u/JagexDoom

RuneScape: Dragonwilds is Coming to XBOX Game Pass!

RuneScape: Dragonwilds is Coming to XBOX Game Pass!

Bring the magic of RuneScape into your living room – or wherever you play – with XBOX Game Pass on September 15th!

Our incredible journey through Early Access is coming to an end, and the next chapter of our adventure begins with arriving on consoles, free for XBOX Game Pass holders!

Launching worldwide on September 15^(th), the iconic RuneScape franchise arrives on consoles for the first time in 25 years! Not heard of us yet? Let us introduce ourselves…

RuneScape: Dragonwilds is a lovingly hand-crafted Survival RPG adventure set in the legendary world of RuneScape.

You’re no fabled hero or sacred champion – just an ordinary adventurer. But keep at it, and one day you might just have what it takes to conquer Queen Kuldra. You’ve got potential, but if you want to go from zero to Dragon-Slaying hero, you’ll need to learn the ways of the wilds. Master crafts martial, magical, and mundane as you climb from level 1 all the way to 99 and carve your path across Ashenfall.

Ashenfall is a magical, hidden continent of RuneScape (Gielinor to the locals), immersed in the rich lore of our iconic 25-year franchise.  Battle the Black Knights, towering Zogres, Chromatic Dragons, Kalphites and more across an enormous continent filled with perilous vaults, ruthless dragons and boundless mysteries.

Ashenfall is a vibrant, sprawling world full of danger and discoveries for you to find – whether you’re ready or not. Tame the land around you with shovel and sword as you enter new (and more dangerous) territory, harnessing wild anima to defeat all manner of monsters – or just a particularly stubborn river trout.

In this fantasy world, even the ordinary can become epic. Take time to enjoy the magic in the little things, the parts in-between, and the unexpectedly awe-some. After all, what’s the point of survival if you’re not living a little?

Use the magic in the air of Ashenfall to summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches? Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Jump really high! Your Skill Spells will turn surviving into thriving.

Build breathtaking homes with our incredible building system to fortify yourself against the ever-present Dragon threat. Use hundreds of unique building pieces to create a truly unique home with countless possibilities! 

All of this awaits you, with an additional roadmap of content that stretches into the years beyond with plenty for you to master – whether its new skills, new regions or new adventures. XBOX Game Pass holders can start their journey on September 15^(th). We’ll see you in Ashenfall!

youtu.be
u/JagexDoom — 17 hours ago

Introducing... the RuneScape: Dragonwilds Launch Giveaway!

Hello adventurers! It's been a long time since we did a big giveaway to celebrate - and we have quite the thing to celebrate now! 

https://preview.redd.it/j4fz36jv2xjh1.png?width=1920&format=png&auto=webp&s=2bbcbe72b4c312ad0b9718a07ac05a6054855bc9

RuneScape: Dragonwilds is launching worldwide on consoles on September 15th. To celebrate the release, we're opening up a giveaway for you all! 

We're giving away FOUR prizes - a Nintendo Switch 2 console, a PlayStation 5 Disc console, an XBOX Series X console AND an Old School RuneScape PC Bundle with a Core RTX 5070. 

All you need to do is submit a screenshot over on the Official RuneScape: Dragonwilds Discord server of your platform of choice, showing the game added to your wishlist.

If the entrant already owns the game on Steam, a screenshot of the Steam game page in their library, or the store page showing their ownership is also a valid entry.

Your Account ID, Gamertag or Username does not need to be visible in the screenshot, and it can be taken from the web store, or your console or PC's storefront.

We will ask you to confirm your username and provide a screenshot to verify via DM if you are successfully chosen in the giveaway.

You may submit one screenshot per eligible platform store. Multiple entries for the same platform are not permitted - we'll be checking! The selected winners will receive the prize corresponding to the platform store appearing the screenshot entry. For example, if a winner's screenshot entry shows that they have wishlisted RuneScape: Dragonwilds on either Steam or the Epic Games Store (the PC Storefronts), they would win the Old School RuneScape PC Bundle prize.

The draw opens at 12:00pm BST on 17th August 2026, and closes at 12:00pm on 3rd September 2026. Winners will be contacted via Discord, and shipping of prizes will be organised by Jagex.

Full competition terms can be viewed here.

reddit.com
u/JagexDoom — 3 days ago

Presenting the 2026 Golden Gnome Awards Finalists!

We've collected your nominations, crunched the numbers, done our due diligence and now it's time to share the finalists for this year's most prestigious awards show in all of Gielinor!

While the shortlists below represent the top winners, it must be said that we've been totally humbled by the volume of nominations, submissions and creativity we've seen highlighted and put on display. The community coming together to celebrate the creatives and community members always reminds us how lucky we are to have a community as exceptional as this one. We're lucky to have you, and we appreciate every single piece of content you make - from lunchtime doodles to long-term masterpieces, from short-form guides, to legendary quests subjecting yourself to great danger (or, not getting harmed at all, in some cases?)

Right, let's stop yapping. Shall we get voting?

How it works

You'll have until 8am UTC on Friday, August 14th to cast your votes. There's a link below to vote on ALL the categories, but you'll be able to select specific games. We want to hear from you! 

Once votes are in, we'll tally them up - finalists with the most votes, win! 

Everything will culminate in a huge celebration LIVE at RuneFest, on Saturday, October 3rd. Don't worry if you can't make it, the awards ceremony will be streamed live on Twitch, too! It's one you won't want to miss. A truly legendary moment in an already historic weekend. 

Reminder that we're doing things a little differently this year. To be able to fully celebrate a wide reaching variety across the communities of all three (three!) of our games, we'll be varying where and when we announce each award. While we will still have our big on-stage celebration, live at RuneFest on Saturday, October 3rd, we're excited to also announce a brand new pre-show Golden Gnomes award ceremony! This is something never seen before, and means we have the opportunity to give every Golden Gnome winner their moment on stage! There'll be J-Mods handing out awards, acceptance speeches and many a shiny trophy given out! While this pre-show won't be livestreamed, all winners of all categories will be shared in a celebratory blog post following the event, too.

I'll probably be handing a few out, as if you don't see and hear enough from me. Sorry y'all. 

Cosplay!

We are also bringing back the Best Cosplay Creation award, which will be judged LIVE at RuneFest. This does mean that only those who don their Cosplay and attend the live Cosplay parade are eligible for this award. 

When it comes to your costume, the worlds of Old School, RuneScape and Dragonwilds are your oyster! Your cosplay can be inspired by any Jagex game, or even a mash up of all three if you fancy it! 

