
Not Lag: The Impossible Games – DUNES DUNES DUNES
(Continuing my off-season exploration of ideas for games that are impossible for one reason or another.)
Four players, two teams. Joseph from RealLifeLore returns to help Sam with his geopolitical knowledge. The game area includes all of the 20-ish nations and nation-like territories in the Sahara or the Arabian Peninsula. The players are dropped off in Bir Tawil, the small region between Egypt and Sudan, that each country insists belongs to the other. They can travel by dune buggy, camel, or sandworm.
Each team accumulates Desert Power by claiming territories within the game area. The amount of power they get from each territory will be based on a Call Your Shot challenge, each of which spotlights the rich cultural heritages of the region. Either team can steal power from the other team by visiting a territory they've claimed and beating their score on the local challenge. Whoever has the most Desert Power at the end of the fifth day... wins.
The reasons this game is impossible are many – and most of them obvious. White boys playing a region-claiming game in Africa and Arabia is never a good look, especially with active armed conflicts going on as we speak. This is a region where even drawing borders, or claiming territory no one wants can still get people angry with you, to the point that I decided not to even name all of the countries included. Then there's the tiny fact that the terrain itself is often deadly – impassible without specialized equipment, local expertise, or both.