shaders at all to get really smooth performance
- There are still some stutters while performing supers (level 1, level 2, and tokon attack)
- The ui has so much frame drop and so much stutters - it's kind of wild.
- Audio during wall splats, and crushes seem to mess up the audio recording in OBS - might be performance related based on the last patch saying audio was causing performance issues.
We are almost able to narrow down that the DRM protection, the heavy encryption this game uses is a notable part in why this game runs terribly on PC but in reality, there are still 6 instances of sony SDK that do take up resources via task manager (seems to be small) and the EAC issue where that normally affects game performance aswell and as an anti-cheat it still doesn't keep them out.
The picture attached was me directly opening the game, there is a first initial spike while loading into the actual match - i waited just enough time for that spike to disappear and took a screen shot. The spike in the picture is when i paused the game so you can easily see the values.
There are two YouTube videos i took of gameplay which i will list them down here so you can also see for yourself.
For most people who do not "lag" in online matches i highly suggest you check your frametime profiles (red graph) because if you are stuttering alot, you are indeed part of the issue that is giving your opponent's 8 frames of rollback/lag.
Forgot to put my specs in ....
GPU - GeForce RTX 4060 Ti
Processor - Intel i7-14700KF - if you have an older bios version - you must turn off intel turbo processing for this game because of UE5 oodle errors and potentially XMP Ram.
Memory - 32GB DDR5 Ram - 4800 mt/s
One thing to keep in mind - linux can't play and 100+ countries are still banned because of PSN requirements, is this really worth it?
EDIT* - I have and will add frame time graphs for different fighting games when im looking for something to do
Here is SF6's Frame graph - https://youtu.be/rBXD_tFvkSY