
How can I fix this error? I don't know what is causing it
Ever since it started appearing the game crashes to the desktop a few seconds after I unpause it
The full text of this thing:
TargetInvocationException
[ERROR] Exception has been thrown by the target of an invocation.
NullReferenceException: Object reference not set to an instance of an object
at Game.Prefabs.PrefabBase.OnEnable () [0x0002f] in <32a88e62d2af45869c263d44ebaa5346>:0
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <ec44db4194e74e18bbf336ba559460da>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <ec44db4194e74e18bbf336ba559460da>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <ec44db4194e74e18bbf336ba559460da>:0
at Colossal.OdinSerializer.BaseFormatter`1[T].Deserialize (Colossal.OdinSerializer.IDataReader reader) [0x0016c] in <2cb9942d6d1948b7aa916487273fc90c>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.IO.AssetDatabase.OdinLogger:LogException(Exception)
Colossal.OdinSerializer.DebugContext:LogException(Exception)
Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext)
Colossal.IO.AssetDatabase.PrefabAsset:Load(HashSet`1, IAssetDatabase[])
Colossal.IO.AssetDatabase.PrefabAsset:Load(IAssetDatabase[])
Game.SceneFlow.<<RegisterPdxSdk>g__OnEntryIsInActivePlaysetChanged|16>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<RegisterPdxSdk>g__OnEntryIsInActivePlaysetChanged|16>d&)
Game.SceneFlow.<>c__DisplayClass105_3:<RegisterPdxSdk>g__OnEntryIsInActivePlaysetChanged|16(IReadOnlyCollection`1, Boolean)
Colossal.IO.AssetDatabase.<>c__DisplayClass14_0:<InvokeOnEntryIsInActivePlaysetChanged>b__0(Func`3)
System.Linq.SelectEnumerableIterator`2:MoveNext()
System.Threading.Tasks.Task:WhenAll(IEnumerable`1)
Colossal.IO.AssetDatabase.<InvokeOnEntryIsInActivePlaysetChanged>d__14:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<InvokeOnEntryIsInActivePlaysetChanged>d__14&)
Colossal.IO.AssetDatabase.ParadoxModsDataSource:InvokeOnEntryIsInActivePlaysetChanged(IReadOnlyCollection`1, Boolean)
Colossal.IO.AssetDatabase.<OnActivePlaysetChanged>d__25:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Colossal.IO.AssetDatabase.<InvokeOnEntryIsInActivePlaysetChanged>d__14:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Threading.Tasks.WhenAllPromise:Invoke(Task)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Game.SceneFlow.<<RegisterPdxSdk>g__OnEntryIsInActivePlaysetChanged|16>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(Boolean)
System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(Boolean)
Colossal.Core.MainThreadDispatcher:UpdateWaitFrameCount()
Colossal.Core.MainThreadDispatcher:UpdateUpdaters()
Game.SceneFlow.GameManager:Update()