Do note that any weapon-shaped props must be checked by NEC security, and if it is sharp and considered a risk it will be confiscated. If you're trying cosplay out for your first time and considering weapon options, we'd advise doing some investigation into the best ways to make your costume RuneFest, and safety-check, ready!

Good luck, we can't wait to see your fashionscape IRL! 

Get your votes in!

It's time to have your say on which of the finalists for each category should get to take home the Golden Gnome this year! Head to the survey below, peruse the finalists and cast your votes!

https://survey.alchemer.eu/s3/91158355/2026-Golden-Gnome-Award-Finalist-Vote

Let's take a look at the finalists! We'll highlight the cross-game and Dragonwilds finalists here. Head to the RuneScape and Old School RuneScape blogs to peruse their finalists!

Once votes are in, we'll tally them up - finalists with the most votes win! 

RuneScape: Dragonwilds

Best Dragonwilds Video

Best Dragonwilds Content Creator

Best Dragonwilds Community Artist

Best Dragonwilds Livestream

Best Dragonwilds Upcoming Content Creator

Best Dragonwilds Community Mod

Categories Spanning Across Games

Best Series

Best Streamed Event

Best Music Composition

Gamer of the Year - A player whose in-game achievements over the last year are a particular standout worthy of the highest recognition.

Champion for Charity

reddit.com
u/JagexDoom — 13 days ago

Our 0.12.1 Update Survey is now live!

Our 0.12.1 survey is live now!

We know not everybody will have detailed feedback to share or have experienced everything we ask about yet. Text boxes throughout the survey are optional, but we would love as much feedback as possible, so we appreciate you taking the time to give us more detail where you can.This survey will close at 7am (UK time) 13th August, 2026.

This survey should take about 10-20 minutes to complete.

Click here to complete the survey!

Thank you so much in advance for your feedback. We love hearing your thoughts and gathering your feedback to help the team make the game the best it can be!

u/JagexDoom — 14 days ago

0.12.1.4 is now live!

Dedicated Servers will need to be restarted to sync updates. Here's what we're fixing in this hotfix.

- Resolved an issue where subtitles for cinematics were not displaying correctly in Traditional Chinese.

- Fixed an issue affecting invisible burn damage anywhere a Tok Xil has been.

- Resolved an issue with Kebbit Burrows where users could only access them if they hadn't been dug up prior to reaching level 27.

- Fixed an issue with Kebbit Burrows where a player who had dug a burrow on their own world would be unable to dig up burrows on another world.

reddit.com
u/JagexDoom — 15 days ago

0.12.1.3 is now live!

Dedicated Servers will need to be restarted to sync updates.

0.12.1.3 - Bombastic-Aardvark is Live!

Here's what we're resolving in this hotfix.

  • Resolved an issue where users would take excessive fall damage when jumping over any height when mounted.
  • Fixed an issue where users would be unable to respawn on agility courses, requiring a game restart.
reddit.com
u/JagexDoom — 19 days ago

Kuldra's Saga - An Update From Mod Dutch

Hello Adventurers!

It is I, Mod Dutch, come to you with a message about the future of Dragonwilds. Hold on, sheath that sword, ease your bowstring and pause casting that water spell, I assure you, it is good news!

TL;DR: Our 1.0 release on September 15th is not the end of Dragonwilds. Far from it.

Ever since it became clear that there was high enthusiasm for a survival game set in the RuneScape franchise, we’ve been diligently planning (oftentimes cackling with glee) what comes next. Mod Rook, our intrepid Creative Director, together with Mod Raven, envisioned a satisfying wrap-up to the story of the Dragon Queen Kuldra to coincide with our game exiting Early Access, so that RuneScape and survival fans who had been holding off until this point, could experience the complete story from beginning to end.

At Jagex we look at our RuneScape titles as ongoing projects, always. They are never done, because they continuously evolve. That has been the way for twenty-five years of adventuring on Gielinor. Changes, fixes, overhauls, new content, amazing new sagas, new raids, new bosses, new quest areas – it’s a continuous flow of updates, informed by the players’ opinions and feedback. This is deeply ingrained in the DNA of Jagex.

Given that we’re always adapting our plans and figuring out the best way to get great content into the hands of our fans and potential new players, we see development of Dragonwilds as a long voyage with many epic stages, many cycles, and many sagas. It is the one big thing that thrills us so much about this being a RuneScape game – there are always more new features to develop, more homages to pay, more stories to tell.

I recently spoke about the future of Dragonwilds in the Runefest 2026 Preview Livestream. You can find it on Twitch, at the 1 hour and 28 minutes mark.

Let me reiterate here (paraphrased), what I said there, because it is easy for a message to get lost in a livestream covering multiple games:

Shipping into 1.0 is a major milestone for us because it concludes the Kuldra Saga with the players going into the Scorned Wilderness raid and defeating her.

It is the end of her story but it’s not the end of the story of Ashenfall and how it is still hidden and unknowable to the rest of Gielinor. It could be a new frontier of civilization, but its ancient magics still block that. This is where we are going to develop our story further and it is going to be a multi-year journey.

More information will be revealed closer to launch, with even more coming at Runefest in October.

In short: yes, the game world will grow in the future, yes there will be more of everything coming (skills, quests, regions, bosses, enemies, rewards), as we continue into this unexplored stretch of the Sixth Age - and beyond. 

Stay tuned for more updates.

Mod Dutch

u/JagexDoom — 20 days ago

0.12.1.2 is now live!

Dedicated Servers will need to be restarted to sync updates. Here's what we're fixing in this hotfix.

  • Resolved an issue where users couldn't use Mounts after completing an Agility Course.
  • Fixed an issue with shadows not showing correctly on Grass at certain times of day/lighting conditions.
  • Fixed an issue where Traditional Chinese wasn't available as an in-game language option in the settings.
    • Traditional Chinese shows the wrong Logo for RuneScape: Dragonwilds on the main menu.
    • Subtitles in Cinematics are not showing in the correct language - this will be fixed on Tuesday!

We're still testing a potential fix for the issue affecting users encountering a freeze when failing an agility course.

reddit.com
u/JagexDoom — 20 days ago

0.12.1.1 is now live!

Dedicated Servers will need to be restarted to sync updates.

Here's what we're fixing in this hotfix.

  • Resolved an issue affecting the Great Body Robbery where players could soft-lock themselves out of dialogue.
  • Agility Completion Times now persist between sessions on both Dedicated Servers and Hosted Worlds.
  • Fixed an issue where TokTz Ket Xil shield vestige would not drop in some circumstances.
reddit.com
u/JagexDoom — 21 days ago

RuneScape: Dragonwilds Deluxe Edition Pre-Orders Available Now!

