
No Slave Mental Breaks (and More)
Disables mental breaks for slaves and introduces three new options to further customize and enhance slavery:
Features
- Mood-Based Suppression (Highly Recommended): Mood directly impacts how fast suppression falls. Miserable slaves will lose suppression drastically faster, while happy slaves will stay compliant longer- or forever.
- Total Suppression: Disables rebellions completely when a slave is at 100% suppression. Can be used to make slave soldiers viable or just make slavery less of a hassle.
- Suppression Offset: A simple slider to globally increase or decrease the amount of suppression slaves receive. Use it to fine-tune 'Mood-Based Suppression' or to make vanilla slaves harder to suppress as a trade-off for no longer having mental breaks.
Why use this mod?
For Gameplay: Needing to pamper your slaves so they don't lose their minds every day ruins the point of slavery. In vanilla, converting prisoners takes forever, but it's practically mandatory unless you want them taking massive mood penalties because you "chopped trees" or "fed them their friends." This mod buffs slavery and makes it a genuinely viable, low-micromanagement way to get use out of a pawn.
For the Story: Vanilla mental breaks lack consequences for slaves. Even if you've broken their will and kept them fully suppressed, they can still just decide to take a 24 hours (mental) break whenever they feel like it, while your warden watches impotently. You can retaliate, but they'll never learn or gain self-preservation.
Finally, there's already the suppression mechanic, and having both doesn't make sense. If a slave is miserable, they shouldn't 'Sad Wander' for 24 hours undisturbed before going back to their tormentors- they should fight or flee.
Dynamic Playstyles
With the Mood-Based Suppression feature enabled, slavery scales naturally with how you treat your captives:
- The Brutal Slaver (Very Low Mood): If you run a "work-to-death" camp, suppression will drop rapidly even with a collar and strap. To keep them compliant, you will actually need to play like a slaver: maintain good wardens, fill rooms with terror sculptures and gibbet cages, and occasionally beat suppression into them- or even execute the most unruly slaves to inspire terror in the others.
- The Standard Camp (Average Mood): Slaves sitting at ~25-55 mood will play more or less like vanilla, but without the annoying, consequence-free mental breaks.
- The Elite Vanguard (High Mood): If you treat your slaves well, their suppression will hold steady. This allows you to safely equip them with marine armor and weapons, forming elite, loyal slave-soldier armies like Janissaries, Mamluks, or Sardaukar without the constant fear of a heavily-armed rebellion.