

Digimon Asym UI Progress
Current progress on making my idea a reality, the Survivor UI wireframe is complete! While this is simply a rough draft and can change later I am really happy with it so far. The Health gauges are based on Kingdom Hearts UI, and I enjoyed the personality me and my friend put into some of the design choices.
Some features of the UI couldn't be included yet, as we are very early in the conceptualizing process. Clockmon, for example, will become visibly nervous when the killer is nearby, its pupil shrinking and darting around. A lot more charming than a simple round timer.
Wireframe Credit: Fate (A friend of mine)