RuneScape: Dragonwilds is leaving Early Access and launching on September 15th on XBOX Series X | S, PlayStation 5, Nintendo Switch 2 and PC platforms!

Alongside this, we're delighted to be introducing something truly special - the RuneScape: Dragonwilds Physical Deluxe Edition!

This collector’s piece comes with exclusive physical and digital content for you to enjoy both at home, and in Ashenfall!

https://preview.redd.it/e2dpk4y5l6gh1.jpg?width=1753&format=pjpg&auto=webp&s=78183e29d5037f613d75707b6ded377df92ee5a3

The Physical Deluxe Edition includes: 

  • An exclusive collector’s box containing a Collectible Steelbook with original artwork. 
  • 3 embroidered patches of the Combat Skills: Melee, Magic and Ranged. 
  • 5 Holographic Character Cards featuring iconic heroes of Gielinor. 
  • A cloth map of Ashenfall in all its dangerous, magical glory. (This map includes Ashenfall up to and including the release of the Scorned Wilderness - we can't magically update existing cloth maps as we expand Ashenfall beyond 1.0. We're sorry. We'd be making a way bigger deal out of it if we could do that.)

 

The Physical Deluxe edition also comes with a range of Digital Deluxe edition content. The Digital Deluxe Edition of RuneScape: Dragonwilds unlocks a range of exclusive cosmetic and decorative items to enjoy as you carve out a foothold in this magical new frontier in the world of RuneScape.

  • Gilded Armour and Cape: Exclusive craftable armour to wear or display on your adventure.  
  • 6 Old School RuneScape-inspired helmets: these iconic low-poly helmets are craftable items that you can wear instead of the standard helmets at each material tier.  
  • 4 decorative Dragon head wall mounts to build and place around your home. 
  • 10 exclusive in-game paintings you can place to decorate your home inspired by the art and designs of Ashenfall. 
  • 2 animated animal decorations: Muncher and a Chinchompa, each dozing in a bed as an adorable companion waiting at home.

 

https://preview.redd.it/mnrk2ri8l6gh1.png?width=800&format=png&auto=webp&s=2bbb4c76cb403bfefbaf7aaebfbe15a5fd65754a

For those of you who have already purchased the game, you will be able to upgrade to the Digital Deluxe Edition through a stand-alone DLC purchase. 

We wanted the Deluxe Edition to offer some really cool, exciting cosmetic items. The gear you unlock is equal in stats to existing in-game gear, so no getting an advantage early here! You can upgrade the gear, as you would with other Vestiges, using Ascension Cores earned through gameplay and the Nightmare Crucible. The Med Helms you know and love from RuneScape are also side-grades, giving you the option to enjoy the aura gain, without a stat loss alongside it.

The physical edition of RuneScape: Dragonwilds will be available to pre-order now, and purchase later this year. Available in both a Standard and Deluxe edition for XBOX Series X|S and PlayStation 5, the physical edition will come with a physical disc version of RuneScape: Dragonwilds.

The game will also be available for purchase as Digital Standard Edition for all platforms, and Digital Deluxe Edition for XBOX Series X|S, PlayStation 5 and PC. 

Dragonwilds is also going to be landing on the Jagex Launcher!

We're launching worldwide on September 15th, and that means we're coming to a range of platforms! With that in mind, we're delighted to confirm that RuneScape: Dragonwilds will also be available, day and date of release, on the Jagex Launcher! If you're already using the Jagex Launcher to access one of the other amazing RuneScape games, then great news! You'll be able to pick up a copy of RuneScape: Dragonwilds and play it there too. 

u/JagexDoom — 22 days ago

0.12.1 Known Issues and Investigation

Hello adventurers! We're already speeding off ahead with Agility and the rest of the 0.12.1 update, and so we're doing our due diligence and checking in with the Known Issues and Investigating Issues thread. We'll be updating this as we go!

Known Issues

  • Power Level 7 (PL7) Shards do not exist in the World, but the recipe to convert PL7 Shards to Cores does exist in the Mystic Forge. This is not intentional. We will be removing the recipe with our 1.0 update.
  • PL7 Cores are only obtained from the Nightmare Crucible directly and not through converting shards. Go earn those things.
  • The "Quick Access" shortcut is not accessible on Keyboard and Mouse, but is accessible on Controller by holding LB.

Investigation

  • We're investigating reports about Mounts not being available after attempting an Agility Course. The team are exploring a solution, with the aim to hotfix this if possible!
  • We're aware of issues affecting users when exiting dialogue with Dr Fenkenstrain in The Great Body Robbery being unable to progress the dialogue further.
  • We're aware of the Inspiring Ring of Agility's Journal text not showing correctly!
  • We're aware of users on Dedicated Servers not having completion times recorded on logout.
  • We've seen some reports where users on Dedicated Servers encounter a freeze when falling into the Chasm in the Chasm Dash Agility Course.
  • Spectral Arrows are not generating VFX trails when fired.
reddit.com
u/JagexDoom — 22 days ago

0.12.1 is now live!

Agility

With the 0.12.1 release, we're delighted to be introducing a long-overdue addition to RuneScape: Dragonwilds - Agility! Our latest skill will allow you to build up your stamina and sculpt yourself into a speed machine.  Across Ashenfall, you'll find SIX new stations with flags for you to interact with. There, you'll find a leaderboard of times, and a trail of orbs to gather along a fixed course. From there, you'll be able to continually repeat the courses over and over, improving your time, getting XP with every lap.

You'll earn rewards for completing Agility courses, and mastery of the courses will net you Gold Medals. You can throw those on your walls, like Pristine Fish from Fishing, as trophies to show everyone who's the boss of the course. Mastering the region's agility course will also grant you a gilded trimmed version of the regional cape as an extra reward.

Firstly, let's talk about passives: 

You'll be able to gain XP passively while running across the world, too - but you won't get XP on mounts. Stop cheating and get those knees up! As you level up through the Agility Skill tree, you will passively consume less Stamina while you sprint. 

At levels 50 and 75, you'll also unlock passive increases to your maximum carry weight. 

You'll also be able to use Agility Shortcuts to make use of Kebbit Burrows situated across the world. They'll be dotted on your map, and you can dig them up to open up tunnels to cut across side routes in the world. In early Agility levels, you might take damage when failing to squeeze through unharmed, so be careful using the shortcuts on low HP.

At higher levels, you'll start to break your falls from higher up by rolling out of them to avoid taking as much damage. Fatal falls will still kill you though. 

The skill tree also, of course, comes with its own Skill Spells and unlocks.

Windstep is now an Agility skill spell, rather than a Runecrafting skill spell.

At higher levels, Windstep will also cause you to send out a blast of air when you land, sending enemies to the floor.

