u/Indro13

Huawei Pura X View looks like someone finally asked: “Why are phones getting taller instead of wider?”

Huawei Pura X View looks like someone finally asked: “Why are phones getting taller instead of wider?”

Huawei has shown off the Pura X View, and this might be one of the stranger flagship phone designs of 2026.

Instead of making another 6.8 or 6.9-inch super-tall slab, Huawei has gone with a much wider 6.39-inch 16:9.5 OLED.

Think less “TV remote” and more “small tablet that still fits in your hand.”

Confirmed specs

  • Display: 6.39-inch OLED
  • Resolution: 2232 × 1320
  • Aspect ratio: 16:9.5
  • Peak brightness: 6,500 nits
  • Contrast: 1,000,000:1
  • PWM dimming: 2160Hz
  • Screen-to-body: 96.1%
  • Bezels: 1.05 mm on all sides
  • RAM: 12GB
  • Storage: 256GB / 512GB / 1TB
  • Rear cameras: Triple-camera setup
  • Battery: 7,000mAh silicon-anode
  • Thickness: 6.68 mm
  • Weight: 201g
  • OS: HarmonyOS 7

Colors:

🔴 Leap Shadow Red
⚪ Zero White
⚫ Phantom Black
🩶 Linen Grey

The battery number is probably the spec that surprised me most.

7,000mAh inside a 6.68 mm phone weighing 201g.

That's a lot of battery for something this thin.

The screen is the interesting part

The display has a reported area of 114.27 cm², despite being only 6.39 inches diagonally.

That's because diagonal screen measurements don't tell the whole story.

A tall 6.9-inch phone can technically have a larger diagonal while still feeling narrow. Huawei is using the extra width for more horizontal space.

For:

  • YouTube
  • movies
  • websites
  • documents
  • photos
  • games
  • split-screen apps

…I can see this format making a lot of sense.

The question is whether it feels comfortable as an actual phone.

Expected / leaked specs

These have been reported but shouldn't be treated as final yet:

  • Kirin 9030S
  • 120Hz refresh rate
  • 50MP main camera
  • Periscope telephoto
  • Huawei Red Maple multispectral color sensor
  • 66W wired charging

Huawei hasn't published the complete camera breakdown or final pricing yet.

More information is expected on August 28.

I'm actually curious about this form factor.

We've spent years watching phones become taller and narrower because manufacturers wanted bigger diagonal numbers without making devices impossibly wide.

Huawei seems to be going in the opposite direction.

Would you rather have this 6.39-inch wide format, or stick with a conventional 6.7 to 6.9-inch tall phone?

u/Indro13 — 19 hours ago

Redmi K100 Pro Max has a 9,070mAh battery, 185Hz display and 200MP camera. Are we finally done with 5,000mAh flagships?

The Redmi K100 Pro Max spec sheet is kind of absurd.

And I mean that in a good way.

6.9-inch OLED

  • 2608 × 1200
  • 185Hz refresh rate
  • Up to 4500 nits peak brightness
  • Dolby Vision + HDR10+

Snapdragon 8 Elite Gen 5

  • 3nm
  • Dedicated D2 graphics chip
  • Up to 16GB LPDDR5X Ultra RAM
  • Up to 1TB UFS 4.1

Then there's the camera setup:

  • 200MP main camera with OIS
  • 50MP 5x periscope with OIS
  • 50MP ultrawide
  • 32MP selfie camera

No random 2MP macro sensor pretending to contribute. Nice.

But the part that caught my attention is the battery.

9,070mAh.

Not 5,000mAh.

Not 5,500mAh.

Nine. Thousand. Seventy.

And it still supports:

  • 100W wired charging
  • 50W wireless charging
  • 27W wired reverse charging
  • 22.5W wireless reverse charging

The phone is around 8.45mm thick and 238g, so obviously Xiaomi hasn't broken physics. It's a heavy phone.

But I'd happily take 238g if it means I stop looking at the battery percentage every few hours.

There are some other fun details too:

  • IP66 / IP68 / IP69
  • Wi-Fi 7
  • Bluetooth 6.0
  • USB 3.2 Gen 1
  • 3D ultrasonic fingerprint reader
  • HyperOS 3 / Android 16
  • 2.1-channel speaker setup tuned by Bose

The 185Hz display feels like classic spec-sheet flexing. I'm not convinced I'd notice much difference between 144Hz and 185Hz on a phone.

