[Hobby][RevShare] Seeking Unity/Unreal Developer for Circus Management Tycoon Prototype 🎪
Hi everyone,
I’m looking for a Unity or Unreal developer interested in collaborating on a small playable prototype for a circus management/simulation game.
This is NOT a request to build a massive full game immediately. I’m intentionally starting with a small MVP prototype to test the core gameplay loop first.
🎪 Working Title: Circus Dynasty
Core gameplay:
Manage a traveling circus
Assign performers to acts
Travel between cities
Run shows
Build hype, morale, and profits
Core loop:
Winter planning → Assign acts → Travel → Run
shows → Earn money/hype → Repeat
Prototype scope:
Winter quarters planning screen
Show builder screen
Simple travel map
Show results screen
Basic performer stats (skill + morale)
Simple hype system
Basic economy loop
To keep scope realistic, advanced systems like animals, media/news, generations, deep logistics, etc. are NOT part of the first prototype.
The goal is to create a fun, expandable management loop first and grow from there over time.
I’m approaching this as a long-term passion project inspired by the wonder and spectacle of classic circus entertainment from my childhood.
Open to hobby collaboration/rev-share discussion if the project grows into something larger.
If interested, comment or DM me 🎪