r/RimWorld

▲ 762 r/RimWorld

I'm tired of all the AI mods grandpa

That's it, that's the post really.

Every time I go to look at new mods nowadays, I scroll and look and see AI was involved somehow. Assets, coding.. it really bums me out. If I wanted to use a mod that was made by AI, I'd just.. ask AI to do it instead of bother looking around. Though, really, I'd just make it myself instead of doing that. I have little drive to mod though and, besides, it's nice to see what other people come up with in terms of making something cool or cute.

All of these mods are just.. devoid of anything. They're concepts that are poorly done. Whatever happened to asking others for help if you needed something? Modding community is dead and replaced by robots. There's no more silly little mods that I can add for a good laugh. It's always something big and broken that doesn't play well or have any umph at all.

...that's literally it. At the end of the day, I can't do anything about it other than look for something else. But it is a little annoying seeing nothing but AI on the front pages when Rimworld's whole schtick is the development of story and creativity born of strife.

Edit: This is excluding translation. I would rather a translator be involved, but that is a highly unrealistic standard for a passion project. Finding community and looking up guides isn't. Translating into an entirely different language for the purpose of others being able to enjoy your work is a different category.

reddit.com
u/angeyberry — 3 days ago
▲ 2.6k r/RimWorld

Isometric Rimworld - Continued

Got some questions on my last post that I felt needed answering, alongside some updated visuals in video form (toned down the vibrancy with in-game LUTs 👀) -

No its not fake, it is certainly real and very playable, however, as expected with porting most of the assets in the game to 3d versions including colonists, animals, trees and plants - it is rather intensive to run (something I am working to improve)

Yes, it has been made with assistance of AI. Unfortunately, I am not capable of dedicated months of work to a project such as this as I work full time and am planning to start a family. Rimworld is one of my favourite games, and this is one of my favourite styles of games - blending the 2 together is a dream come true. One I couldn't find anyone else making. I appreciate that will come with some hate, and I am more than willing to keep this mod as personal use for that reason. I would hope that some maturity is nurtured around this subject and people can learn to just have fun.

It's not perfect, by any means. But being able to hot swap between Rimworld as you know it, to a beautiful Isometric version is awesome, and heavily inspired by ATTF's "Anatomy of a Colony", please go check that out if you haven't.

Features at the moment:

Fully modelled and textured roofs, 3d modelled assets, brand new ground textures accompanied with modelled foliage and grass, modelled rock walls with jagged edges for a more natural look, a full mod menu integrated into the settings, highly customisable options for specific preferences, a starting set of LUT's fully integrated, animations for actions (mining,farming,woodcutting,harvesting, building), and a lot more :)

Again, thank you for the amazing feedback, and I appreciate to a lot of people the truth of the creation will put them off and lose their interest. But this was made for personal use and thought it was too cool not to share.

Not sure when I will release it (or if I even will...). But I will keep you all posted - thanks :)

Con

u/Stratz521 — 4 days ago
▲ 1.9k r/RimWorld+1 crossposts

Living Training Targets

Your colonists need practice. Your prisoners could be used as vital target practice. Also make good opportunity for colony doctors for a medical practice target.

Living Training Targets adds melee and shooting training pillars that turn prisoners into unwilling training partners.

• Train Melee and Shooting while gaining recreation.
• Adjust training damage from 0–100% (default: 10%).
• Bound targets don’t bleed by default. (toggable)
• Toggable "Torture" recreation type
• Wardens and doctors provide care between training sessions.

Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3817649033

u/TyphoonOfEast — 4 days ago
▲ 2.9k r/RimWorld

Rimworld doodle - Minigun Impid

Yeah, that's right, I've been wanting to draw Impids again.

I've always wanted to fire a minigun in real life someday. Gun ownership is illegal for civilians in Korea, so you can still shoot guns at shooting ranges, but obviously, they don't have miniguns there, haha. I wonder if there are any places where civilians can legally own one.

u/CMYK-KIM — 4 days ago
▲ 1.4k r/RimWorld

I made a mod where your colony gets a real working market

------------------------------------

Workshop: RimMarket

Hey, this is my new mod RimMarket

When a trade caravan shows up and theres a free stall, they walk in and set up shop in it for a market day instead of waiting outside.
they pay you a stall fee when they arrive and you trade with them the normal way

You can also turn a stall into your own colony stall and sell your stuff to people passing by, at the price you want. From the comms console you can open trade routes with towns, place special orders or post a wanted notice for something you need.
every couple of weeks you can pay for a great fair and get up to six caravans at once.