The 9,070mAh battery, though?

That I would notice every single day.

For years, flagship phones have hovered around 5,000mAh while processors, displays and cameras kept getting more demanding. If these new high-density batteries let manufacturers get close to 9,000mAh without making phones ridiculously thick, I'm all for it.

Would you rather have:

A lighter ~200g phone with a 5,000-6,000mAh battery

or

a ~238g phone with 9,070mAh?

I'd take the battery.

Also, 185Hz: useful or completely unnecessary? 😅

u/Indro13 — 3 days ago

Pixel 11 Pro vs iPhone 17 Pro vs Galaxy S26 Plus Specs Comparison: which camera setup would you actually pick?

Now that the Pixel 11 Pro is out, I spent some time comparing its camera hardware with the iPhone 17 Pro and Galaxy S26+.

>Read in detail here.

And one thing surprised me:

Samsung's S26+ camera hardware looks pretty conservative next to Google and Apple.

Here are the numbers.

Rear cameras

Pixel 11 Pro

  • 50MP main
  • 48MP ultrawide
  • 48MP 5x telephoto

iPhone 17 Pro

  • 48MP Fusion Main
  • 48MP Fusion Ultra Wide
  • 48MP Fusion Telephoto
  • 100mm / 4x optical telephoto
  • 8x optical-quality option

Galaxy S26+

  • 50MP main
  • 12MP ultrawide
  • 10MP 3x telephoto

So on paper:

Pixel: 50 + 48 + 48MP
iPhone: 48 + 48 + 48MP
Samsung: 50 + 12 + 10MP

Megapixels obviously don't tell the whole story.

Sensor size, lenses, processing, HDR, autofocus and image tuning matter just as much.

Still, putting a 10MP telephoto and 12MP ultrawide on a 2026 flagship feels a little hard to defend when Google and Apple are putting 48MP sensors behind their secondary cameras.

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Zoom

This might be the most interesting comparison.

Pixel 11 Pro
48MP telephoto with 5x optical zoom

iPhone 17 Pro
48MP telephoto with 4x optical zoom at 100mm, plus an 8x optical-quality option

Galaxy S26+
10MP telephoto with 3x optical zoom

For concerts, travel, wildlife or just taking photos of things far away, I'd expect the real fight to be between the Pixel and iPhone.

Samsung's 3x lens is still useful, especially for portraits, but it feels more like a carry-over camera than something designed to compete with the Pixel 11 Pro.

Video

This is where Apple starts pulling away.

iPhone 17 Pro

  • 4K Dolby Vision
  • Up to 4K 120fps
  • ProRes
  • ProRes RAW
  • Apple Log 2
  • Genlock

Pixel 11 Pro

  • Up to 8K/30fps
  • Google's video processing and stabilization

Galaxy S26+

  • Up to 8K/30fps
  • 4K/60fps

8K looks great on a spec sheet.

But if I were actually filming YouTube videos, interviews, reels or short films, I'd rather have strong 4K, better codecs, Log recording and a good editing workflow than simply chase resolution.

That's where the iPhone 17 Pro still looks like the strongest video phone here.

Front cameras

Another pretty big difference:

Pixel 11 Pro: 42MP
iPhone 17 Pro: 18MP Center Stage
Galaxy S26+: 12MP

Google has the resolution advantage.

Apple's 18MP Center Stage camera is interesting for a different reason. It can change framing for group shots and lets you take portrait or landscape selfies without physically rotating the phone.

Samsung's 12MP front camera looks basic beside both of them.

The three phones seem built for different people

If photography is your main concern, the Pixel 11 Pro is probably the one I'd look at first.

You get:

50MP main
48MP ultrawide
48MP telephoto
5x optical zoom
42MP selfie camera

And then Google adds its usual Pixel processing on top.

For someone who wants to pull out the phone, press the shutter and get a strong photo without messing around with settings, the Pixel makes a lot of sense.

If video matters more, I'd pick the iPhone 17 Pro.

The triple 48MP system is strong by itself, but the bigger reason is what Apple gives video shooters:

4K120
Dolby Vision
ProRes
ProRes RAW
Log 2
Genlock

That's a serious set of tools for a phone.

