▲ 27 r/Knock2

Why does knock2 not release anything?

We're getting close to the 2nd anniversary of nolimit, and that's the last time knock2 has released ANY song to my knowledge. Why does he gatekeep a gazillion IDs to play them on his shows? Is this just more profitable or something? I'm just confused

reddit.com
u/Jakkilip — 4 days ago
▲ 182 r/btd6

Update 56 made freeplay more RNG-heavy (full data analysis of 27,000,000,000 rounds)

In the most recent update, ninja kiwi made a couple changes to the freeplay bloon groups inside the random round generator.

Freeplay Smoothing: With detailed notes from Jessie Patch, adjustments have been made to existing Freeplay Bloon groups to smooth out the difficulty progression between Rounds 200–500. Yes, we do think about those rounds.

Ever since this update came out, freeplayers have been uniformly reporting experiencing a decline of consistency between rounds, often seeing RNG artifacts that would be extremely rare in v55, for example: one round having lots of BADs, but the next one having none.

I myself have experienced things like this, so I took on the task of compiling a large amount of data about new and old rounds, to see if the RNG impact has factually increased. And indeed, the results seem to confirm my hyphotesis pretty clearly.

- V56 has higher variance between rounds across all stages of the game, especially FBAD count-wise.

- V56 consistently has a wider gap between equally lucky and unlucky rounds as V55

- The average FBAD count has remained nearly identical in V56 as in V55

Now a bit more context as to what this data is precisely:

I collected rounds 141-500, excluding 200 and 263 (I forgot to exclude 163), from 75 million seeds amongst a 0-700000000 seed range

The data analysis treated each round saparately - so for example the "average FBAD count" on a specific round is NOT the FBAD count of the average overall seed, but the average FBAD count across the instances of this specific round across all analysed seeds. This applies to everything showcased here.

Variance, means the diffrence when comparing the current round to the previous round. Example: round 170 has 1 FBAD, round 171 has 0 FBADs, round 171 has a variance of 1.

Keywords "Very Unlucky", "Unlucky", "Lucky", "Very Lucky" correspond to percentiles of respectively: 10%, 25%, 75%, 90%

Based on this research, and the player experiences up to this point, it's safe to say that the round generator changes have achieved absolutely zero difficulty smoothing as advertised, and instead made every run much more inconsistent and RNG-reliant. In my opinion, these changes should be reverted.

"Don't fix what isn't broken"

u/Jakkilip — 6 days ago
▲ 277 r/btd6

030 skywarden causes extreme lag when combined with lots of projectiles (28,5x framerate drop)

As you can see in the footage: I have a stable 200 FPS. When I upgrade the archer to Galvanic Conduit, The fps drops severely, with the lowest being 7 (28,5x lower framerate). When I sell the archer, the game goes back to normal.

Is the code AI generated or something?

u/Jakkilip — 15 days ago

Is this how you win videogames?

I put a careful amount of consideration into where to put my xp orbs

u/Jakkilip — 15 days ago

How long would it take to 100% victory road?

As in, complete both story modes, unlock all characters, hissatsus, etc., get them to max lvl, plus any additional content I might be not aware of?

i just started playing the game and I'm curious

reddit.com
u/Jakkilip — 28 days ago
▲ 39 r/btd6

The legendary PMFC + TT5 combo bug is somehow back into the game after being patched 43 updates ago - and it's weaker than we remembered.

It increases the power of these dart monkeys by a good amount, but this is kinda disappointing. People over the years made it sound like they'd instakill this boss.

u/Jakkilip — 2 months ago

Wifi option shows up but can't actually connect to anything

I just built my new PC and installed mint on it as a linux beginner. Everything seems to be working fine except the wifi. I have the asus tuf gaming b850 plus wifi motherboard, which uses the Realtek RTL8922AE wifi chip. As the title says, the driver declares being active but I can't actually remotely connect to anything. rfkill list shows no blocks, driver manager shows nothing, my system is up to date, I installed the latest firmware too. I don't know what to do next to hopefully fix this problem. If anyone knows the solution, please hit me up.

u/Jakkilip — 2 months ago
▲ 50 r/btd6

Universal Freeplay Towers Tierlist for v55

Universal Powerless Freeplay Tower Tierlist (Easy mode, CHIMPS mode, Space Restricted/Freeplay Competition)

All maps were considered, as well as the 3 main freeplay gamemodes. Data taken from the four Freeplay Competitions that happened, and from runs on the optimal maps for pushing deep easy mode or CHIMPS was weighted the most. All towers were carefully DPS tested in sandbox. Tiers lower than 5 towers are ranked if they are relevant for use in freeplay. If you see multiple upgrades from the same path in this tierlist, that means the saparate tiers were ranked for exclusively what is unlocked by purchasing that specific upgrade.

