u/Inevitable_Tap_9288

My first game  — Eco Tycoon

My first game — Eco Tycoon

Launched my first game today — Eco Tycoon ♻️. Here's what I learned building it.

After months of development across 5 sprints I just published Eco Tycoon, a recycling-themed idle tycoon. Thought I'd share a few things that shaped how we built it in case it's useful to others here.

The game: Players collect trash, process it through recycling machines, earn dual currency (Cash + EcoPoints), and upgrade their plot. Individual ownership model, slot-based machine placement, queue-based processing.

A few dev decisions worth sharing:

  • We used an Agile sprint structure (2-week sprints with formal acceptance criteria) which kept scope tight and made it easy to cut features without chaos
  • All economy values live in a single config script — nothing hardcoded elsewhere. Made balancing much faster
  • We cut a lot of planned features to launch faster and iterate based on real player feedback. Tower defense, guilds, trading — all post-launch
  • Used Claude Code for Lua script generation, which significantly reduced scripting hours

What's in v1.0:

  • Multiple trash types + recycling machines with upgrade tiers
  • Upgrade shop with prerequisite gating
  • Global leaderboard
  • Double Cash game pass (first monetization)
  • Mobile compatible
  • Basic onboarding

Happy to answer questions about the build process. And obviously — would love feedback if you play it!

🔗 Play Eco Tycoon: https://www.roblox.com/games/74856110718906/Eco-Tycoon

u/Inevitable_Tap_9288 — 17 days ago