u/JGPH

A (hopefully) novel idea on having the outcome of play from one game impact that of the other.

A (hopefully) novel idea on having the outcome of play from one game impact that of the other.

This video gave me a wild idea. This type of game is a genre of its own. What if you played TWO DIFFERENT board games like these AT ONCE, alternating rounds between each game? The aim being that alliances and betrayals occurring in each game impact those of the other as well.

Explanation: 1) Each player plays their turn in one game, then play freezes prior to the "resolution" ("revelation" ?) phase (if there is one) of this game.

  1. Each player plays their turn in the other game, stopping prior to the resolution phase of this second game (if there is one).

  2. Then complete the resolution phase of the first game (if there is one), first, followed by the resolution phase of the second game (again, if there is one).

  3. Players eliminated in one game can continue to play and form alliances or commit betrayals in the other game as normal, and if they so choose, even factoring in progression of alliances/betrayals of other players from the game in which they're eliminated into their decisions for the game in which they're still active.

Optional 5) If one game's length is estimated to take much longer than the other, you can start a second session of the shorter of the two games once it completes the first time, or even substitute in a third board game estimated to be short, for the second completed game. This is so progression of alliances/betrayals have an impact on the second session of the shorter game right from the beginning.

By resolution/revelation phase I mean, for example with the game in the above video, the phase where everyone reveals whether they used blanks or a bullet (or the equivalent in your games of choice).

An alternate version of the above rules could be that resolution phases aren't halted at prior to their execution so each game does the full round (turns and resolution) before switching to the second game and back again. I'd imagine which variant of these rules works best would depend on the combinations of games used and the order in which each is begun. You might even try reversing the resolution phases in the above explanations and see if that makes things more interesting, so even though you started game one first, you resolve the round of game two first, then resolve the round of game one if you see what I mean.

I don't have enough friends to test this out nor the board game sets to try it, so you all would have to experiment for me if you wanted to try this. I just wanted to throw the idea out into the world. 🙂 If you do try it out, I'd love to hear about your experience, which games you used, and how it went!

Apologies if I'm not using the correct subreddit flair, I'm new here.

youtu.be
u/JGPH — 1 day ago

Nethack 5 on the Raspberry Pi (4b) and unrelated issues with Nethack Qt and NAO

The last time I played was on 3.4.3, many years ago and the Nethack 5 release came up in my news feed. I just downloaded Nethack from the Raspberry Pi repo and it's still on 3.6.6. Unrelatedly, the main menu's menu ("Game," "Gear," etc...) are all smooshed together on the left and individual menus' (e.g. under "Game," or "Gear," etc...) items' are blank in the graphical Qt version of 3.6.6 with the listed solution of forcing a redraw with CTRL-R not working, but never mind because I'll likely just stick to the console version anyway...

I can't be bothered to download the source and recompile it myself, does anyone happen to know when 5 will be made available in the repo? Also, I miss the web configurator for 3.4.3 on NAO's site! That made futzing with the config file SO much easier. Bring that back for version 5, please! 😢 Why is it not possible to edit the Nethack 5 NAO config file from the site at all? For me, when I click "Edit your config file (current version)" it gives a bunch of options to edit the raw config files for 3.4.3 and 3.6.1-7 (despite having only played 3.4.3 before 5), but not 5 even though that's the current and latest version, so I've had to edit the config for 5 with virus when connected to NAO via ssh which is doable but less convenient. Also, does the NAO server (ssh) not detect which versions of config files are present when deciding what options to display? I feel like the options related to converting 3.6.X versions of the file shouldn't be present for me, but a 3.4.3-to-5 converter would have been nice to allow me to quickly jump back in. It's mostly irrelevant I suppose now as I've been editing the config with virus as mentioned, but there being config-related options both in the main menu when logged in AND in the menu that appears when you hit "p" to play did cause me some initial confusion when I logged back in for the first time in more than a decade.

Also also, how do I get rid of the borders around the messages (top), map (middle), and status (bottom) windows in curses mode? I'd rather dedicate that screen real-estate to displaying more lines at once from the message history. Several times now something has happened (e.g. potions thrown at me) and I was given the chance to call a potion (or whatever) something to progress in IDing it, despite having no idea what to call it because the single-line message window skipped right past the text hinting at what the item might be, and no, I wasn't leaning on the space bar! I'd love to have the inventory permanently displayed, too, but when I do that the window is so thin that most of the text gets cut off while wasting a console column just to delimit the inventory from the left side of the screen with another line (and the inventory panel cuts off the status bar at bottom even though that's got the (default) bare minimum displayed). 🙁

reddit.com
u/JGPH — 8 days ago