u/Inevitable_Bat_3243

Image 1 — Killer Concept: "Vigo The Hermit"
Image 2 — Killer Concept: "Vigo The Hermit"
Image 3 — Killer Concept: "Vigo The Hermit"
Image 4 — Killer Concept: "Vigo The Hermit"
▲ 10 r/PerkByDaylight+1 crossposts

Killer Concept: "Vigo The Hermit"

Base Speed: 4.2 m/s

Terror Radius: 24m

Killer Power: Broken Lantern

Height: Medium

Passive Ability: The fog around the map thickens; playing a reagent will also affect the fog. Lanterns will spawn around the map, away from generators. If below the standard fog level, fog will be focused near generators, chests, and totems. If meeting at least the standard fog level, apply the choking effect to survivors. When survivors are in the fog, they gain "choking" passively for up to 60 seconds where they will become injured and broken. The broken effect diminishes after standing near a lantern. Once the broken effect is gone, choking will also be reset. The survivor will not be healed.

Active Ability: Upon holding the Active Ability Button for 2.5 seconds, you light your lantern, clearing out the fog around you up to 12 meters. Upon doing so, you receive a base speed increase of .3 m/s. When the lantern is not lit, your terror radius is reduced to 12 meters, and the suffocation effect takes place. The lantern will go on a 10-second cooldown when switching.

Perks

Peek-A-Boo: The fog does not appear around you within 6/8/10 meters.

Hex: Flip A Switch: "You used to have such a beautiful smile...what happened?" At the start of the trial, 2/3/4 additional totems will spawn. Each hex you have will appear as a dull totem, not including this one. Each dull totem will appear hexed. If this hex is cleansed, revert the affected totems to the proper state.

Tricks of The Fog: Survivors outside your terror radius will see 2 additional noise notifications when you hook a survivor, as well as false auras. or kick a generator. Upon kicking a generator, gain Undetectable for 8/10/12 seconds. While undetectable, survivors will hear a growing terror radius from each generator with progress.

Add-ons

Brown Add-ons:

·        Shattered Glass – Your terror radius is reduced by 2 meters when the lantern is lit.

·        Crude Oil – The lantern burns brighter, increasing the amount of fog around you that dissipates by 2 meters when lit.

·        Wet Matches – Decreases the time it takes to light the lantern by 1 second.

·        Squeaky Door – Decreases the cooldown of the lantern by 4 seconds.

Yellow Add-ons:

·        Clear Glass Panels - The light travels efficiently to dissipate the surrounding fog. The surrounding fog is dissipated within 24 meters when the lantern is lit. Your terror radius is increased by 2 meters. The survivors can see your light better as you travel through the fog.

·        Kerosene – When extinguishing the fire in your lantern, the fog takes 6 seconds longer to sink back in.

·        Dry Bark – The bark you learned to dry increases the thickness of the fog by 1 level.

·        Rust remover – Decreases the cooldown of the lantern by 6 seconds

·        A bloodied Athame – When not in a chase and you press the 2^(nd) ability button, your hand flies off with your lantern, taking your terror radius and red stain. You cannot use your basic attack until your hand hits a wall, appearing back on you.

Green Add-ons:

·        Tinted Glass – Your terror radius is decreased by 6 meters while the lantern is lit. The light from your lantern is warped, decreasing the amount of fog that dissipates by 4 meters. The light is hard to see as you travel.

· Mosquito Repellent – The smell is calming to survivors. Decreases your terror radius by 6 meters while the lantern is lit, and 4 meters while the lantern is not lit.

·        Dry Herbs – The calming herbs you have carefully chosen to reduce the stress of the survivors. Your terror radius is reduced by 8 meters while the lantern is on cooldown, going from unlit to lit.

·        Golden Latch – The golden latch makes opening the door to the lantern easier, decreasing the time it takes to light the lantern by 2 seconds.

·        Sturdy Handle – The steadiness you can maintain with the lantern allows you to increase your base speed by .1 Increase the cooldown by 5 seconds.

