u/InterestingTrick5882

Image 1 — Half-Life 2HD (My own little 'remaster' of my favorite game)
Image 2 — Half-Life 2HD (My own little 'remaster' of my favorite game)
Image 3 — Half-Life 2HD (My own little 'remaster' of my favorite game)
Image 4 — Half-Life 2HD (My own little 'remaster' of my favorite game)
Image 5 — Half-Life 2HD (My own little 'remaster' of my favorite game)
Image 6 — Half-Life 2HD (My own little 'remaster' of my favorite game)
Image 7 — Half-Life 2HD (My own little 'remaster' of my favorite game)
Image 8 — Half-Life 2HD (My own little 'remaster' of my favorite game)
Image 9 — Half-Life 2HD (My own little 'remaster' of my favorite game)
Image 10 — Half-Life 2HD (My own little 'remaster' of my favorite game)

Half-Life 2HD (My own little 'remaster' of my favorite game)

Since joining the unemployment club earlier this year, I wanted to keep myself busy with something constructive, so I started 'remastering' Half-Life 2. Basically, porting it over to Mapbase to make use of improvements like dynamic RTT shadows, parallax corrected cubemaps, PBR materials (for the parallax occlusion mapping) improved lighting, higher quality baked shadows, vertex lighting (and overall better lighting) on all static props, texture shadows, projected texture shadows (env_projectedtexture), etc. I've also been creating a lot of custom models to add vanilla friendly details to the world like converting 2D brush textures to 3D models, 3D grass (using $treesway), more foliage models, etc. Improving the original models (like missing faces, stretched UV's, softer edges) or sometimes creating the models from scratch (like the trees or gutters). Creating/generating tons of normal maps for textures and splitting textures into different surface properties (so shooting windows doesn't look like shooting concrete). Creating custom skybox models to have more consistent skyboxes between maps, improving brushwork details, etc. There's probably a lot more I am not mentioning.

I am currently focusing on the chapter Anti-Citizen One but making improvements across the board. In this showcase I will feature only d3_c17_03 for now as it's my main 'showcase map'. You'll see some changes to the map: this is more of a technical choice rather than an artistic choice because I am constantly reaching engine limits. I am also learning the more I work on this project, so this is basically still a work in progress. Hopefully in a few weeks I'll be able to share more or upload a video.

u/InterestingTrick5882 — 5 days ago
▲ 5 r/SourceEngine+1 crossposts

Need help with "too many vertex format changes..." on my own little Half-Life 2 'remaster'

Hello everyone! I am quite frustrated! I am doing my own little 'remaster' of Half-Life 2. Basically, porting it over to Mapbase and adding a ton of vanilla friendly details (like improved brushwork, etc), custom models to the maps (like turning 2D brush textures to 3D models) things like parallax corrected cubemaps, dynamic render-to-texture shadow angles, projected texture shadows, parallax occlusion mapping on selected textures, improving vanilla models, and more. But I am almost on my way cancelling the project because I keep hitting the 'too many vertex format changes in frame' issue in maps. It would be sad to abandon this project because I've been working hard on it. I've read all I could on what causes this message to happen and part of the world not rendering. I know it's because of the detailed brushwork (like the windows of buildings I add) that causes it. I try and convert or create a lot of details as models rather than brushes but with the brush details I want to add to buildings I keep hitting this limit. Any experienced people out there that could tell me if there is ANY way I could add the details I want but not hit this limit? A kind of a workaround? I also tried moving over to VBSP++, VRAD++ VVIS++ but still no success.

Thanks in advance and here's a little taste of d3_c17_03 in Half-Life 2 and what I am working towards:

https://preview.redd.it/k68lrl9vnz0h1.jpg?width=2560&format=pjpg&auto=webp&s=f153b002ebb8df0ba5a6a50fcc0606ff56c58eba

https://preview.redd.it/ai4gsg9xnz0h1.jpg?width=2560&format=pjpg&auto=webp&s=c6394ef9a9a8defcbd21db499dc85453ccb6febe

https://preview.redd.it/wc5om1jynz0h1.jpg?width=2560&format=pjpg&auto=webp&s=0bf2768097488b14213762dcfc312e47ddcb6622

https://preview.redd.it/kue2iomznz0h1.jpg?width=2560&format=pjpg&auto=webp&s=18e4633ef4a68ddc3ff9f3b53acf0a4fc05bda35

reddit.com
u/InterestingTrick5882 — 9 days ago