So, you can run further, carry more and scoot across the world in shortcuts. But that's being fast - not agile.

How about... an aerial dash? A short, horizontal dash to cross small gaps and add extra evasive manoeuvres during combat? 

Sounds good. What if we gave you... a second jump? You'll be able to jump, jump again in mid-air and then dash horizontally to get over and around enemies. Pretty cool, right?

You'll also be able to use a new skill spell - Recall.

Leave a runic marker on the ground, and then recast to teleport back to the initial marking spot - great for quickly grabbing something urgently and getting out of danger. If you fall to your death while tethered, you'll also teleport back, and the tether will be consumed. 

All of this is built to make you faster, leaner and meaner - and we'll be factoring it in moving forwards in how we design exploration, puzzles and more. So don't start thinking you'll be able to make an Agility Pure account - it's time to do some cardio.

The Great Body Robbery

Our longest Secondary Quest to date can be found in Bloodblight Swamp - an unfortunate experiment has rendered the Good* Doctor* Fenkenstrain in a bit of a pickle. You'll need to help him out. Your rewards are a new club weapon that's shockingly good, and a buildable decoration: the Pylon. This functional decoration will generate an area of effect in a radius around it that intercepts lightning strikes to allow you to build in places known for... inclement weather.

* = The validity of this claim is highly disputed.

Combat and Movement Improvements

  • We're introducing the Ascension Cores feature to the Mystic Forge - use those cores to upgrade Masterwork and Vestige weapons to higher tiers using the relevant cores!
  • We're adding a radial hotwheel for both Controller and Keyboard + Mouse users to speed up selecting primary items, as well as adding the quick cast shortcut for either a spell OR an item.
  • Stability changes are coming to make jumping more consistent in suboptimal networking conditions that led to losing the ability to jump in some circumstances.
  • You'll be able to cycle through your runes/arrows in mid combat to save you having to open your inventory.
  • Jumping will cost 10 stamina, down from 20 - reducing further when Agility levels are reached.
    • Leggings of Lightness, Mounts and Windstep should each be unaffected by this, so your general mobility won't change!
  • We're making good progress on improving performance, additional ambient VFX and tons of optimisation for Fog, trees, grass and even the coastline. All of that is intended to make the experience more stable/smooth for you to focus on what you do best. Smacking the living daylights out of goblins.
  • We're also adding more to the existing jump to improve its "ledge forgiveness" - as in, if you walk off a ledge, there's a small window of time for you to jump before you cartoonishly plummet to your demise.

 

Visual Fidelity

We've done a bit of a pass over the starting areas (Brynmoor and Ghornfell) with an emphasis on visual improvements, performance and clarity. We've improved how trees will look nicer at a distance, the visual clarity of moss and fog, our existing grass and foliage to include more flowers, and we've improved performance at lower ends of the settings.

We've revisited night sky visuals, volumetric fog across the world, storm weather visuals and we've also added additional ambient VFX across the region and along the coastline. 

Known Issues

  • Power Level 7 (PL7) Shards do not exist in the World, but the recipe to convert PL7 Shards to Cores does exist in the Mystic Forge. This is not intentional. We will be removing the recipe with our 1.0 update.
  • PL7 Cores are only obtained from the Nightmare Crucible directly and not through converting shards.

Bug Fixes

  • We're resolving an issue where Axes were dealing incorrect damage to trees. 
    • We misplaced a decimal. Oops! 
    • We'll be reverting this to its intended value with 0.12.1, alongside several other bugfixes to woodcutting, including Splinter and Axetral Projection removing stumps.
    • This was giving people disproportionate XP based on the damage dealt - we're putting values back to where they should be!

     

  • Fixed an issue where Axtral Projection upgrades would not chop down all intended/highlighted trees.
  • Fixed an issue where Splinter would destroy tree stumps if used on an adjacent log.
  • Fixed an issue where the Yew Farming Plots did not snap in building modes correctly. 
  • Fixed an issue where Rune Vents would appear full for clients in multiplayer worlds even when depleted. 
  • Fixed an issue introduced in Umbral Sands where game music would loop repeatedly, primarily triggered upon respawning.
  • Fixed an bug where summoning Buddy in a wall would cause the game to crash. 
    • Get it? Bug? Becau- oh, forget it.

     

  • Resolved an issue where a part of the Burning Spire zone where the player could fall through Lava. 
  • Fixed an issue where returning to the main menu after dying would respawn the player back at the location of death. 
  • Fixed an issue where Potion Effects would be removed between game sessions/on logout. 
  • Fixed an issue where Lodestone teleports placed on the edges of the map could only be used one-way as they would fail to be displayed on the map.
  • Fixed an issue where the search area on the map for the "Saga of the Adventurer" Quest Step was incorrectly aligned.
  • Fixed an issue where Wild Jade Vines would die to poison in the Toxic Swamp. 
  • Resolved an issue where Ascension Cores weren't displayed correctly in the Mystic Forge of the crafting menu.
  • Fixed an issue with the TokTz-Mej-Tal staff would not consume runes on attack.
  • Fixed an issue with some items would display a white square placeholder depiction.
  • Resolved an issue where the Right Stick on controllers would not turn the camera within a 30% radius in some contexts.
  • Fixed an issue where some shaded areas would let Scorch stack up to 500% without triggering.
    • That's probably going to leave a mark.
  • Tweaked the lighting in the Velgar Arena to improve visibility when fighting him at night.
  • Fixed an issue where the Spellwheel would not show descriptions for spells as a client in Multiplayer worlds.
  • Fixed an issue where the Fire Cape would refill Stamina even if the enemy was not afflicted with burns.
  • Fixed an issue where the Kharidian Inner Corner 45° Stairs would be unclimbable.
  • Fixed an issue where players could walk under a specific Sand Dune.
  • Fixed an issue where an Air Anima vent was situated inside a pillar within the Umbral Sands.
  • Fixed an issue where the Chamber barrier in the Contact! quest would be invisible at very low, low and medium graphics settings.
  • Fixed an issue with the Special Attack of Hammer weapons which could stunlock Lesser Dragons.
  • Fixed an issue where the "Shrimp Catcher" quest completion would not contribute to the Achievement "Brynmoor Helper".
  • Fixed an issue where the Kalphite Queen would respawn in an invisible state after being defeated. 
  • Fixed an issue where the Kalphite Queen's Sting Attack would become angulated. 
  • Fixed an issue where the dunes behind the Kalphite Queen Vault had missing collision.
  • Fixed an issue where the ground atop the Cave of Screams was missing collission. 
  • Fixed an issue where there was a small invisible barrier blocking pathing in the Dunes of Uzzer when moving on foot.
  • Fixed an issue where Quicksand and its VFX were showing in areas that weren't actually quicksand.
  • Fixed an issue where a Sanguine Urn icon was incorrectly placed in the Bloodblight Swamp.
  • Fixed an issue where users could get stuck in a small spot in the Burning Spire. 
  • Fixed an issue where Desert Weed did not have any healthy growth stage assets when planted. It looks as healthy as it is, now!
  • Fixed an issue where part of a rock surface in the Burning Spire would behave like lava and damage the player when walking on it.
  • Fixed an issue where the Menaphite Desert Cape was missing a Journal Entry.
  • Fixed an issue where the Rapid Growth Skill Spell had a placeholder icon in the Spellbook
  • Fixed an issue where collision remained on the Zi Core quest item after it had been collected. 
  • Fixed an issue where Korean Subtitles were not showing correctly during the opening cutscene.
  • Fixed an issue where the Skills Necklace has an unclear description in the interface. 
  • Fixed an issue where Localised text for the Construction Skill bonuses was not displayed correctly.
  • Fixed an issue where completing a quest for Lagra, Alcarrid's Butcher would not yield rewards if the player's inventory was full.
  • Fixed an issue with the Yew Shortbow when fully drawn back causing visual clutter. 
  • Fixed an issue where the Fishing Minigame could not have the keybinds rebound.
  • Fixed an issue where Bones to Peaches would not mention the stack limit is limited to 10.
  • Fixed an issue where the Blue Dragon was incorrectly labelled as "Lesser Blue Dragon" instead.
  • Fixed an issue where Stamina would instantly regenerate after jumping when wearing the full set of Wizard Robes.
  • Fixed an issue with a typo in the Hall of Heroes Journal Entry. 
  • Fixed an issue where Miniaturized Mushrooms in the Dunes of Uzzer could not be gathered.
  • Fixed an issue where Torches in the doorways in Umbral Sands were unnaturally bright. 
  • Fixed an issue where attempting to cast Fishnado on a Net Fishing Spot would show an incorrect error message: "Your fish has escaped!" 
  • Fixed an issue where Green Dragons' flame attack VFX were not aligned to their mouths properly.
reddit.com
u/JagexDoom — 22 days ago

