
Hello guys. Me again.
I just want to share this game that I made last year.
It's not actually a full game but rather a prototype for my upcoming indie game.
No DOWNLOAD needed. It's just a browser game
Check it out!

Hello guys. Me again.
I just want to share this game that I made last year.
It's not actually a full game but rather a prototype for my upcoming indie game.
No DOWNLOAD needed. It's just a browser game
Check it out!
I am building a framework for my game and for the future too.
And you see those 200+ cases (And those aren't even everything yet. There are several other components I will add in the future), I don't know which of them depends on whom, but I can't deny the fact that it does help me whenever I want to change something.
Example: Here, I have EntityAttributes (just a RefCounted) that has methods which relies so much on a constant named BASE_SPEED, I then realized that across different games that I won't be using a constant value for the BASE_SPEED, I want it to be dynamic. So, I transformed it into a private attribute named __base_speed instead.
After, I ran the test script, only to realize that I have hardcoded several parts within that same class (EntityAttributes) as a 'temporary substitute' for the BASE_SPEED. But since I've wrote these a long time ago (2 weeks ago), I completely forgot about them.
Glad I wrote those scripts despite them being so boring most of the time.