Only a few interesting things happened, the update had very minimal balance changes, and I feel like most of the tierlist is very accurate right now:

NEW! Flavored Trades A: The recently introduced 3x damage boost applies multiplicatively with other damage buffs, resulting in this tower being actually competent. Usually, it's still weaker than an aircraft carrier, but with an overclock or brickell, it actually surpasses one! Though you are required to have navarch for the +20 damage buff, and you are limited to only 20. Overall an insanely niche spam tower, but actually useful when that niche scenario happens. Note: the current bug that makes it 1.84x stronger than expected when max buffed is not considered.

Golden Justice C -> S: Very strong! The weapon swaps rework made it usable on every map, so we finally get to use the super high DPS potential of this tower. It doesn't need debuffs to function either, very nice.

Root Of All Nature D -> B: I could've predicted this coming, all that druid needed was some time for people to figure out how to use it properly and when. While not ideal in most challenges, this paragon can be an absolute carry in the perfect scenario. I've especially found it has an insane synergy with geraldo in space restricted freeplay...

Etienne D -> A: Etienne with Jitsus is just like Adora with Temples. Not saying anything else for now...

Popseidon S -> A: Kinda overhyped, it needs energizer and water to be as strong as S tier, but you can't always achieve that.

Sun Avatar B -> C: Savatars are ass

Super Maelstrom F -> D: Unexpectedly decent in deep freeplay with lots of BADs on screen.

Check out the Freeplay Tower Performance project (not yet updated to v55): https://drive.google.com/drive/folders/1-G7lD7TqgP_d_txFOmDFA5Iq_ASXH4Bq?usp=drive_link

Have a nice day :D

u/Jakkilip — 2 months ago
▲ 29 r/btd6

There is some bug going around that makes flavored trades 1,84x stronger than expected when paired with brickell. This makes it stronger than an adora sun temple, while being smaller at the same time.

Adora sun temple in the same test got 23,255,009 damage

u/Jakkilip — 3 months ago
▲ 183 r/btd6

FREEPLAY TOWERS PERFORMANCE GRAPHS v54 (226 TOWER ENTRIES!, DPS, SPACE EFFICIENCY). FOR DEEP EASY MODE FREEPLAY ON LOGS (ROUND 500+)

FULL QUALITY IMAGES, MORE GRAPHS AND ADDITIONAL INFO CAN BE FOUND HERE: https://drive.google.com/drive/folders/1-G7lD7TqgP_d_txFOmDFA5Iq_ASXH4Bq?usp=drive_link

Freeplay Towers Performance on Logs Deep Easy Mode (Round 500+)

The goal of this project, is to provide data about every single relevant tower's performance in deep easy mode freeplay on logs, that is as accurate and informative as possible. I hope that this data will ultimately allow for pushing optimization of future world record setups to the absolute limits of this game. This may also be used for getting a general idea of tower strengths in any freeplay challenge, however take it with a grain of salt and your own analysis because they will greatly vary depending on the specific round, map and whether MK is on or off. These tests were done with MK on. Each tower group has 3 graphs: Damage per Second, Space Efficiency (oc + tower as a single entry), Space Efficiency (oc being treated as a saparate tower). More details:

METHOD OF TESTING:

- Most towers were placed in semi-optimal placements on Logs that would be feasible in a real game. As exceptions, all paragons, VTSG, carrier flagship, and tack zone were placed in their most optimal placements.

- The tests were done in sandbox, simulating round 500 on chosen seed 666504721, with all bloons other than FBADs disabled. No percentage based damage was counted (ninja grand sabo, navrach hooks, etc.). All towers were max buffed to the equalent standard buffs they would most likely receive in a deep easy mode freeplay game on Logs. There are diffrent tower entries with diffrent combinations of additional buffs, for the buffs which are optional and not guaranteed to be placed on a tower. Homeland, brickell, and overclock all were used at 100% uptime, achievable by rebuying or buying multiple of these buffs. Because of the AOE overclock from engineer paragon being limited in a real game, it was applied only to a certain few towers that are always guaranteed to have the buff applied to them, and those include: VTSG, TSG, sentry champion, carrier flagship. This buff overclocks all of their subtowers. Temples did NOT have carrier flagship buff applied, as they are all gonna be placed on land on Logs.

- These numbers are factual results pulled from ingame testing. They might seem really weird at first glance (for example: adora buff does NOT improve temple dps by 2x). Those oddities are caused by debuff bug and attack speed cap. They are an entire topic to dive into, and it isn't documented well by anyone, so I won't provide an explanation for it here.

SOME WEIRD ICONS' MEANINGS:

Time stop icon - stall

Shinobi numR - the bloonjitsu is present inside a setup with the specified num shinobi ratio. Shinobi ratio is calculated with numOfJitsus/numOfShinobis.

Chinook on temple - the temple has the footprint of a sun avatar, achievable in game by clipping some of the temple into paths or walls, and chinooking towers inside of the remaining temple footprint.

The weird drawings of my own for aces are figure infinite and corner center path.

Overclock with an arrow pointing to some tower: the overclock is treated as a saparate tower, with a space efficiency score dependant on the damage increase on the tower it's overclocking.

