u/JakobWithAC

I have a rigged character with about 20 different custom animations that I'm uploading to Unreal, with the intention of making more animations later.

Right now my process is

Make new animation -> Export everything to FBX -> Upload FBX to Unreal -> Unreal has a heart attack for 3 minutes while it re-uploads and duplicates old animations to the same skeleton.

I would like to avoid needing to batch everything together inside one FBX file so I don't have to re-upload old animations. Is there a way to select animations/actions and only have those export with the FBX, or is there another workflow to get around this?

reddit.com
u/JakobWithAC — 17 days ago