Tomorrow, we'll be releasing our 0.12.1 update which includes Agility! Get your first look at how you'll be ducking, diving, dipping, dashing and dodging across Ashenfall right here:

youtu.be
u/JagexDoom — 23 days ago

Eye on Ashenfall | 0.12.1 - Agility, QoL and the Road to Kuldra

Hello Adventurers! Dragonwilds' latest update before the Scorned Wilderness Raid arrives is coming to Steam Early Access soon! Let's get an early look at what it'll contain:

Agility

With the 0.12.1 release, we're delighted to be introducing a long-overdue addition to RuneScape: Dragonwilds - Agility! Our latest skill will allow you to build up your stamina and sculpt yourself into a speed machine.  Across Ashenfall, you'll find SIX new stations with flags for you to interact with. There, you'll find a leaderboard of times, and a trail of orbs to gather along a fixed course. From there, you'll be able to continually repeat the courses over and over, improving your time, getting XP with every lap.

You'll earn rewards for completing Agility courses, and mastery of the courses will net you Gold Medals. You can throw those on your walls, like Pristine Fish from Fishing, as trophies to show everyone who's the boss of the course. Mastering the region's agility course will also grant you a gilded trimmed version of the regional cape as an extra reward.

Firstly, let's talk about passives: 

You'll be able to gain XP passively while running across the world, too - but you won't get XP on mounts. Stop cheating and get those knees up! As you level up through the Agility Skill tree, you will passively consume less Stamina while you sprint. 

At levels 50 and 75, you'll also unlock passive increases to your maximum carry weight. 

You'll also be able to use Agility Shortcuts to make use of Kebbit Burrows situated across the world. They'll be dotted on your map, and you can dig them up to open up tunnels to cut across side routes in the world. In early Agility levels, you might take damage when failing to squeeze through unharmed, so be careful using the shortcuts on low HP.

At higher levels, you'll start to break your falls from higher up by rolling out of them to avoid taking as much damage. Fatal falls will still kill you though. 

https://reddit.com/link/1v5c97h/video/cdnwmflok6fh1/player

The skill tree also, of course, comes with its own Skill Spells and unlocks.

Windstep is now an Agility skill spell, rather than a Runecrafting skill spell.

At higher levels, Windstep will also cause you to send out a blast of air when you land, sending enemies to the floor.

https://reddit.com/link/1v5c97h/video/nwyxisfnk6fh1/player

So, you can run further, carry more and scoot across the world in shortcuts. But that's being fast - not agile.

How about... an aerial dash? A short, horizontal dash to cross small gaps and add extra evasive manoeuvres during combat? 

Sounds good. What if we gave you... a second jump? You'll be able to jump, jump again in mid-air and then dash horizontally to get over and around enemies. Pretty cool, right?

You'll also be able to use a new skill spell - Recall.

Leave a runic marker on the ground, and then recast to teleport back to the initial marking spot - great for quickly grabbing something urgently and getting out of danger. If you fall to your death while tethered, you'll also teleport back, and the tether will be consumed. 

All of this is built to make you faster, leaner and meaner - and we'll be factoring it in moving forwards in how we design exploration, puzzles and more. So don't start thinking you'll be able to make an Agility Pure account - it's time to do some cardio.

The Great Body Robbery

Our longest Secondary Quest to date can be found in Bloodblight Swamp - an unfortunate experiment has rendered the Good* Doctor* Fenkenstrain in a bit of a pickle. You'll need to help him out. Your rewards are a new club weapon that's shockingly good, and a buildable decoration: the Pylon. This functional decoration will generate an area of effect in a radius around it that intercepts lightning strikes to allow you to build in places known for... inclement weather.

^(* = The validity of this claim is highly disputed.)

Combat and Movement Improvements

  • We're introducing the Ascension Cores feature to the Mystic Forge - use those cores to upgrade Masterwork and Vestige weapons to higher tiers using the relevant cores!
  • We're adding a radial hotwheel for both Controller and Keyboard + Mouse users to speed up selecting primary items, as well as adding the quick cast shortcut for either a spell OR an item.
  • Swapping to a 2H weapon and then back to a 1H weapon will automatically re-equip your off-hand item too. 
  • Stability changes are coming to make jumping more consistent in suboptimal networking conditions that led to losing the ability to jump in some circumstances.
  • You'll be able to cycle through your runes/arrows in mid combat to save you having to open your inventory.
  • Jumping will cost 10 stamina, down from 20 - reducing further when Agility levels are reached.
    • Leggings of Lightness, Mounts and Windstep should each be unaffected by this, so your general mobility won't change!
  • We're making good progress on improving performance, additional ambient VFX and tons of optimisation for Fog, trees, grass and even the coastline. All of that is intended to make the experience more stable/smooth for you to focus on what you do best. Smacking the living daylights out of goblins.
  • We're also adding more to the existing jump to improve its "ledge forgiveness" - as in, if you walk off a ledge, there's a small window of time for you to jump before you cartoonishly plummet to your demise.

