**Heya Folks!**
I'll be hosting another dedicated server, **Paradost**, over the next several months for `21+` adults who wish to revisit the game at their own pace in a casual environment. You'll find no required community interaction, enforced role-play shenanigans, mandatory voice chat participation, or similar annoyances here—just treat others how you wish to be treated and all that normal social etiquette stuff. This'll be my eighth public server for Valheim, and I've been hosting servers since the late '90s, so things should run pretty smoothly.
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(Sorry - New post because previous one was eaten by Automod and the subreddit mods haven't restored it.)
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**Themes**
Lightly Modded, Casual/Building/Exploration Focus, Slow Progression, Early-game Magic
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**Launching**
`May 1st, 6pm CST`, `US West`
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**Mods**
**Required, `v?`**: https://thunderstore.io/c/valheim/p/Zemeck/Paradost/
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**Main Content Deviations from Vanilla**
**MagicPlugin** - Allows early game magic for Meadows through Plains biomes.
**BoatAdditions** - Introduces the Boatyard crafting station and eight new ships.
**ZenBosses**: Boss trophies must now be transported without using portals to the sacrificial stones to receive loot.
**More_World_Locations_AIO**: Adds ~140 new points-of-interest to discover.
**Foglands**: Changes the overbearing Mistlands fog into something easier to navigate.
- **__Building Mods__**: OdinsKingdom, OdinsArchitect, More_Vanilla_Build_Pieces, MoreGatesExtended, MissingPieces
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**World Modifiers**
**Combat**: `Normal`
**Resources**: `~1.5x`
**Raids**: `Disabled`
**Death**: `1% skill-loss`
**Portals**: `Normal`, `w/ Progression!`
- `Restricted portal items lose their restriction after defeating the corresponding biome bosses.`
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**Progression**
Specific to the individual. Play at your own pace. No restrictions beyond modification to boss trophies.
Bosses cannot drop their trophy until the schedule below to assist server longevity. You'll need to sacrifice the boss trophy at the starting stones to receive your reward.
- **Eikthyr / Elder**: `Week 1 (Launch)`
- **Bonemass / Moder**: `Weeks 3 & 4`
- **Yagluth / Queen**: `Weeks 5 & 6`
- **Fader**: `Week 7`
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**Session**
**Discord**: https://discord.gg/GmMhQRzZg3
**Duration**: **`~3 months`** planned, extension depends on player population & finances.
**Serverside Data Access**:
- You can access your serverside character & a copy of the world map whenever you please! URL is available on discord as it will cause reddit's Automod to smack my post.
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**Assorted Highlights**
The night-time nasties no longer come out to play. Fulings, Seekers, and Charred will avoid early biomes at night.
The various building mods have been unified under the Hammer tool (no parchment, odin_hammer, etc.)
Regenerative world. Most enemies, resources, and points-of-interest refresh regularly to ensure fresh gameplay.
- `Resources:` `~4-6hr`, `Enemies/Camps/Loot:` `~24hr`, `Points of Interest:` `~48-168hr`
Benchmark Loading Estimations:
- **Launch to Menu:** `~50-60 seconds`, **Menu to Spawn:** `~25-30 seconds`, **Logout to Menu:** `~30-40 seconds`