Also slave auctions, inn beds for the merchants, and thief in the crowd.

Works for medieval or modern colonies, you build the stalls in wood or steel.

-Safe to add mid save. Works with Hospitality, Vanilla Trading Expanded, Medieval Overhaul and a few others, the full list is on the workshop page

Code by me
Art by Tomson Johnson

PS: the video is heavily inspired by NickliesCat's shorts, I love his stuff
You can join my Discord

u/LordGronko — 4 days ago
▲ 1.1k r/RimWorld

RimTober Oct.11: Rescue

It was this, or a Hive Queen dragging her. I know which would have more slime.

u/GethKGelior — 4 days ago
🔥 Hot ▲ 5.5k r/RimWorld

Isometric Rimworld

{WIP} Speaks for itself - Rimworld in Isometric view. Featuring 3D modelled colonists, animals and assets. Can also turn the camera 90 degrees in any direct and walls dissolve around the cursor.

Fully playable and no gameplay changes. All features packaged into a single (Harmony dependant) mod.

PS. Excuse the crap base.

u/Stratz521 — 5 days ago
▲ 264 r/RimWorld

I'M NOT A SLOB

I M NOT A SLOB

Doormats: pawns with dirty boots will shake their legs and leave the dirt on the doormat, instead of tracking it into your base. Recommended use in a patio right outside your door

Tidy work type: Pawns will tolerate rooms that are a little dirty, and clean rooms that are dirtier than the set threshold. Only cleans rooms, not the outside. Essentially a smarter version of cleaning work, that can go on your normal pawns as they wont waste time chasing every speck outside. You no longer need dedicated cleaning pawns!

FAQ: -How is it different from existing doormat mod? This one is animated and has sound effects, and technically, pawns decide to clean their boots, while the other mods the carpet decides. So the others mod "impact" scales with number of carpers, this ones with number of pawns. Not enough to matter.

-How is this different from Common sense? Vanilla clean gives you a german housewife on wake-up experience, a single pawn that fulltime obsesses over all filth. Common sense has all pawns do some cleaning before a task. This lets only some pawns clean only sometimes, when its too dirty, and only in areas that matter, which is how normal humans clean.

-AI? Claude Opus 5.5

-Why make mod when similar mod exist? Because i ran into 2 different cleaning problems and fixed them in one mod, and it does the task a bit different than Doormat + Common sense. There is no conflict with common sense and the main difference between a doormat mod is the animation. I m not paid by either Tynan or Gaben or Dario so use the mods you vibe with best.

https://steamcommunity.com/sharedfiles/filedetails/?id=3818141640

u/Viktor_Vertex — 3 days ago
▲ 588 r/RimWorld

Fantasy medieval-style fortress city

These mod lists include only building mods, their required frameworks, and supporting QoL mods.

[Main Overhaul & Add-ons]

  • Medieval Overhaul
    • Medieval Extras (Continued)
    • Medieval Overhaul Extra Signs
    • Medieval Overhaul: Royalty — Also requires Vanilla Expanded Framework and Royalty DLC.
    • Medieval Overhaul: Small Planting
    • Medieval Overhaul: Toggleable Stuff — Also requires Vanilla Expanded Framework.

[Frameworks & Libraries]

  • Tabula Rasa
  • Vanilla Expanded Framework

[Architecture — Doors, Roofs, Stairs & Fortifications]

  • Architecture of the Rim (incl. corners)
  • Camping Tent
  • Expert Stairs
  • Fortifications - Neolithic
  • Simple Doors
  • SimpleStairs (Fork)

[Furniture & Animal Housing]

  • [DHM]MyDogsHouse — Requires Harmony.
    • [Mk] Mako's MyDogsHouse Retexture - Deprecated
  • Erin's Cottage Collection
  • [FM] Furniture Expanded Pack
  • Outland - Core — Requires Tabula Rasa and Vanilla Expanded Framework.
    • Outland - Furniture & Decor
  • Vanilla Furniture Expanded — Requires Vanilla Expanded Framework.