 

Visual Fidelity

We've done a bit of a pass over the starting areas (Brynmoor and Ghornfell) with an emphasis on visual improvements, performance and clarity. We've improved how trees will look nicer at a distance, the visual clarity of moss and fog, our existing grass and foliage to include more flowers, and we've improved performance at lower ends of the settings.

We've revisited night sky visuals, volumetric fog across the world, storm weather visuals and we've also added additional ambient VFX across the region and along the coastline. 

Bug Fixes

The 0.12.1 update will contain the following fixes:

  • We're resolving an issue where Axes were dealing incorrect damage to trees. 
    • We misplaced a decimal. Oops! 
    • We'll be reverting this to its intended value with 0.12.1, alongside several other bugfixes to woodcutting, including Splinter and Axetral Projection removing stumps.
    • This was giving people disproportionate XP based on the damage dealt - we're putting values back to where they should be!

     

  • Fixed an issue where Axtral Projection upgrades would not chop down all intended/highlighted trees.
  • Fixed an issue where Splinter would destroy tree stumps if used on an adjacent log.
  • Fixed an issue where the Yew Farming Plots did not snap in building modes correctly. 
  • Fixed an issue where Rune Vents would appear full for clients in multiplayer worlds even when depleted. 
  • Fixed an issue introduced in Umbral Sands where game music would loop repeatedly, primarily triggered upon respawning.
  • Fixed an bug where summoning Buddy in a wall would cause the game to crash. 
    • Get it? Bug? Becau- oh, forget it.

     

  • Resolved an issue where a part of the Burning Spire zone where the player could fall through Lava. 
  • Fixed an issue where returning to the main menu after dying would respawn the player back at the location of death. 
  • Fixed an issue where Potion Effects would be removed between game sessions/on logout. 
  • Fixed an issue where Lodestone teleports placed on the edges of the map could only be used one-way as they would fail to be displayed on the map.
  • Fixed an issue where the search area on the map for the "Saga of the Adventurer" Quest Step was incorrectly aligned.
  • Fixed an issue where Wild Jade Vines would die to poison in the Toxic Swamp. 
  • Resolved an issue where Ascension Cores weren't displayed correctly in the Mystic Forge of the crafting menu.
  • Fixed an issue with the TokTz-Mej-Tal staff would not consume runes on attack.
  • Fixed an issue with some items would display a white square placeholder depiction.
  • Resolved an issue where the Right Stick on controllers would not turn the camera within a 30% radius in some contexts.
  • Fixed an issue where some shaded areas would let Scorch stack up to 500% without triggering.
    • That's probably going to leave a mark.
  • Tweaked the lighting in the Velgar Arena to improve visibility when fighting him at night.
  • Fixed an issue where the Spellwheel would not show descriptions for spells as a client in Multiplayer worlds.
  • Fixed an issue where the Fire Cape would refill Stamina even if the enemy was not afflicted with burns.
  • Fixed an issue where the Kharidian Inner Corner 45° Stairs would be unclimbable.
  • Fixed an issue where players could walk under a specific Sand Dune.
  • Fixed an issue where an Air Anima vent was situated inside a pillar within the Umbral Sands.
  • Fixed an issue where the Chamber barrier in the Contact! quest would be invisible at very low, low and medium graphics settings.
  • Fixed an issue with the Special Attack of Hammer weapons which could stunlock Lesser Dragons.
  • Fixed an issue where the "Shrimp Catcher" quest completion would not contribute to the Achievement "Brynmoor Helper".
  • Fixed an issue where the Kalphite Queen would respawn in an invisible state after being defeated. 
  • Fixed an issue where the Kalphite Queen's Sting Attack would become angulated. 
  • Fixed an issue where the dunes behind the Kalphite Queen Vault had missing collision.
  • Fixed an issue where the ground atop the Cave of Screams was missing collission. 
  • Fixed an issue where there was a small invisible barrier blocking pathing in the Dunes of Uzzer when moving on foot.
  • Fixed an issue where Quicksand and its VFX were showing in areas that weren't actually quicksand.
  • Fixed an issue where a Sanguine Urn icon was incorrectly placed in the Bloodblight Swamp.
  • Fixed an issue where users could get stuck in a small spot in the Burning Spire. 
  • Fixed an issue where Desert Weed did not have any healthy growth stage assets when planted. It looks as healthy as it is, now!
  • Fixed an issue where part of a rock surface in the Burning Spire would behave like lava and damage the player when walking on it.
  • Fixed an issue where the Menaphite Desert Cape was missing a Journal Entry.
  • Fixed an issue where the Rapid Growth Skill Spell had a placeholder icon in the Spellbook
  • Fixed an issue where collision remained on the Zi Core quest item after it had been collected. 
  • Fixed an issue where Korean Subtitles were not showing correctly during the opening cutscene.
  • Fixed an issue where the Skills Necklace has an unclear description in the interface. 
  • Fixed an issue where Localised text for the Construction Skill bonuses was not displayed correctly.
  • Fixed an issue where completing a quest for Lagra, Alcarrid's Butcher would not yield rewards if the player's inventory was full.
  • Fixed an issue with the Yew Shortbow when fully drawn back causing visual clutter. 
  • Fixed an issue where the Fishing Minigame could not have the keybinds rebound.
  • Fixed an issue where Bones to Peaches would not mention the stack limit is limited to 10.
  • Fixed an issue where the Blue Dragon was incorrectly labelled as "Lesser Blue Dragon" instead.
  • Fixed an issue where Stamina would instantly regenerate after jumping when wearing the full set of Wizard Robes.
  • Fixed an issue with a typo in the Hall of Heroes Journal Entry. 
  • Fixed an issue where Miniaturized Mushrooms in the Dunes of Uzzer could not be gathered.
  • Fixed an issue where Torches in the doorways in Umbral Sands were unnaturally bright. 
  • Fixed an issue where attempting to cast Fishnado on a Net Fishing Spot would show an incorrect error message: "Your fish has escaped!" 
  • Fixed an issue where Green Dragons' flame attack VFX were not aligned to their mouths properly.

