u/Initial-Tower-2145

Need Feed back on my asym

I'm making a Roblox aysm game.

(Game Play)

- 8 survivers and 1 killer, killer must kill all survivors before the time runs out.

- Killer's start with 4:35 to 3:00 depending on how many survivors there are, the more, the higher.

- When there's one more survivor LMS starts, in LMS the timer goes to 1:30 and both survivor and killer are highlighted to eachother for 3s.

(Basic stats)

- Survivors have 12 walk speed, 26 sprint speed and 100 stamina. Killers always have 110 but there speed is depending on which killer your playing

- When u stop sprinting it takes 1s to start regenerating, 3s if you hit 0 stam

(Killer Rules)

- Killer is rewarded 40 seconds for killing a survivor.

- Killer will be locked in a 1-2s animation on kill.

- Killer's can't be stunned well already in a stun and for 2s after.

(Survivors stats)

**Landon**

HP: 80

Type: Sentinel/Support

Price: Free

**Shovel**

- Cooldown: 35s

- Stun: 2.5s

- Wind up: 0.6s

Stop and lunge 5 studs forward with your shovel. On hit stuns killer for *2.5s*. Has *0.6s* wind up, *0.35s* of end-lag

**Helping Hand** (Cooldown: *40s*)

- Heal: 20hp

Click a teammate or have teammate click you, if you both accept then Landon will wrap teammate's arm with a bandage. Landon and teammate will be locked in place for 3 seconds after, teammate will be healed 20HP. If hit during the 3 seconds the ability will be canceled

**Bentley**

HP: 100

Type: Support

Price: Free

**Perfect Timing**

Both abilitys share the same cooldown

**Slam** (Cooldown: *32s*)

- Heal: 20hp

- Wind up: *0.45*

Stop in place and lift your staff up, then slam it down (*0.45s* wind up) and heal people in a small radius for *5s* for 15 hp on start and 5 hp over time. Can be canceled at anytime. Take 15% more damage well in use. Can't move well in use.

**Quicky** (Cooldown: *28s*)

- Heal: 24hp

Quickly let off a heal in front of you in a small radius. heals 24 hp but can only heal one person

**River**

HP: 100

Type: Survivalist/Support

Price: 300$

**Chocolate** (Cooldown: *42s*)

- Selfheal: 20hp

- Wind up: *1s*

Pull out a chocolate bar and eat it healing yourself 20HP. Takes *1s* you can not run well in use. If hit well in use ability will be canceled.

**Dust** (Cooldown: *35s*)

- Wind up: *0.4s*

Stop and do a wind up (*0.4s*) then throw dirt forwards at a short distance. If killer hit, killer gets helpless for *1s* and slowness 2 for *2s*. Ability has 0.2s of end lag.

**Camo** (Cooldown: *35s*)

- Undetectable: *5s*

- Wind up: *0.9s*

Slow down to a movement speed of 7 for *0.9s* and cover yourself in dirt, afterwards you gain undetectable for *5s*.

(Killer stats)

**Mother**

HP: 1200

Stam: 110

Walk: 8.5

Sprint: 28

Price: Free

Play style: Rush Down/Generalist

Difficulty: 2/5

**M1** (Cooldown: *2s*) [M1]

20 damage, *0.2s* wind up.

**Beam** (Cooldown: *25s*) [E]

Throw a decently small projectile that, on hit deals 20 damage and highlights hit survivor for *5s*. Projectile can go through walls.

**Sharp Combo** (Cooldown: *35s*) [Q]

Do a *0.55s* wind up then slash hit survivor with sword (10 dmg), quickly stab them (20 dmg) then kick them off your sword (5 dmg). 35 damage all together. Survivor and killer locked in place when successfully landed. Killer gains stun immunity when in animation. Killer gains *2s* of stun immunity after animation. *1s* of killer movement end-lag after use.

**Lightlen** (Cooldown: *40s*) [R]

stop and place a minion (takes *1s* to place. *0.3s* end-lag after) the minion has 15hp, a movement speed of 22. The minion will run to the nearest survivor and on contact with survivor deals 20 dmg, applys slowness 1 for 4s, and highlight the hit survivor for 5s. Minion only lasts *12s*

**Brighten** (Cooldown: *35s*) [T]

On use, slow down to a speed of 7 for *0.6s*, after, all survivors are highlighted for *4s*.

**Savan**

HP: 1400

Stam: 110

Walk: 9.5

Sprint: 27.5

Price: 800

Play style: Pace Keeper

Difficulty: 3/5

**M1** (Cooldown: *2s*) [M1]

25 damage, *0.25s* wind up

**Hammer Hook** (Cooldown: *35s*) [E]

dash forwards for *0.5s* at a movement speed of 29.5, then slam down your sickle down, dealing 15 damage and giving bleed 1 for *3s* to every one hit in a small radius. After you will be unable to move for *0.5s*. If a survivor is hit you will gain stun immunity for *1.5s*, if not you don't gain it.

**Real-In** (Cooldown: *35s*) [Q]

Stop and launch your sickle out a medium distance with *0.55s* of wind up. On hit deals 5 damage, survivor is given helpless for *2s*, slowness 1 for *1s* and is pulled towards you for fairly quickly. *0.5s* of end-lag.

**Soul Seek** (Cooldown: *25s*) [R]

Slow down to a speed of 7 for *0.3s* and all survivors are highlighted for *5s*, after he gains a 20% speed boost for *3s*.

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u/Initial-Tower-2145 — 1 month ago