
QoL idea Boss Damage box...but for fleets
I would find it very useful to know what is doing the damage to fleets when i encounter them and how that changes as I scale in waves.

I would find it very useful to know what is doing the damage to fleets when i encounter them and how that changes as I scale in waves.
Honestly, what i need is about 25 red and white reset tokens to get the crap off my roster. So I can have more space. But this is in addition to a few 4*s I've leveled up completely for the the sole purpose of using them as food. Plus I have a tome of Ascension. 4 epic tomes of experience and a tome of LB2. The last time I said "Screw it" and leveled a bad 5*, I got a good one like 3 days later with no resources left.
So obviously DimCore Raises all damage so that necessary. But with the new update it seems as though MagHook and ILM+ got a MAJOR boost. Based on my first run of T22 with level 5 charge mines, I'm dumping everything into that for the foreseeable future.
This should be fun. It might also blow up tournaments but I'm past worrying about that hysteria over and over.
So my bracket Wednesday held up to get me 1st. With my Bracket today, 220 WAVES BETTER, is 5-6 (and that may not hold up).
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I mean averaging the rewards I'm definitely not complaining. Heck, if I stay top 10 I'm good. I've gotten my 1st place multiple time and the pressure is off. I'm just happy I've had enough previous success I can laugh at this.
I ALMOST feel bad for Leaf because this could have been their first first place. But it definitely proves that money helps but no amount of spending or strategy beats a soft bracket.
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Sorry, not sorry to everyone who got a death bracket.