The Galaxy S26+ is the awkward one for me.

I don't think it'll take bad photos. Samsung has been making very good smartphone cameras for years.

But hardware-wise:

50MP + 12MP + 10MP

doesn't look particularly exciting next to:

50MP + 48MP + 48MP

or

48MP + 48MP + 48MP.

If cameras are your main reason for buying Samsung, the S26 Ultra probably makes more sense than the S26+.

My picks

Best for still photography: Pixel 11 Pro

Best for video: iPhone 17 Pro

Best long-range camera setup: Pixel 11 Pro / iPhone 17 Pro

Best simple point-and-shoot option: Pixel 11 Pro

Best for creators: iPhone 17 Pro

Weakest camera hardware of the three: Galaxy S26+

The part I'm most curious about is real-world testing.

Specs are one thing.

What I really want to see is the same scene shot on all three phones:

  • daylight
  • skin tones
  • moving kids/pets
  • 5x zoom
  • 10x zoom
  • night photography
  • portrait mode
  • ultrawide
  • 4K video
  • stabilization

That's where we'll find out how much the hardware difference actually matters.

If all three cost roughly the same, which one are you taking?

Pixel 11 Pro, iPhone 17 Pro or Galaxy S26+?

And Samsung users: is 10MP 3x telephoto still acceptable on a 2026 Plus-series flagship?

reddit.com
u/Indro13 — 6 days ago

DJI Osmo 360 II vs Insta360 X6: surprisingly similar cameras, very different priorities

I’ve been looking at the new DJI Osmo 360 II next to the Insta360 X6, and the more I compare them, the less this feels like a simple “which one has better image quality?” question.

>Read more: https://lensxp.com/dji-osmo-360-ii-vs-insta360-x6/

They actually have a lot in common.

Both offer 120MP 360 photos.

Both claim 14.5 stops of dynamic range.

Both now have replaceable lenses, which is a big deal for 360 cameras because those lenses are basically begging to be scratched.

And both are pushing much larger sensors than the older generation of consumer 360 cameras.

But the differences start showing up once you look past the broader specs.

DJI Osmo 360 II

  • 8K/60fps 360 video
  • 105GB usable internal storage
  • 183g
  • 10-bit / D-Log M
  • DJI Mic ecosystem
  • Around 100 minutes claimed at 8K/30

Insta360 X6

  • 8K/50fps
  • 47GB usable internal storage
  • 196g
  • 2,600mAh battery
  • Around 140 minutes claimed at 8K/30
  • 20m waterproof without a case
  • 2.32-inch OLED
  • 10-bit / I-Log + Dolby Vision
  • Insta360 app + Studio workflow

So DJI seems to be going after maximum hardware performance.

8K60, lower weight and more than double the built-in storage are meaningful advantages, especially if you shoot action footage or use a long selfie stick.

Insta360 seems more focused on the whole ownership experience.

Better battery life, deeper waterproofing and, probably most importantly, years of experience building software specifically around reframing 360 footage.

And I think the software part gets underestimated.

With a normal action camera, you point it at something and edit the clip.

With a 360 camera, shooting is only half the job. You still have to decide where the camera should “look” afterwards, track subjects, change FOV, create keyframes and export the final flat video.

That’s where Insta360 has built a pretty big advantage over the years.

The other interesting one is low light.

Both companies are making big claims here. DJI has AI SuperNight 2.0, while Insta360 has PureVideo and AdaptiveTone 2.0.

I wouldn’t call a winner yet. The Osmo 360 II is too new, and I’d rather see proper night comparisons than judge it from compressed YouTube footage.

For me, the choice currently looks like this:

Want 8K60, lower weight, lots of internal storage and DJI Mic support?
Osmo 360 II looks very strong.

Want longer battery life, better waterproofing and the more established 360 editing ecosystem?
X6 still has a serious advantage.

The biggest unknown for me is price.

If DJI prices the Osmo 360 II significantly below the X6, the argument changes very quickly.

If they end up close in price, I think Insta360’s software and battery advantage becomes much harder to ignore.

Curious what other 360-camera users think.

Would you take better hardware specs, or would you rather have the more mature 360 ecosystem?

