r/feedback4feedback

I often used to send emails with mistakes, to the wrong recipient, or without an important attachment, so I built SoftSend, Chrome Gmail extension that gives you a few minutes to change your mind before sending.
▲ 10 r/feedback4feedback+8 crossposts

I often used to send emails with mistakes, to the wrong recipient, or without an important attachment, so I built SoftSend, Chrome Gmail extension that gives you a few minutes to change your mind before sending.

We've all done it: hit Send, then instantly spot the typo, the wrong recipient, or realize you said "see attached" with nothing attached. Gmail's built-in Undo Send gives you 30 seconds max. I wanted more control, so I built Soft Send.

What it does:
Instead of sending instantly, Soft Send holds your email in a local queue for a delay you choose (1 min up to 1 hour). During that window you can cancel it, pause the timer, or edit it. It's "undo send", but on your terms.

It also watches for risky patterns and adds extra delay + a warning when it spots:

  • A recipient you've never emailed before
  • "Attached" in the body with no actual attachment
  • Reply-All to a big group
  • Possibly sensitive content (passwords, card numbers, etc.)
  • An email written suspiciously fast (angry-email insurance 😅)

Privacy: No server, no tracking. Your email content never leaves your device except to go to Google's own Gmail API to actually send it.

Free vs Pro: Everything above is free. The one-time Pro ($14.99, no subscription) unlocks high-risk recipient lists — flag specific people (your boss, your CEO) or whole domains (a client's company) so you get a big red warning and a longer delay before an email ever reaches the wrong inbox.

Hope you find this useful, feel free to try it out and leave feedback on ->

https://chromewebstore.google.com/detail/mfimcohlkjphlnhokmpfdnlbfmingllf?utm_source=item-share-cb

chromewebstore.google.com
u/SnooPuppers4345 — 6 hours ago
▲ 4 r/feedback4feedback+2 crossposts

Just posted a demo for my bird roguelike game

Just posted the demo for my game Shrike. It is a roguelike where you build your deck by pickpocketing. You play as a bird surviving a migratory journey north. It has a second layer of deck building where you can alter the odds of special tiles appearing along the migratory route.

Would love to get feedback on it if anyone trys it out
Demo: https://mcdonce.itch.io/shrike

u/pongthief — 5 days ago

How can I make Mad Snake game more fun and engaging?

Hey, I'm a solo dev building Mad Snake, a retro arcade snake game for iOS for the past couple of months.

I’m looking for feedback on the gameplay and visuals. How can I make it more fun and engaging? :-)

u/Appropriate-Value610 — 14 days ago