Rules Change Suggestion: Swarm
Good afternoon everyone!
Today I would like to discuss the Swarm mechanic.
This beloved synergy mechanic is central to many fighter strategies, but in my opinion fails to reflect either the function of fighters operating in numerically superior "swarms" or the feel of outnumbering an enemy squadron.
To resolve this, I suggest the following change:
Old: " Swarm. (While attacking a squadron engaged with another squadron, you may reroll 1 die.)"
New: " Swarm. (While defending against a squadron, you gain counter 1 or increase your counter value by 1 if the attacker is engaged with another squadron with swarm.)"
This shows the difficulties of close offensive action against numerically superior forces and favors the "correct" strategy of attacking large fighter formations from the edges as the safe play. For every tie-fighter an x-wing ace targets, he must play around others trying to get on his tail.
What do you think?