u/Itchy_Cup_2232

My verdict of the nerfs

I tested the acid shotguns this round

https://preview.redd.it/ooblc6yc8fah1.png?width=1919&format=png&auto=webp&s=dd4b7dff04de711f03d5319748108828a962b0e9

I think the meta is still pretty decent,since everybody items got nerfed I dont think it hit too hard
vector got stronger I run acid shot guns on it and I managed to snatch a few kills with it
anaksor Is easier to kill now because of the invincibility range being longer,ammit basically has no difference if u spam uc
Ill try out a few more things then ill edit the post

(edit: princeps and anaksor nerf is not too bad,I find dying more easier and dont affect overall gameplay that much)

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u/Itchy_Cup_2232 — 6 days ago

So last time we got newton and bedwyr as our titand for free

What do you think about the next daily gift rewards? In my opinion its going to be the ravager, lio/nuo.

(Edit well its a bagliore, what a peak bot)

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u/Itchy_Cup_2232 — 6 days ago

Teth, scarabeus Im sorry

I have no intention of selling it, I have a love hate relation with it but its time for you to go and collect dust if it wasn't because of the nerf yeah RIP

u/Itchy_Cup_2232 — 1 month ago
▲ 22 r/WarRobotsGuide+1 crossposts

Well lets talk about the balance changes list.

ROBOTS

Rex

  • Movement speed: 60 → 62 km/h,
  • Predator Rush charge recharge interval: 10 → 14 s,
  • Damage from DoT reduction: 60% → 40%,
  • (Bull) DoT reduction: 20% → 10%,

I dont really Like the rex so Ill keep this short. Im suprised that the BIW did not get nerf thats i guess good. but a 30% dot res nerf (if you have bull otherwise its 20%) this bot basically got the mauler treatment but worse than it. How will it hold in the meta if you ask me. probrably perform the same as an ocho.

Teth

  • Durability: 350,000 → 365,000,
  • Movement speed: 50 → 46 km/h,
  • Sandstorm cooldown: 13 → 15 s,
  • Shield replacement time: 45 → 60 s,
  • Rocket launcher range: 350 → 100 m,
  • Shield durability: 95,000 → 100,000 (single shield)

This nerf is pretty well above my expectation that extra durability wont help as much it will add up with pilot skills but the nerf def hits harder than the buffs. it will def still stay relevant as a dust collector(if you know what I mean)

SWORD Unit-190

  • Absorber is now only active during flight when the robot is firing its built-in ranged weapon.

hawk treatment nothing else

Hastatus

  • Durability: 270,000 → 285,000,
  • Movement speed: 58 → 59 km/h,
  • Stasis Barrier charges: 3 → 5,
  • Quantum Lock duration: 2.5 → 1 s,
  • (Lucius Palma) Shieldbreaker is now only active for 3 seconds following the ability activation.

you basically wont feel anything 2.5 second less immunity,more charges which is nice I guess

Ammit

  • Maximum Defense Points from Defensive Absorber: 100 → 65,
  • Defense Points accumulation rate: +50%,
  • Built-in weapon Slowdown duration: 10 → 5 s,
  • Built-in weapon effective range: 350 → 200 m,
  • Built-in weapon damage per particle: 1,350 → 1,600,

This change are pretty significant so its now about 40% damage reduction instead of 50% harder to activate our RA but easier to stack the defense points which is good. it will still remain the best tank due to the grey dmg resuction adn the extremely high health pool

Nether

  • Durability: 151,200 → 160,000,
  • Movement speed: 55 → 56 km/h,

Seraph

  • Skyward cooldown: 17 → 16 s,
  • Built-in weapon damage: +18%,

Ao Jun

  • Durability: 223,000 → 234,000,
  • Built-in flamethrower damage per particle: 646 → 800

Hawk

  • Quality and level of equipped weapons no longer affect damage caused by the built-in weapon.
  • Built-in weapon damage per particle: 1,113 → 10,000

this is actually worth looking into since that buff is significant towards the hawk, still a glass cannon but worth looking into if you have the tensor drone

ULTIMATE ROBOTS

SWORD Unit-192

  • Absorber damage bonus: 20% → 7% (of absorbed damage)
  • Absorber is now only active during flight when the robot is firing its built-in ranged weapon.
  • Skyfall Slash cooldown: 15 → 13 s,

this is just a waste of money for all the people that have the ult sword its basically just a normal sword now

Ultimate Typhon

  • Movement speed: 70 → 60 km/h,
  • Blackout V2.0 cooldown: 10 → 12 s,
  • Blackout V2.0 EMP duration: 7 → 5 s,
  • Blackout V2.0 Suppression duration: 7 → 5 s,
  • Blackout V2.0 Lockdown duration: 7 → 5 s,
  • Blackout V2.0 damage per particle: 13,000 → 15,000,
  • Aegis capacity: 108,360 → 128,000,

finally this thing got nerfed, such a well deserved nerf. The creator of this robot is out of their mind when making it making others a sitting duck for 7 seconds was not a good idea(flame me if you want I dont really care)