And if you already own an X3/X4/X5, is either of these enough of an upgrade to make you switch?

u/Indro13 — 6 days ago

USB-C 3A vs 5A cables: the part most product pages make unnecessarily confusing

I was looking at USB-C cables recently and realized how badly most listings explain the difference between 3A and 5A cables.

See - https://www.faceofit.com/3a-vs-5a-usb-c-cables

For normal buying decisions, this is the part that matters:

3A USB-C cable: commonly rated for up to 60W charging suitable for most use cases..
5A USB-C cable: used for 100W, 140W, 240W and other higher-power USB PD charging

5A cables need an E-marker chip so the charger/device can identify what the cable is capable of carrying

So if you're charging a phone, tablet, MacBook Air, Steam Deck, etc., a good 60W 3A cable may be all you need.

If you're charging something like a MacBook Pro, Dell XPS, gaming laptop, high-powered dock, or using a 100W+ USB-C charger, I'd buy a proper 5A E-marked cable.

One thing I didn't realize until I started comparing cables:

>Charging wattage tells you almost nothing about data speed.

You can buy a 240W USB-C cable that only transfers data at 480 Mbps.

Meanwhile, another 240W cable might support:

  • 5 Gbps
  • 10 Gbps
  • 20 Gbps
  • 40 Gbps
  • USB4

Same connector. Same 240W printed on the packaging. Completely different data performance in real world.

That's probably the biggest confusion I had while buying a USB-C cable.

So now I check four things instead of just looking for "USB-C":

1. Maximum charging wattage
60W, 100W, 140W, 240W, etc.

2. Current rating
3A or 5A.

3. Data speed
480 Mbps vs 5/10/20/40 Gbps.

4. E-marker / certification
Especially for higher-power 5A cables.

A few examples I've been comparing:

3A / 60W

  • Anker USB-C to USB-C 60W
  • UGREEN USB-C to USB-C 60W Nylon Braided

5A / higher power

  • UGREEN USB-C to USB-C 100W
  • UGREEN USB-C to USB-C 240W
  • UGREEN 240W USB 3.2 10Gbps

That last comparison is a good example of why you need to read the specs. UGREEN sells a 240W charging cable with USB 2.0-level data speeds, and another 240W model with 10Gbps USB 3.2.

Both are "240W USB-C cables," but they're meant for very different use cases.

My rule now:

Only charging a phone/tablet?
Don't overpay. A decent 60W cable is plenty for many devices.

Charging a laptop at 100W+?
Get a 5A E-marked cable.

Using docks or external SSDs?
Ignore the wattage for a second and check the actual data speed.

Want one cable to keep for several years?
A good 240W 5A cable with fast USB data support makes more sense than buying based on wattage alone.

USB-C really needed better labeling. 😅

Curious what everyone else does: do you actually check the cable specs, or just buy a known brand and hope the USB-C gods are feeling generous?

u/Indro13 — 8 days ago

I went down the wireless charging rabbit hole. Turns out the “15W” on the box tells you surprisingly little.

I used to think wireless charging was pretty simple.

Buy a 15W charger.

Put a phone on it.

Get 15W.

Apparently, that is the optimistic version of events.

The more I looked into Qi, Qi2, MagSafe, power adapters, magnetic alignment and thermal throttling, the more wireless charging started looking less like a charger...

…and more like a small negotiation between five different pieces of hardware.

Your actual charging speed can depend on:

  • the maximum wireless charging rate your phone supports
  • whether the charging pad supports the same standard
  • whether the wall adapter can supply enough power
  • the USB-C cable and power-negotiation profile
  • coil alignment
  • case thickness
  • temperature
  • whether the charger and phone successfully negotiate their fastest compatible mode

And the weakest link wins.

That last part was the interesting one for me.

You might have a charger advertised at 15W or 25W, but that doesn't mean your phone will continuously receive that amount.

Poor alignment creates more losses and heat.

Heat can cause the phone to throttle charging.

An undersized adapter can bottleneck the entire charger before the wireless part even becomes relevant.

And some manufacturers have proprietary fast-charging systems that only reach their headline numbers when you use their specific charger, adapter and sometimes active cooling.

This is where Qi2 becomes interesting.

The magnets aren't just there because snapping the phone into place feels satisfying.

