u/JSeco1181

Hi everyone,

I want to implement 2D destructible terrain in Unity (Worms-style) like in the game Rocket Bot Royale (https://www.crazygames.com/game/rocket-bot-royale)

https://preview.redd.it/xq4kkdycfyxg1.png?width=701&format=png&auto=webp&s=c96a1041eebd4fd6d3b874a7e01787118bd1cb84

The goal is simple:

  • When something hits an object, it removes a chunk (circle/radius)
  • The shape updates visually in real time (not just a mask, the actual silhouette changes)
  • Result should look clean and smooth

What’s the proper way to approach this?

I’m not sure what’s the best/cleanest solution, especially for mobile performance.

Any advice or direction would be really appreciated

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u/JSeco1181 — 24 days ago