u/Jamalisms

▲ 253 r/diablo4

The (super low) obols cap makes obol NM Dungeons a horrible experience

I love to get me some obols and churn a specific item type, trying to find an improvement or something worth crafting with. It's also super useful for upgrading those legendary aspects (even if there are a few that remain oddly elusive to me). For that reason, I always think I want to run obols dungeons. But then I do it and remember that these dungeons truly are the longest, most annoying process in the game - especially the escalating ones.

"Oh look, I opened a SINGLE Horadric obols chest. Now I'm maxed out, guess I'll teleport back and fill my entire inventory multiple times, reviewing each of the items and junking them or selling them, before I run out of obols. Whew, glad that's done. Now I can get back to fighting. Except, no, here's another SINGLE CHEST two feet away and I'm full. Again. Guess I'll teleport back to Temis. Again. Sure hope there aren't four or five more of these chests in this dungeon. And I hope the boss doesn't drop twice as many..."

You literally have to go back five times or more times *per dungeon* that has these chests because the limit is so low compared to the amount of obols that drop. It completely removes immersion (and fun) to have to return and cycle through multiple full inventory screens of stuff you bought with the obols in order to go pick up the chest drops ... which, yes, you should pick up the obols because that's the fundamental design of that dungeon type. Getting obols is the *entire* reason you would use the obols key instead of a different one.

I don't even understand why there would be a cap on obols in the first place - it should be unlimited because why the heck not - but if you're going to have a maximum (if you insist on being stingy and annoying) maybe make it somewhere closer to the number of obols you're going to get in a single dungeon. Say, 80% or 90% (or, you know, 100%) instead of 15-20%.

Look, I don't want to be dramatic so I'm just going to be straightforward and honest: The current limit really is stupid. That's not just a preference of mine. The maximum doesn't align with dungeon design and chest drops, which means it's objectively misaligned and results in a prolonged, bad dungeon experience.

Free the obols. Thanks in advance!

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u/Jamalisms — 9 days ago