Knight design appreciation post
Every time I play with Knight I'm impressed by how its abilities encourage a knight-like playstyle.
- Free Melee scaling with Armor means I'm throwing points into Armor and picking a weapon that scales with Melee
- With all that Armor, Spiked Shield is also viable, so I can easily wind up with a sword (or lance, mace, etc) and shield build, like a knight would have.
- The Attack Speed penalty means I'm going to favor the Armor/Melee scaling and with the available weapons my attacks will take ~1 second to cool down. So I wind up repeatedly charging in to hit (which isn't too scary because of all the Armor), back off, charge. Again, seems kind of like how a knight would fight.
- With the Harvesting penalty, if I want more resources, I have to earn them in combat.
Not my favorite tato or most OP but I think it's cool how it drives a different playstyle that is all thematically unified.