Ultimate Lancelot

  • Durability: 470,000 → 390,000,
  • Ultimate Rush regular (Green) repairs: 1.5% → 2% (per second),
  • Ultimate Rush structural (Gray) repairs: 0.5% → 1% (per second),
  • Ultimate Rush charges: 5 → 4,

still a fairly tanky ultimate bot if you ask me,especially one more hardpoint. It can def compete with the newer tanks

Ultimate Revenant

  • Aggressive blink repairs: 30% → 20% (both Green and Gray),

I dont think it should heal gray durability at the first place, you can make heal green hp only and it will still be very tanky since it has grey dmg res up to 99% when it has the ability active but as for now I think you wont feel anything unless someone hits you with crumble weapons(feel free to flame me)

Ultimate Griffin

  • Dazzling Jump damage bonus: 10% → 15% (for 5 seconds, per jump),
  • Dazzling Jump cooldown: 12 → 11 s,

not sure how I feel about it

Ultimate Phantom

  • Movement speed: 68 → 70 km/h,
  • Blink cooldown: 10 → 9 s

ROBOT WEAPONS

Celsius / Fahrenheit / Kelvin

  • Damage per particle: Light: 1,280 → 1,350, Medium: 1,920 → 2,000, Heavy: 2,560 → 2,650,
  • AoE radius: 20 → 12 m,
  • Shot interval: 0.05 → 0.10 s,
  • Delay before starting to cool down following overheat: 0.5 → 1 s,
  • (Raphael Petit) The weapons now benefit from AoE radius increase of Petit's Wit.

Ok this is interesting so the overal DPS for these weapons are basically nerfed 49%(not sure if my math is correct or not here that is if you dont overheat them I guess they will still remain a solid T0.5-T1 weapons

Velos / Machaira / Basileus

  • Rust effectiveness: 74.37% → 63.40% (prevented repairs at maximum 80 stacks of Rust),
  • Ammo: 120 → 100
  • Acceleration: +40%

No damage nerf??? thats not solving the problem this nerf is basically giving it more burst dps(I think so) due to acceleration buff the overall dps reduction is minor

Hippo / Kroko / Liodari

  • Damage per particle:,Light: 42,000 → 44,500, Medium: 63,000 → 65,000, Heavy: 84,000 → 86,000
  • Maximum damage bonus from damage taken: 100% → 50%,

these weapons will still be pretty good, massive damage nerf tho the damage nerf is pretty significant(opinions,dont flame me for it) the base damage is high but what makes the difference is the damage bonus,I am not sure how it will perrform if you have the max damage output with these weapons(pilot skills,mothership,drones,etc)

Elox / Murix

  • Damage per particle: 1,500 → 1,600
  • Particles per shot: Light: 16 → 10,Medium: 25 → 20,

these weapons never had problems with the particle per shot I dont know why they want to nerf it,I dont think its worth using after the nerf,as expected they end up like the titan acid shotguns

Gladius / Pilum

  • Damage per particle: Light: 6,750 → 5,000 ,Heavy: 13,500 → 10,000
  • Reload interval: 6 → 9 s,
  • Shot interval: 0.137 → 0.110 s,
  • Accuracy: +33%,
  • (Lucius Palma) Defense Points ignored: 10% → 7%

this weapon just got another hefty nerf the damage nerf itself is massive and the reload interval makes this weapon lose a lot of damage (not sure how it will perform,since i dont find alot of users playing it anyways)

Ksiphos / Labrys / Cestus

  • Damage per particle:Light: 1,832 → 1,900,Medium: 2,346 → 2,500,Heavy: 3,911 → 4,000
  • Shot interval: 0.13 → 0.12 s,

Rime / Cryo / Glacier

  • Damage per particle:Light: 1,130 → 1,250,Medium: 1,700 → 1,900,Heavy: 2,260 → 2,400,
  • Accuracy: +13%,

Toxin / Bane

  • DoT (each second, per stack):Light: 83 → 100,Heavy: 193 → 220

ULTIMATE ROBOT WEAPONS

Ultimate Scatter / Havoc / Devastator

  • Damage per particle:Light: 4,200 → 2,900 (5 particles per shot),Medium: 4,200 → 2,900 (7 particles per shot),Heavy: 4,100 → 2,900 (10 particles per shot)

Ultimate Cryo

  • Damage per particle: 4,000 → 4,500,
  • Shot interval: 0.04 → 0.08 s,

Ultimate Arm L-83 / Arm M-80

  • Damage per particle:Light: 4,100 → 4,300,Medium: 6,150 → 6,300,
  • Ammo: 20 → 15,

Ultimate Halo / Corona / Glory

  • Damage per particle:,Light: 1,200 → 800,Medium: 1,450 → 1,200,Heavy: 1,800 → 1,600,

