u/Jake_232312

Anyone running chonky lorebooks (30+ entries)? How's it holding up?

Curious to hear from people who've actually run chonky lorebooks in ST. When you hit 30+ detailed entries, what's the first thing that shits itself?

Stuff I'm trying to get a read on:

  • Token budget: how much context are your lorebook entries actually eating at, say, 60 entries in? Anyone done the math? At what point do you notice the model starting to drop details from earlier in chat?
  • False triggers: once a keyword list gets dense, do you see entries firing on vaguely related stuff? Any tricks beyond nuking keywords and praying, or is that just life past a certain point?
  • Recursive cascade: when entries start pulling in other entries via constant/recursive, does the model start treating every scrap of lore as gospel and lose flexibility? Anyone had a book "lock in" and refuse to improvise?
  • Insertion position: anyone actually tested top-injection vs bottom vs scattered against the same book? Does it matter where lorebook content lands relative to the character card and chat history?
  • Model tier list: which models handle dense lorebook injection without melting? Which ones just skim the first three entries and wing the rest? Specific model + context window combos please.
  • Keyword vs vector: for the sickos who switched to vector recall on a big book, was it worth the setup pain? Does it meaningfully cut down false positives or is it marginal?
  • Monolith vs modular: one fat lorebook or split into faction/location/character books? What scales better in practice?

Tell me about your disaster builds. What blew up first? And if you've got something cracked running at 40+ or even 80+ entries, what's the sauce? Trying to build a comprehensive guide on lorebooks and a new OpenClaw and Claude skill for worldbuilding I will release openly to the community.

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u/Jake_232312 — 7 days ago