I built a free, fully-offline Quran app (Mushaf + tafsir from multiple sources + prayer times) — would love feedback
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I built a free, fully-offline Quran app (Mushaf + tafsir from multiple sources + prayer times) — would love feedback

Hey everyone, I spent the last few months building Rattil, a Quran app I made mostly because I wanted something that worked properly without needing internet all the time.

What it does:

  • The Mushaf in its original page layout, or a translation/tafsir reading mode
  • Tafsir from several sources (Muyassar, Ibn Kathir, Tabari, Qurtubi, Sa'di, Baghawi, and more) — all bundled, works fully offline
  • Audio recitation from a handful of reciters, downloadable for offline listening
  • Prayer times based on location (with an offline calculation fallback if you lose signal)
  • Adhkar (morning/evening/after-prayer) + the 40 Hadith of Imam Nawawi
  • Bookmarking + color-marking individual ayahs
  • UI in Arabic, English, Urdu, French, and Indonesian

It's free, no ads, on Google Play: https://play.google.com/store/apps/details?id=com.quranapp.reader

I'm the only developer so genuinely want to know what's missing or broken — happy to answer anything about it.

u/Impressive_Onion1151 — 6 days ago

Aim Offset twisting/rotating the wrong way on Third Person character (UE 5.8)

Working on a Blueprint-only third-person shooter prototype (UE 5.8, started from the Third Person template). My Aim Offset is applying, but the spine/upper body twists in the wrong direction / clips through the mesh when aiming up or down instead of smoothly leaning toward the aim point.

What I've tried so far:

  • [fill in: e.g. adjusted Pitch/Yaw clamp values in the Aim Offset asset, checked Base Aim Rotation vs Control Rotation, adjusted the bone used in the Layered Blend per Bone / Mesh Space rotation node, etc.]

Still twisted/broken after that. A few things I'm not sure about:

  • Is this usually a Base Aim Rotation vs Actor rotation mismatch (Orient Rotation to Movement fighting with Use Controller Rotation)?
  • Could this be a bone space issue (Mesh Space vs Local Space rotation blend) in the AnimGraph?
  • Is the Aim Offset asset itself set up wrong (wrong Pitch/Yaw axis mapping) vs. an AnimGraph blending issue?

Screenshot/short clip of the twist can follow in a comment if that helps diagnose it. Any pointers appreciated.

https://reddit.com/link/1vhca8b/video/6rcb8zugqshh1/player

u/Impressive_Onion1151 — 2 months ago

looking for a level designer

Hey everyone! I'm a CS grad getting into game dev. iam working on a UE5 shooter Game — currently polishing the first level. all i need right now is a good level designer for the levels in the game would be excited if someone wanted to help

reddit.com
u/Impressive_Onion1151 — 3 months ago