Ultimate Blaze / Igniter

  • Damage per particle:Light: 1,400 → 1,000,Medium: 1,800 → 1,500

Ultimate Shredder

Damage per particle: 6,100 → 5,400,

  • Shot interval: 0.15 → 0.14 s,

Ultimate Redeemer

  • Damage per particle: 10,000 → 8,000

Ultimate Calamity

  • Damage per particle: 1,600 → 1,300

Ultimate Avenger

  • Damage per particle: 950 → 750

Ultimate Hussar / Dragoon

  • Ammo: 14 → 12

PILOTS

Mei Lan

Taunt accumulation with Ammit’s built-in weapon: 2.5% → 2% (per shot),

Lucius Palma

Defense Points ignored by Gladius and Pilu: 10% → 7%,

Shieldbreaker is now only active for 3 seconds following the Flakstorm ability activation.

Raphael Petit

The legendary skill now works with Celsius, Fahrenheit, and Kelvin weapons.,

Adrian Chong

The legendary skill does not work with weapons introduced in update 12.2 and later.,

Manni

The legendary skill does not work with weapons introduced in update 12.2 and later.,

DRONES

Bull

DoT reduction on host: 20% → 10%,

Built-in shotgun particles per shot: 25 → 10,

Built-in shotgun damage per particle: 1,080 → 1,500,

Scarabeus

The host’s bonus damage to targets affected by EMP: 10% → 5%,

Bonus durability of the host’s physical shields: 150% → 50%,

Scales

Duration of Defence Mitigation immunity: 7 → 4 s (triggered upon receiving 50,000 damage; 10 second cooldown),

Incoming damage reduction per stack of Slowdown applied to enemy: 0.25% → 0.15%,

TITANS

Princeps

Durability: 600,000 → 635,000,

Nullfield duration (lifetime of Stasis Barrier charges): 12 → 9 s,

Devourer

Durability: 500,000 → 530,000,

Ao Ming

Durability: 402,000 → 412,000,

Ultimate Nodens

Active Support link lifetime: 8 → 5 s (also affects the duration of bonuses applied on establishing a link),

Maximum bonus to movement speed from Active Support: 15 → 21 km/h (5 → 7 km/h per activation),

Damage reduction from Suppression applied by Disposal: 90% → 60%,

Damage per particle of the Disposal shot: 15,000 → 17,000

TITAN WEAPONS

Venire / Vincere

Time to overheat: 12 → 9 s,

Time to cool down: 4 → 3 s,

Void / Chasm

Damage per particle: 1,700 → 1,400,

Shot interval: 0.9 → 0.8 s,

Reload interval: 6 → 8 s,

AoE damage while reloading: 20% → 10% (of the base damage),

Argon / Oxy

Shot interval: 0.15 → 0.14 s

ORBITAL SUPPORT

Stealther

Stealth duration: 10 → 6 s,

Regular (Green) repairs: 15% → 17% (per second),

Sekhem

Bombardment damage: 50,000 → 40,000,

Slowdown duration: 9.0 → 9.2 s,

Keel

Sequence damage: 60,000 → 50,000,

Damage multiplier against Titans: 320% → 340%,

Mute

Shutdown effective radius: 90 → 95 m,

Paladin

Structural (Gray) repairs: 15% → 16% (if Aegis was not fully depleted),

Thoughts:
No point playing the nerf buffing game pixonic, If you want to earn more revenue give the game a True and established economy cycle you can make the game a bit more grindy for players so that players dont need to resort to doing illegal activities in your game. example the concept of ultimate(you will have to play constantly for 2hours to get one single ult pad and all of the battles need to be won).In your eye this suggestion is basically a harm to ypur profit,but one thing is that you never found the balance between joy and grind

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u/Itchy_Cup_2232 — 1 month ago

the main thing here is that the game is allowing hacking in their own game, from the releases of bots you can kinda see it( ill do recent releases because old bots are nerfed and not worth mentioning)
1.ult revenant. at first lance this bot seems really fun to play with until you know that the ability makes ult revenant just immortal
2. vector, so the bot itself isnt very overpowered at least when i check the stats(not sure how much the slashes do) but what the heck do you mean tensor drone give you 95% gray dmg res after reflector drop on top of that you are shooting into armor plates everytime it enters ability, that reflector also lasts way too long.
3.anaksor, the bot that you can never get rid off because of invincibility and I dont even wanna go through it because of how much dmg it does when you have the new fragility weapon.
4.Ammit I personally have the ammit at mark3 and i run it all the time but i still think this bot is just legal cheating 50% grey dmg res built into the kit and hippo kroko liodari weapons that one shots any robot

so the reason why I am mentioning this is because there's no other way around to fight meta slaves that spend 100s or thousands of USD into the game so what they do is hack the game since there is no way to enjoy the game anymore hackers just destroy it thats my point of view

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u/Itchy_Cup_2232 — 2 months ago