Words from me:

I started this project all the way in the beginning of february, and it took me 30 hours AT LEAST of repetitively testing towers in sandbox, and coding a completely custom graph generator in C++ to allow for easily adding so many entries with complex buff sets. I'm so glad to finally complete it, it is easily my biggest contribution to freeplay research so far. 226 tower entires is just an absurd amount of data, and I hope it will be used well. Sub to my channel to support me: https://www.youtube.com/@Freeplayer-btd6

u/Jakkilip — 3 months ago
▲ 3.4k r/btd6

The one useful Tier 5 description appreciation post

Imagine if it also said something vague like...I don't even wanna come up with anything, it'd sound corny.

u/Jakkilip — 3 months ago
▲ 129 r/btd6

Universal Powerless Freeplay Tower Tierlist (Easy mode, CHIMPS mode, Space Restricted/Freeplay Competition)

All maps were considered, as well as the 3 main freeplay gamemodes. Data taken from the three Freeplay Competitions that happened, and from runs on the optimal maps for pushing deep easy mode or CHIMPS was weighted the most. All towers were carefully DPS tested in sandbox. Tiers lower than 5 towers are ranked if they are relevant for use in freeplay. If you see multiple upgrades from the same path in this tierlist, that means the saparate tiers were ranked for exclusively what is unlocked by purchasing that specific upgrade.

Update 54 brought a hefty shift to the meta, and a top secret project I'm releasing soon got me to know a lot more about all the towers in this game. Brace yourself for a lot of shifts in this tierlist!

I will be slightly reworking the way I rank paragons, as I feel too many of them are too high on the list just for being paragons, so I will pull a few of them down and give them more distinct rankings by mostly grouping them on tiers A-S-SS. Moving on:

NEW! Root Of All Nature D: New worst paragon in freeplay. Only decent on easy mode with no restrictions, almost completely unusable in chimps or space restricted challenges. Full explanation can be found here: https://www.youtube.com/watch?v=US__HuTHV0s

Crucible Of Steel and Flame SS -> S: The goat has fallen off a bit. I've noticed a sizeable dip in its usage rate due to its competition improving a lot in recent updates (boomer and bomb becoming really good), as well as the bloon income buff making more expensive paragons affordable more often. It's still a great paragon, but it's sometimes outshined by stronger options nowadays. It barely holds on to the S tier for being excellent particularly in rounds above 400.

Ballistic Obliteration Missile Bunker SS -> S: A bit overrated in the most recent tierlist, but an S tier is deserved for the high versatility, low price and a consistent high damage output. I feel like it's just a shy bit away from SS, mainly being held back by its difficult pop farming and not having quite enough firepower to truly deserve the highest ranking.

Glue Storm SS -> S: While having 100% uptime and global range, the debuff sometimes isn't very significant and can be skipped, so it's not an absolute god tier.

Glaive Dominus S -> A: This paragon gets caught lacking on single target damage, it requires a long map and a relatively high round to do good damage. For this reason, A tier.

Overclock SS -> S: The top secret project has proven that overclock is often far less valuable than we always thought. It doesn't feel right, but it has to be moved down. Placing more towers instead of overclocking them is better 70% of the time.

PMFC S -> A: Herald of Everfrost existing just hurt the fan club so much, since it doesn't benefit from debuff much at all. Jitsus and Destroyers smoke them easily in most scenarios. Also shifting SMFC one tier down for the same reason.

Bloon Crush A -> SS: The most valuable tower in all of freeplay. I tried a few challenges where it was unusable, and it hurt so damn much. Bloon Crush is found everywhere if you really look at it. The goat of permastunning all non-BADs in every stage of the game and every gamemode, unmatched by the competition.

Bloon Exclusion Zone C -> B: Got a hefty 20% attack speed buff this update, granting it the B tier average tier 5 tower performance.

Dark Champion C -> B: Contrary to popular beliefs, it's actually very identical in performance to the sun avatar.

Master Bomber C -> D: I can't remember the last time I saw this tower being used. Stall heavily outclassed by bloon crush and monarch.

Poplust C -> D: After testing I came to the conclusion that it is the worst dps spam tower in the game which has been used for non-meme runs.

Popseidon C -> S: In v52 and v53 respectively, popseidon received a potential +50 damage if you have an icegon, and bloon rehit after a ball bounces off a wall. Those two buffs combined made Popsi and absolute beast, being stronger than super mines at peak performance, and being more cost efficient even without icegon present, even on the most open maps in the game.

Sentry Expert D -> C: Swapped places with poplusts. No joke, it's a much better spam tower than druids.

Perma Spike F -> D: With maximum stall, and maximum buffs, this guy can actually burst a considerable amount of damage (3-4 million). It might unironically be used in some niche run, we'll see.

Pirate Lord D -> F: The miniscule dps this tower had has been nerfed recently.

Thanks for reading! If you have any questions, ask away in the comments, I'll respond as long as they aren't dumb and obvious like "Why is blooncin F tier??" or "Why is bombgon S tier it sucks!!".

u/Jakkilip — 4 months ago