Better alignment between the transmitter and receiver coils can improve consistency and reduce the losses caused by accidentally placing your phone a few millimetres off-centre.

It also explains why two chargers that appear almost identical on Amazon can behave very differently in actual use.

One might be properly certified and negotiate the expected charging profile.

Another might technically be “Qi compatible” but fall back to a much slower mode with your particular phone.

So I ended up with a much simpler buying rule:

Don't buy wireless chargers based on wattage alone.

Check the entire chain:

Phone + charging standard + charger + adapter + cable + alignment + heat

If one piece doesn't support the faster mode, the giant “25W FAST WIRELESS CHARGING” printed on the box becomes mostly decoration.

I put together the diagrams above because this was much easier to understand visually than from specification sheets.

Wireless charging isn't really wireless magic.

It's electrical engineering with a very good marketing department.

Curious what people here actually see in real-world use. Have you found Qi2/MagSafe noticeably more consistent than regular Qi, or do you still prefer plugging in?

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u/Indro13 — 15 days ago

YSK why that 200MP camera spec on your new phone is only half the story.

Marketing teams love massive numbers. They want you to see "200 Megapixels" stamped on the back of a glass rectangle and immediately hand over your credit card.

They know it works.

But your camera sensor is only half the story. A 200MP specification does not guarantee a better photo. It just describes the physical limit of the hardware. The megapixel count is a capability, not a camera score.

Think of the sensor as the raw materials. Light hits the lens and the sensor captures the raw photon data. If you looked at that data right away, it would look terrible. It has to go through a massive computational factory first.

That factory is the Image Signal Processor.

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Every time you press the shutter, this invisible chip performs trillions of operations in milliseconds. It acts as a dense computational pipeline.

First, it has to reconstruct the color from a raw grid. Then it suppresses the digital noise using temporal filtering. After that, it merges short, mid, and long exposures together so the bright sky is not blown out and the shadows are visible. Finally, it shapes the dynamic range so the picture actually looks correct on your phone screen.

The ISP does all the heavy lifting.

Physics still set the baseline. Smaller pixels collect fewer photons. That raises the noise floor and forces the ISP to work much harder to clean up the image through heavy noise reduction and frame fusion. A powerful ISP can unlock a sensor's potential, but it cannot repeal physics.

This is why internal processing precision matters so much. Top tier phones now use 18-bit internal processing. This does not mean you get an 18-bit photo. It means the processor has massive precision overhead. It prevents data loss while it fuses all those raw frames together and maps the tones.

Every tech company tunes this factory differently.

Qualcomm builds processors that oversample massive files for clean low light detail. Apple integrates its ISP directly with a neural engine to smooth out high ISO noise. Google relies heavily on machine learning algorithms to extract flawless shadow detail from noisy raw data. MediaTek handles massive data bursts to utilize AI raw noise reduction for superior daylight detail.

System design always wins. Image quality is a triad. The sensor captures the light, the ISP handles the reconstruction, and the software provides the final color science.

The next time you see a giant megapixel number on a billboard, remember that the tiny chip doing the math matters just as much.

u/Indro13 — 15 days ago

I mapped out 30 years of PlayStation hardware and the jump from PS1 to PS5 Pro is wilder than I remembered

I've been playing PlayStation since I was a kid (90s kid ;)) dragging a chunky grey console out from under the TV, and going back through the specs sheet by sheet was honestly a trip.

The PS1 in 1994 topped out around 360,000 polygons per second, no programmable shaders, just a fixed function pipeline doing its best. That machine is the reason "real time 3D gaming" became a phrase people actually used at home.

Then PS2 showed up in 2000 with a Graphics Synthesizer running at roughly 147 MHz and 4 MB of embedded eDRAM. Doesn't sound like much today, but the bandwidth and fill rate were absurd for the era. That's why PS2 games still hold up visually in a weird nostalgic way.

PS3 in 2006 brought the custom NVIDIA RSX chip, co developed with Sony, and this is where programmable shaders really entered the console world. Lighting, materials, effects, all of it got a serious upgrade, and 1080p output became the norm.

