Durability needs reworked
I’ve never been a fan of durability in games that require you to get rid of old equipment in favor of newly crafted stuff. I’m sentimental, and prefer keeping the same equipment for long periods of time and only crafting new stuff when moving between tiers.
I would like to see them rework the durability system to reward using equipment rather than punish us. If items still broke after use, and you went to repair them, it should upgrade the tool instead of worsening its durability. The repairs would still cost material to encourage gathering, but durability becomes a layer of progression rather than an annoying grind.
Anyone agree with this? I know Simon has mentioned redoing the repair system, but I haven’t seen any specifics or heard any rumors. Would like to see what everyone else thinks!