
Trait: Active
Note that returning to your Action phase does not automatically grant you an additional Buy (only an additional Buy phase), so without an additional source of +Buy the utility of Active is limited.

Note that returning to your Action phase does not automatically grant you an additional Buy (only an additional Buy phase), so without an additional source of +Buy the utility of Active is limited.
“Roll a die” means roll a standard 6-sided die. So you will always get exactly two of the four options, with four possible combinations.
This Event allows you to play any number of Action cards after your Buy phase. You can’t use any coin you gain this way because you can’t Buy outside of your Buy phase, but you can still gain cards, attack, trash, etc.
Unlike the Buy phase, there is currently no way to return from your Night phase back to your Action phase.
If this is placed on Village, it becomes Snowy Village, except without +Buy.
Part of a series of Traits derived from cards. See Grand.
I went through a lot of iterations with this one. With the current numbers, it starts being better than Provinces after buying it about 4 times by my estimation. But from there it rapidly gets *much* better than Provinces. Assuming you can keep feeding it Actions.
Nice simple one. Chains with itself like Cultist and/or Sheepdog, triggers on other players kinda like Black Cat. I considered making it $4 but I think it’s OK as a strong $3 that requires some buildaround.
I was at a Nick Cave concert last week and he did a “cinema takeover” where he picked some films to screen at a local cinema. This was one of them, an obscure Australian horror thriller that was considered a “lost film” for decades.
This is a horror movie where the hero is never in any danger and everyone is nice to him. Yet leaving the theater was like waking up from a nightmare. It’s an incredibly effective portrayal of a man who has lost all hope descending into a hedonistic, nihilistic haze.
The endless Australian desert provides the perfect backdrop to this journey into despair. The movie climaxes with a hunting scene that extremely hard to watch, as it was filmed with real animals. It’s a gut punch you want to pull your eyes away from, but you can’t. It’s also darkly funny.
The restored version is still a bit rough, especially the audio, but it’s worth it. If you can appreciate a movie that makes you uncomfortable, this is a must watch.
An expensive but powerful variation on Band of Misfits. Is a one-time Cellar effect worth $1? Is it worth $3 to triple-play an Action? You decide.
Rules clarifications:
(revised from a previous post)
A companion to my previous card Mountain. Where Mountain effectively makes your opponent’s Provinces worth 1VP less, Valley makes them worth 1VP more. in many games this will be completely ignorable, but occasionally it can create tense races to the finish. Is it ever smart to buy both Valleys and Mountains? I don’t know.
The opposite of my card from yesterday.
Rules clarifications:
Starts out useful, turning Estates into Coppers, perhaps even better than Coppers if you can draw them multiple times. Becomes worse as your deck improves. Once you buy it you're stuck with it for the whole game, so you need to decide if the early boost is worth the late slowdown.