Working on a Skirmish Game with light RPG elements set in Bungie’s Destiny! Would love to hear your thoughts!
Hey all! My brother and I are HUGE, long-term fans of Destiny and have been working on a custom tabletop miniatures game in our free time! Below are some of the core mechanics of the game (hoping to be as close to the feeling of playing Destiny, especially D1, as possible)!
Gameplay is split between players (who control hand-made Guardians) and the GM (Who designs encounters and story beats)
Combat and Roleplay are based on a d6 system.
Guardians will choose 1 of the 3 core classes (Hunter, Titan, Warlock) but can switch between that classes respective subclasses.
Combat is designed to make the players feel powerful (but not overwhelmed mechanics-wise) while allowing the GM to easily control large amounts of straightforward enemies using cards that define exactly what they can do.
Enemies have a chance to drop new gear, ammo, etc when defeated.
When shooting enemies, players roll to see how many hits they deal depending on the weapon they are using, not if they hit. (Always at least 1 unless specified)
Guardians have access to multiple weapon slots and abilities based on their classes and subclasses.
Enemy health is measured in “hits,” not HP. Allowing the GM to manage large amounts of enemy units using tokens for damage sustained.
Armor determines total health and is increased by collecting armor pieces with randomized defense values and upgrades. Additionally, armor pieces can come with “disciplines” that influence how fast certain abilities recharge.
Player characters have “personality scores” which influence how they interact with the world.
Sorry for the mountain of text! This is still very much a prototype and has a LOT that needs fleshed out. But let us know what you think and if you have any questions!