Issues with animating orbit-like things (see video and body text)
So, a detail I like putting is this orbit-like thing, or just rotating around something, but blender just makes it look weird (it always does that iirc, this is just one example)
The one on the arm is what I want to make rotate like the one that is perfectly flat and off the arm, that's the effect I want. but the angles are weird.
I've thought of just using a bone to control it once I'm at that phase (this model is clearly unfinished, as you can tell when I move the camera, I just wanted to test this quickly), and it would theoretically repeat forever, hopefully since that bone would control nothing else, just rotate this one object. Post attempt, it works, kinda, but linear interpolation still applies easing (when it obviously shouldn't, I'll see if I can put a video or clip in the replies to show that), rotating a bone all the way is weird from my limited testing, i had to put a keyframe mid-way at 180º then the last one (which loops) at another 180º (or 360º total)
I feel like the issue could be because I want to rotate it on the local z axis, which changes all of the angles, which then results in this weird thing. If there is a solution to either problem (weird rotations & linear interpolation applying easing), I'm most certainly gonna use it everywhere I can (Blender 4.3.2 btw, I never updated cause I used the website version, and I have a feeling some things will break if I do update, and I still need some of the models I've made, either for nostalgia or because I actually do need them) Thanks in advance!