[Decoration, Props & Memorials]

  • Dark Ages : Crypts and Tombs
  • Dark Ages : Medieval Tools
  • Medieval Signs — Standalone; Medieval Overhaul is not required.
  • Vanilla Furniture Expanded - Props and Decor — Requires Vanilla Expanded Framework.
    • Alpha Props - Parks and Gardens
    • Gerrymon's Misc Props: Dungeon
    • Gerrymon's Misc Props: Fences — Can also function without Props and Decor, according to the author.
    • Gerrymon's Misc Props: Graveyard
    • Oracle's Cliffs and Chasms

[Terrain, Floors & Landscaping]

  • Better Trees
    • Better Trees: More Djeeshka Like Textures — Texture add-on.
  • Buildable Terrain v1
  • Curb Stone
  • Decorative Terrain Elevation
  • Grass Floor

[Storage & Inventory]

  • Adaptive Storage Framework
    • Adaptive Primitive Storage
    • Medieval Overhaul: Adaptive Storage — Also requires Medieval Overhaul.
    • [sbz] Neat Storage
  • Armor Racks
  • OgreStack

[Production, Mining & Training]

  • Misc. Training
    • Misc. Training Medieval Retexture
  • Quarry [Adopted]
    • Van's Retexture : Quarry
  • Rustic Workbenches — Rethemes vanilla tribal and medieval workbenches.

[Trade & Shops]

  • Cash Register (Continued)
    • Cash Register Retexture
  • Medieval Trader Airships (Legacy) — Standalone; Trader Ships is not required.

[Factions, Fantasy & Quests]

  • Legacy of The Rim - Core
    • Legacy of The Rim - Shadow of the East — Also requires Harmony and Vanilla Expanded Framework.
  • Medieval Fantasy Themed Relic Quests — Requires Ideology DLC.
  • The Profaned — Requires Harmony; Vanilla Expanded Framework is strongly recommended.
  • Vanilla Factions Expanded - Empire — Requires Vanilla Expanded Framework and Royalty DLC.

[Quality of Life — Construction, Access & Rooms]

  • BetterVents
  • Change map edge limit
  • dd.Door Access
  • Dormitories (Not Barracks) Continued, Now with bunk beds!
  • Please use the pews ! (Ritual Seats Range Fix)
  • Realistic Rooms Rewritten
  • Removable Mt.Rock Roof Patch
  • Replace Stuff - Continued
  • RimMarket
  • RimToll
  • RimJoust

[Visual Presentation, Effects & Camera]

  • Medieval Repair
  • Perspective: Buildings (Continued)
  • Perspective: Eaves (Continued)
  • Simple Camera Setting
  • Simple FX: Smoke Continued
  • RimAtmosphere
u/FoxRainYobi — 4 days ago
▲ 503 r/RimWorld

The Last Supper

A quick comic about one of my colonists who was left alone to guard the base; I thought nothing bad could happen if I blew up a Boomrat. But I forgot that he didn't know how to put out fires.

u/No-Blackberry-9256 — 4 days ago
▲ 151 r/RimWorld

My first mod - Tiny Recreation Pack

Hi everyone, I’m a Unity game developer working on VR projects, and I really love Rimworld. I’ve always wanted to set aside some time to try my hand at modding.

It occurred to me that Rimworld’s vanilla version is sorely lacking recreation structures, and it seems like there haven’t been many mods like that either. So, I’d like to present an expansion of vanilla recreation buildings for Rimworld!

5 new buildings featuring a dice table and a guitar (colonists will play it - the better a colonist’s skill, the better the music), a pull-bar, boxing bag and swings.

I hope you like my mod!

link: https://steamcommunity.com/sharedfiles/filedetails/?id=3816944171

u/Excellent-Moment6608 — 4 days ago

It's fun to watch them moving vividly.

You know, that kind of fun you had watching an anthill when you were a child.

u/FoxRainYobi — 3 days ago
▲ 535 r/RimWorld

Rimworld is fun

He joined, came in the side with Pirates, gunned down and kidnapped almost immediately then 14 bears came 4 hours later

they also sent me 3 separate ransom demands over the course of 2 quadrums

u/OfferWilling4677 — 4 days ago

Wallpapers

Adds several gizmo buttons to Orders menu allowing you to recolor and override stuff material textures for the left, bottom or right side of the wall leaving central part to be recolored by the conventional paint tool.

Standard material colors, smooth/planks/bricks textures from vanilla, more if you have mods like ReBuild: Doors and Corners or can draw some wall atlases yourself.

Workshop link

AI use: code - yes, assets - no. MIT, uncompiled source included. Bug reports appreciated too. Built for myself, if anyone is willing make a soulful and professional alternative for free - please do.

u/Erandelax — 3 days ago