 

u/JagexDoom — 27 days ago

2026 Golden Gnome Award Nomination Form

Nominations for the 2026 Golden Gnome awards are now open! It's time to put forward your favourite creatives, communities and pivotal players!

What are the Golden Gnomes?

For those of you new to the Golden Gnomes, these are the shiniest of GGs, commemorated with a physical trophy - a literal golden gnome! The awards cover all sorts of artistic endeavors, from dedicated content creators to stand-out community members. It's the opportunity to truly celebrate all the incredible content, artwork and acts of kindness that comes out of our community.

It all culminates in a huge celebration, which will be presented live from RuneFest on October 3rd 2026! Can't make it? Don't worry, it'll be streamed on Twitch so you can cheer on these creative greats without having to get out of your pyjamas.

Here's where you come in. All categories (bar a couple, which we will get on to), are nominated and voted for by you, the community! There are two stages to this, first up are nominations, which is where we are right now. So, peruse the category lists across all three games, and send us your top picks!

Just like last year, we have a couple of categories lined up that are not nominated and voted for by the wider community. We're bringing back the Community Champion award for OSRS, RuneScape and Dragonwilds, chosen by Jagex, and the Creator's Choice award for OSRS and RuneScape which will be chosen by Creators.

The second stage is a public vote on the finalists for each category. Once your votes are in, we'll tally them up and get ready to award the shiniest of trophies at RuneFest.

How does it work?

We will be closing nominations at 8am UTC on Monday, August 3rd!

After this we will collect the top nominations in each category and present them for a public vote. This will go live August 7th and be open until August 14th.

Then, after various checks have taken place to ensure a fair process, winners will be announced during RuneFest on Saturday, October 3rd.

What's new?

We're doing things a little differently this year. To be able to fully celebrate a wide reaching variety across the communities of all three of our games, we'll be varying where and when we announce each award. While we will still have our big on-stage celebration, live at RuneFest on Saturday, October 3rd, some awards will be announced during other parts of the show, like Campfires. This is so we can give each winner their own moment, and carry the celebrations throughout the event! All winners of all categories will be shared in a celebratory blog post following the event, too, and all winners will receive the coveted Golden Gnome trophy!

Cosplay!

We are also bringing back the Best Cosplay Creation award, which will be judged live at RuneFest. This does mean that only those who don their Cosplay and attend the live Cosplay parade are eligible for this award.

When it comes to your costume, the worlds of Old School, RuneScape and Dragonwilds are your oyster! Your cosplay can be inspired by any Jagex game, or even a mash up of all three if you fancy it!

Do note that any weapon-shaped props must be checked by NEC security, and if it is sharp and considered a risk it will be confiscated.

Good luck, we can't wait to see your fashionscape IRL!

Start Nominating

Now it's time to let us know who you want to see claiming a Golden Gnome this year! Fill in the form below. You can skip any category you don't have a nomination for. Please make sure to include correct links to creator accounts, community spaces or creative posts so we're including the right one! All artwork or video content should have been posted somewhere public for you to link to, this can include community Discord links.

Click here to nominate!

Let's take a look at what awards are up for grabs this year!

Awards

Old School RuneScape

  • Best New Old School RuneScape Video Creator
  • Best Old School RuneScape Video Creator
  • Best New Old School RuneScape Video Guide
  • Old School RuneScape Video of the Year
  • Best New Old School RuneScape Streamer
  • Best Old School RuneScape Streamer
  • Best New Old School RuneScape Artist
  • Best Old School RuneScape Artist
  • Best Old School RuneScape Digital Artistic Creation
  • Best Old School RuneScape Physical Artistic Creation
  • Best Old School RuneScape Podcast
  • Best Old School RuneScape Mobile Content Video (long or short form)
  • Best Old School RuneScape Plugin Creator
  • Unsung Hero - Player Choice Award

RuneScape

  • Best New RuneScape Video Creator
  • Best RuneScape Video Creator
  • Best New RuneScape Video Guide
  • RuneScape Video of the Year
  • Best RuneScape Streamer
  • Best New RuneScape Streamer
  • Best New RuneScape Artist
  • Best RuneScape Artist
  • Best RuneScape Digital Artistic Creation
  • Best RuneScape Physical Artistic Creation
  • Best streamed RuneScape moment
  • Best RuneScape Homestead
  • Unsung Hero - Player Choice Award

Dragonwilds

  • Best Dragonwilds Video
  • Best Dragonwilds Content Creator
  • Best Dragonwilds Community Artist
  • Best Dragonwilds Livestream
  • Best Dragonwilds Upcoming Content Creator
  • Best Dragonwilds Community Mod

Categories Spanning All Games

  • Best Series
  • Best Guidemaker / Educational Content Creator
  • Best Streamed Event
  • Best Music Composition
  • Gamer of the Year - A player whose in-game achievements over the last year are a particular standout worthy of the highest recognition.
  • Champion for Charity

Other Categories

These awards won't be voted on by the community as a whole, but we wanted to give a little reminder of the other awards we're covering.

  • OSRS Creator's Choice Award
  • RuneScape Creator's Choice Award
  • OSRS Community Champion
  • RuneScape Community Champion
  • Dragonwilds Community Champion
  • Best Cosplay Creation (this spans all games)
  • Best Mentor (this spans all games)

Remember, nominations close 8am UTC on Monday, August 3rd! The public vote for the finalists will go live on August 7th.

Click here to start nominating!

We really appreciate you taking the time to nominate and vote for your faves, and we'd also like to extend a colossal thanks to each and every member of the RuneScape and Old School communities! Truly, our games would not be what they are without you.

Please be advised that all Golden Gnome Winners will need to be operating in accordance with our Jagex Fan Content Policy which can be found here.

u/JagexDoom — 27 days ago

Monopoly: RuneScape Edition - Preorder Now!

Ever wanted to introduce your friends or family to Gielinor but couldn't quite get them to log in yet? Well, what better way to share the world you love than with the gift of the RuneScape edition of Monopoly? Just don't lure them to the Wilderness when they claim the spot you've been grinding for!  

https://preview.redd.it/4nyvfx0b2zeh1.jpg?width=1920&format=pjpg&auto=webp&s=269695fcf7192f666846609156080c16949612af

Available now from the official merch store

Compete to claim beloved locations from the RuneScape franchise like Falador and Port Sarim, securing them with notes from the Bank of Gielinor.

https://preview.redd.it/3xyzvq7c2zeh1.jpg?width=1920&format=pjpg&auto=webp&s=5c363a0d472c5eb439183a420a5529219a378e74

All great adventures begin with a choice - which token will you play? Select from a set of RuneScape-themed antique gold metal game pieces; will you traverse the board as Bob the Cat, or perhaps the iconic party hat?

https://preview.redd.it/v5iz30gd2zeh1.jpg?width=1920&format=pjpg&auto=webp&s=6f97538a2c069f7270164d28ce72adea0e2ab170

You have six classic options to choose from:

  • Bob the Cat
  • A Dwarf multicannon
  • A cabbage
  • A Rune helm
  • A Party hat
  • A Dragon boot.

