


How do I get the multires sculpt to match the low model topology underneath?
I used these 2 videos as a guide
(How to EASILY Create Realistic Clothes in Blender & How to EASILY Texture Clothing and Bake Maps in Blender)
The thing I'm having a hard time understanding is how he wrapped the low model topology to the high-res multires sculpt. That part gets skipped, and I'm unsure what to do.