Purple Add-ons:

·        Chloride Woven Wick – Your understanding of the natural world increases your desire to learn of the spiritual one. You start the match with the lantern unlit. When lighting the lantern while the survivor is in your terror radius, you can blind them. You also become blind. You see the survivor's aura for 5 seconds after the blind ends. If no survivors are near you, you do not become blind.

·        Blood-Stained Glass – Something strange is happening with the glass you made; it appears to drink blood. For each successful hit with a basic attack, the fog closes in on you by 2 meters. Once the fog has completely consumed you, you enter a rage state, running at a base speed of 5. Upon missing a hit, the rage will end, and you will be stunned for 2 seconds. Upon hitting a survivor, they will be instantly downed; if another survivor is hit, they will suffer from deep wounds, and you will be stunned for 5 seconds; the rage will end.

·        Reinforced Sturdy Handle – A magnificent handle crafted by your hand; you can now be more reckless, increasing your base movement speed by .4

·        Stainless-Steel Framing – A man-made metal that shows great resilience and efficacy. Adds a 3-second delay to your terror radius growing when switching lantern states. Increases the cooldown by 10 seconds.

Iridescent Add-ons:

·        Iridescent Panels – Using forbidden arts and forgotten techniques, you have crafted a magnificent glass that pulls the fog inwards. The dissipation distance is reduced by 4 meters. All survivors can no longer see your lantern as you travel. All survivors can no longer see your dissipation range.

·        Unlucky Tendril – The entity has given you a piece of itself, whether willing or not; you don’t remember. Your lantern will automatically switch by itself after the cooldown has been completed. The cooldown has been extended by 20 seconds. When the lantern is unlit, if a survivor is touching the fog, they will suffer from a 2% hindered effect. When the lantern is lit, all fog on the map disappears, and the survivors can recover from the choking effect without the help of a lantern. The survivors immediately recover from the hindered effect.

Survivors:

Paul and Oliva Adair (Works like Legion's cosmetics)

Selective Hearing**:** When a totem is cleansed or blessed, gain Defeaned for 90/60/30 seconds. Once this effect ends, see the killer's aura for 10 seconds.

Sought After: Upon being hooked, the killer cannot see blood pools or scratch marks for 10/15/20 seconds. In the second hook stage, you have a single 50% chance to unhook yourself. Failing to succeed takes half of the current stage time.

Chaos Theory: After reaching 50% repair progression on a Generator, Chaos Theory activates. Leaving the Generator incurs a 10/12/15 second cooldown. If the Killer kicks the Generator, any Killer perk effects and regression will be rerouted to the nearest Generator with progress. If any Survivors are repairing the Generator that is affected, they will scream and reveal their location to the Killer. Both generators are blocked by the entity for 3/4/5 seconds

u/Inevitable_Bat_3243 — 3 days ago

Hyperrealism?

So I’ve been on lamotrigine since I’ve gotten my diagnosis. 100mg and recently got switched to 100mg extended release. (I have strong feelings I need to go up but back on topic). With both sets, a couple hours after I take it, things look hyper-realistic. Like yeah it’s real life obviously it should be hyperrealistic, but I mean if you could somehow layer more realism onto it. This is a bit of a mess to try and explain. Like the frames shoot past what you’re used too, I guess would be the best way to describe it.
Any answers to help deal with it would be great, cause it gives me a lot of anxiety and that’s also something I don’t usually have an issue with.

reddit.com
u/Inevitable_Bat_3243 — 5 days ago

Diagnosed 2 months ago

I’m rather new to using Reddit actively and I recently got my diagnosis. Bipolar 2 w/ mania and have been put on 100mg of lamotrigine. What are some things that may indicate that I should up my meds milligrams? Also I’ve seen some people on social media, so I’m taking this with a grain of salt, say they have triggers that can put them in episodes. I’m still learning signs and trying to attribute them to which episode I might be in; so I’m interested in hearing more about that as well as other things I can look for. Any and all information is helpful.

reddit.com
u/Inevitable_Bat_3243 — 2 months ago