Pass "Go!", start flexing your Construction skill and set up your houses (POH) in locations across the World Map. From the quaint town of Lumbridge to the bustling city of Varrock, merch your way to the top! Upgrade your humble house into a mighty castle and watch the GP stack up every time another adventurer comes knocking to use your gilded altars.

https://preview.redd.it/gkjnj3ie2zeh1.jpg?width=1920&format=pjpg&auto=webp&s=17bdfca4933c987c3ff4c68c89db7d15e37036c6

As you move across the board, keep an eye out for random events and earn GP as you head past go. Trade your friends for their deeds, and haggle to own full property sets.

https://preview.redd.it/ksrvvptf2zeh1.jpg?width=1920&format=pjpg&auto=webp&s=a9ecc79f8549195b404608f229e8a2179845bfdb

Get ready to gear up and grind your way to level 99 Property Developer with Monopoly: RuneScape Edition! 

Contains 

  • Game Board 
  • 6 Exclusive Metal Antique Gold RuneScape Tokens 
  • 28 Title deed Cards 
  • 16 Chance Cards 
  • 16 Community Chest Cards 
  • 32 Houses 
  • 12 Castles 
  • 2 Dice 
  • Money Pack 
  • Game Guide

 

Start planning your next IRL clan game night, preorders for the special RuneScape edition of Monopoly are now live!

Preorders are open for a limited time and only while stocks last! Make sure to order now to secure your copy!

reddit.com
u/JagexDoom — 28 days ago

0.12.1 and the Road to Release

"She is here: the pinnacle of dragon creation, the queen, fused with divine blood and now housing the elemental power of my kin." - Rasthin

Hello adventurers! 

Our road to the end of Kuldra's Saga is clear. Our 0.12.1 update will be the last stop before we put you face to face with the God-Eater herself. Darkness gathers. Wild magic storms overhead. The only way out is through.

https://preview.redd.it/45g2eq3f41ch1.png?width=1393&format=png&auto=webp&s=8c31e6e50072ad92040bb80e3caa41eb4f874ead

We're going to be sharing a full breakdown of Agility, as well as a Dev Diary condensing 0.12.1's features very soon ahead of it's release at the end of this month. Firstly though, let's talk about Scorned Wilderness.

Until now, we've shipped Major Updates that are expansive continents that add a new region, rich with resources, quests, secrets and lore for you to explore at your own pace. These expansion-like updates have grown the world and set the stage for the adventures you'll be undertaking within it. Scorned Wilderness is not like these updates. Scorned Wilderness represents the culmination of our learnings from everything we've built within RuneScape: Dragonwilds so far - but it is not the end. Our journey is only beginning, and we're excited to share more about what's coming after Scorned Wilderness once we launch it. Rest assured, our intentions are the same as they always have been - to keep delivering more of the game you love, at a pace that delights and excites you. 

We've referred to it so far as a "Raid" because we know that for those of you chasing Twisted Bows, ending up at the toothy end of Zebak, or who've earned the scars from the Liberation of Mazcab, RuneScape Raids mean something. We agree.

For those of you unfamiliar with RuneScape raids, we've got you. A Raid is typically a high-end challenge pitched against a player, or groups. You'll be subjected to a gauntlet, delving into a dungeon, raiding a tomb, or... say... charging into an Anima storm to take down a God-Eater. We're the latter. A raid includes unique mechanics or combat challenges testing your mettle and survival skills to hold out against onslaughts of enemies as you fight for a foothold and every inch of ground gained is a victory in itself. Ultimately, you'll rise to the challenge and earn the right to challenge the boss.

Our first Raid pits you (and your cadre of adventurer allies, if you so wish) against a landscape that was ripped apart by wild anima, and the fury of Black Dragons. You will traverse across floating islands, fighting through attacks by the God-Eater herself to reach her. Each of her tyrannical, terrible heads channels the fury of Gielinor's dragons - but she is more than the sum of her parts. Those of you who have slain countless Dragons on the Gielinor mainland will recognise some of her attacks. She shares heritage with other Dragonkin experiments, but she is more

https://preview.redd.it/jbmk3ilf41ch1.png?width=2098&format=png&auto=webp&s=3baab85a62047839bfa83d4d395ccbc654fdf8d4

Beyond Kuldra, you'll be able to harvest resources to craft Ancestral Robes, Black Dragonhide gear and of course, Rune Armour. Claim your rewards for a dragon-slaying job well done, and you'll be able to gear yourself up with some new kit that will let you roam the entirety of Ashenfall in relative safety and security. For now, anyway... 

Killing Kuldra will ensure you get the latest version of the Dragon Shield as you've come to expect with the previous Dragons, and then a Cape to wear with pride. There is also going to be a selection of pieces of the iconic Dragon armour - glorious, resplendent and red, including the Dragon Scimitar and the Dragon Crossbow. There's a few extra secret goodies on that RDT (that's a Rare Drop Table to you and me) that we're not spoiling yet - you'll have to slay that Dragon and get spooned to find them out.

We're excited to keep working on finishing up what is undoubtedly our most vertical, most anima-warped update to date. We're really excited to get it into your hands, and for you to be able to enjoy the entire RuneScape: Dragonwilds experience so far with new combat, new movement, and so much more. With that in mind, while we've aimed to share things early, give you sneak peeks and even some deep dives in things like blog posts, we're going to be making a conscious choice NOT to spoil the Raid.

We'll be sharing more about our work towards the release, including our process for finding and fixing bugs, and the changes we're delivering to change combat and movement from minute one, but the Raid is something else entirely.

It's going to be something you can only experience for the first time once, so we want it to be totally new, and completely engrossing. We hope you can understand, and we're excited to see you taking on the God-Eater when it launches on September 15th. 

 - The RuneScape: Dragonwilds Team

reddit.com
u/JagexDoom — 1 month ago

We're sitting Mod Pointy down for Combat Questions - got any questions? Drop them below!

Got questions about sticking them with the pointy end? Want to ask about the upcoming Combat update, or combat in general?

Mod Pointy, Lead Designer on all things combat, will be answering the questions you AXEd us, later this week.

He'll do his best to answer them MAUL in the next Community Campfire!

^([Sword pun goes here.])

Drop your questions below and we'll do our best to answer as many as we can!

reddit.com
u/JagexDoom — 1 month ago