Need advice about sound design
I'm a new indie dev and I've been working on a boardgame where I decided that I'm gonna create all assets myself. I've now encountered the first challenge with sound. My plan was to record clips for the actions like a dice hitting a surface in audacity then post process it and use it in the game. Post processing worked and the audio was perfect until I imported it in the game that i noticed a major problem. The sound doesn't always play while I'm using my bluetooth speaker resulting in wierdness where at times it plays at times it doesn't. On headphones and laptop speaker it works just fine. I thought maybe it was the engine but playing the clips on external players like media player and vlc still produce the same problem. I've tried researching but I can't seem to find the solution. Any help would be greatly appreciated.