
Hello, this is my first post in this community, I really hope someone will help me to solve my newbie mistakes and point me to the correct path.
I am 100% ready to do it harder way if needed, I just need it to work as I got architecture project deadline tomorrow morning.
The issue #1: point cloud vertcies don't render color.
The issue #2: when moving or rotating object, blender creates copy of the point cloud instance instead of moving it (?) - maybe due to my lack of basic knowledge of blender or due to rendering delay.
My workflow: shoot some scans of a garage with kinect v2 using rtabmap, export it with such settings that dont involve post processing - the goal is to preserve point cloud aesthethic and not create faces from existing points. Put it into meshlab and run a point cloud simplification processes to decrease points (this one went from 66mil to 5mil), export as .ply and create a scene in Blender from other scans.
As I'm completely new, I might be missing something related to rendering to vertex painting in meshlab.