AC unity has very reliable MANUAL catch ledge mechanics

I am sure some of you who play unity know about this, or if you were active when LeoK first made the discovery about that, but it is very much possible, and consistently so, to manually catch ledge at any height, given Arno starts flailing his arms to signal that possibility.

There are 1 way to do this, but I divide it into two.

To catch ledge, you have to either

1- time the O or B press near a grabbale surface

2- Just mash O or B, since Unity is really forgiving with timing and doesn't punish that. (More preferable if you aren't sure of the diagonal distance) So it basically works the same as in the Ezio trilogy.

You could see that I delayed the press in some clips and mashed in other to demonstrate they both work.

Now, as to why the game doesn't tell you this is possible after multiple games if it not working in this manner, I have no idea. Same with almost every gameplay mechanic in Unity. The game seems to hate disclosing how its systems work.

[The clips that have no Audio had background noise because I forgot to disable my microphone in them.]

u/JPXTUY-RETRO — 7 days ago

AC syndicate unique takedown

Have you guys seen this one before? This is the first time I've seen this whole sequence play out in 65 hours of playing this game

u/JPXTUY-RETRO — 12 days ago

Saved a missed assassination just in time!

That's why you don't panic while approaching your target without eagle vision

u/JPXTUY-RETRO — 14 days ago

The goat was a hired mercenary by the order of the ancients

My Basim is so fragile because I have two pieces of gear that reduce my HP my half (each one does a 50% decrease) and enemies do 200% damage. Literally anything can kill me lmao

u/JPXTUY-RETRO — 14 days ago

Fastest la touche assassination so far

I'm trying to kind of speedrun every main assassination and this was a surprisingly simple and easy method.

u/JPXTUY-RETRO — 14 days ago

Fajar and the thousandth bug

The game gave me quadruple health for some reason

u/JPXTUY-RETRO — 16 days ago

Was playing casually with some modifiers and found this pretty cool

Unlimited threats life stealing foes Free throw Health recovery (Legacy) Infinite focus Infinite structure No structure for enemies Age set to 70 Double health And a bunch of moveset customs.

And I still died. 💔

u/JPXTUY-RETRO — 18 days ago

This still happens with the second fajar phase

Ruined my no damage run as well

u/JPXTUY-RETRO — 18 days ago

Kuroki is such a skill check on the hard difficulty

I am trying to do a deathless run and she's getting in the way of it. I don't struggle with her second phase, but goddamn is the first phase super difficult. I genuinely die at least 5 times before getting to the second phase, which is a total breeze compared to the first. Am I doing something wrong? What's the strategy to get through the first without dying too many times?

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u/JPXTUY-RETRO — 30 days ago

A mechanic I barely used: Slow Motion knife throws

There's really no real useful reason to use it except for style points. The buildings in Baghdad aren't really that tall to give you enough time to aim and, even if you do get enough time, it's generally just better to throw a smoke bomb and assassinate normally because throwing a knife out in the open not only will increase your notoriety but it also risks getting detected. It's also generally better to use the assassin focus if you're suspended in mid air anyway to negate fall damage. (which is a big deal to me at least because I have fall damage set to 200%) Also, if you have enemy health set to 200% like me, anything but a headshot won't kill the enemy, so it's very difficult to use it without having exceptional aiming skills.

What about you? Have you used the slow motion knife throws in an efficient way before, and in which situation is it most useful to use?

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u/JPXTUY-RETRO — 1 month ago

The Assassin Focus is a great mechanic for a stealth game

It's mechanically a great feature to have. And I think it fits with the risk and reward aspect of the game. The game having relatively slower assassination animations and no double assassinations forces you to think strategically. Do you use a smoke bomb and hope you can kill 4 or more enemies before its effects vanish? Or do you use four chunks of the assassin focus to kill these enemies instantly yet risk needing it later on for a quick assassination to targets you can't get to? It's also a good way to clip an enemy that's about to enter combat and have detected you. If they're too far away to assassinate normally, clip them with the Assassin focus. Or maybe you want to skip a combat sequence in a mission. (The game does a bad job of teaching you this in the Al-Ghul assassination when it teaches you about The assassin focus, which is a shame) You can use it to kill them all before they initiate combat or the moment they initiate it.

There's so many strategies to use with it and the choice of having it is great. It's not spammable either, since you have to recharge it by assassinating enemies, so you have to choose which enemies to clear with it.

Now, admittedly, it is VERY spammable with the animus mods, but that's an optional thing to have anyway, so it's fine.

What do you think? Did you like or hate its inclusion?

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u/JPXTUY-RETRO — 1 month ago

I love this game so much!

I just dedicated 4 hours to finish tue animus sequences and gain the animus mods after putting it off for so long, and I can safely say the animus mods enhance the newgame+ experience so much, especially the perma death mod. One of the best experiences I've had so far in gaming.

u/JPXTUY-RETRO — 1 month ago

Are we ever going to get this in BFR?

The customizable difficulty was one of the best things the mirage update added. I do not understand why they didn't add it at launch in resynced.

u/JPXTUY-RETRO — 1 month ago

The only problems I have with resynced so far

Combat is way too easy, still. You have more options and better mechanics, but the enemy AI still just kind of stands there and waits for you to hit them, even on hard mode. The game should have had enemy health and damage sliders like Mirage. Since the enemies are not aggressive, having the option of making them more intimidating by increasing their health and damage would've been good. Enemies die too quickly and they don't do much damage right now, so either fix the enemy AI or give us those options.

The control scheme customization sucks ass and it doesn't flow together. The fact that combining the sprint and parkour up buttons doesn't register you holding the button is annoying and creates a stop and go momentum to the parkour. It sometimes works for no reason, but it mostly doesn't. It's a shame because this parkour is probably the best we've had every since Origins. It's better than mirage and shadows because the targeting system works and you don't just fail jumps you should he able to do just because the AI doesn't register it like Mirage. Controls need to be updated in a patch.

The detection system is extremely inconsistent. Sometimes enemies pinpoint your exact location for no reason all of a sudden, and sometimes I run past them and they don't detect me.

This one is a nitpick since you can customize the HUD, but I think the default HUD settings are horrible. It takes every corner of your screen. But it isn't an issue since you can just turn it off.

That's it. Other than those, which hopefully get fixed in a patch later, the game is quite good.

The game still has some issues with naval combat, but I never really liked it, so I'm not the person to criticize it.

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u/JPXTUY-RETRO — 1 month ago