Being an AMD Fan from those times, I have super happy when PS4 in 2013 switched to AMD's GCN architecture. 18 compute units, 1.84 TFLOPS peak, 8 GB of unified GDDR5 memory shared between CPU and GPU. That unified memory pool was a bigger deal than people give it credit for.

PS4 Pro in 2016 was Sony's first real mid gen refresh. 4.20 TFLOPS, 8 GB of GDDR5, and proper 4K display support. It set the template for the mid cycle upgrade model we now take for granted.

PS5 in 2020 jumped to RDNA 2, 36 compute units, 10.28 TFLOPS, hardware accelerated ray tracing, and that SSD architecture everyone talked about for a full year before launch.

And now PS5 Pro in 2024. 60 compute units, about 67 percent more than base PS5, 16.7 TFLOPS, a memory subsystem that's 28 percent faster, ray tracing throughput up to 2 to 3x in supported titles, and PSSR, their machine learning based upscaling system, which can push rendering up to 45 percent faster in supported games.

Going from 360K polygons a second to a system doing AI reconstructed ray tracing in real time, in three decades, still doesn't feel real when you type it out like that.

Curious what generation felt like the biggest leap to you. For me it's PS2 to PS3, that shader jump changed everything about how games looked and felt.

u/Indro13 — 17 days ago

Why do games have eight different ways to remove the same jagged edge?

I used to treat anti-aliasing settings the same way I treated the buttons on an office printer.

Click one. Hope for the best. Pretend I understood what happened.

https://preview.redd.it/m36o6n8w1ahh1.png?width=1254&format=png&auto=webp&s=7a1acb30276e01639308c301e8378c3cfc2858fc

Then I started looking into FXAA, SMAA, MSAA, TAA, DLAA and the other acronyms hiding inside graphics menus.

It turns out they are not different names for the same thing.

>Read more: Compare FXAA, TAA, DLAA and GPU Performance

FXAA is fast and inexpensive, but it can make the image look slightly soft.

MSAA does an excellent job with geometric edges, but it cannot fix every form of shader, texture or specular aliasing.

SSAA is the brute-force option. It can produce excellent results, assuming your GPU is comfortable being used as a space heater.

TAA uses information from multiple frames. It can reduce shimmering, but poor implementations may leave behind blur or ghosting.

TSR is really a temporal reconstruction and upscaling system rather than traditional anti-aliasing.

DLAA uses NVIDIA’s AI-based reconstruction technology at native resolution. It prioritises image quality rather than giving you the performance boost associated with DLSS upscaling.

So I created this infographic to place eight common techniques in three groups:

Spatial and post-processing methods
Sampling-based methods
Temporal and reconstruction methods

The performance ratings are approximate. A technique’s real cost depends heavily on the game, resolution, engine, GPU and implementation.

Personally, I would rather have a slightly soft image than shimmering foliage that looks like it is receiving signals from another dimension.

Which anti-aliasing option do you normally use?

reddit.com
u/Indro13 — 18 days ago
▲ 3 r/SpecSheet+1 crossposts

How Vivo is cannibalizing its own flagship specs to win the mid-range segment.

In our latest portfolio analysis of the Vivo T4 Ultra and X300 FE, we noted a fascinating pricing and hardware dynamic. Despite a staggering premium of approximately ₹42,000 for the X300 FE, the sub-₹40,000 T4 Ultra integrates the exact same 50MP Sony IMX921 primary and 50MP IMX882 periscope telephoto sensors as the flagship model.

This aggressive democratization of large image sensors allows the T4 Ultra to yield 80-85% of the X300 FE's raw daylight photographic capability. It successfully proves that true periscope zoom and large-sensor imaging are no longer locked entirely behind an ultra-premium paywall.

While the X300 FE justifies its ₹79,999 price tag for professionals through meticulous refinements—like Zeiss lens optics (f/1.57 aperture), a 3D ultrasonic fingerprint scanner, and a revolutionary 6500 mAh Silicon-Carbon battery—the T4 Ultra's optical performance makes it an undisputed value champion for the mass market.

Is this aggressive hardware parity the new standard we should expect for mid-range smartphones?

See https://www.faceofit.com/vivo-t4-ultra-vs-vivo-x300-fe/

#MobileTech #ProductStrategy #Vivo #ConsumerElectronics #Innovation #SmartphoneMarket

u/Indro13 — 5 days ago