u/Jeider_PNZ

Mysterious Ice System | Freelancer Nomad Legacy

Mysterious Ice System | Freelancer Nomad Legacy

This is only prototype: need to add enemies (nomads or something like this), black box with real voices (playership's will play them) and integrate it to the main universe.

Wait for more insane Freelancer content in future release of Nomad Legacy: Ultimate explorer edition :-D

Notes: lightnings is already improved, also I did some color correction, innard debris of willard's explosion was reduced

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u/Jeider_PNZ — 17 hours ago

Nomad 80s-style system (experiment) | Freelancer Nomad Legacy

Example of another explorable location from future release of Nomad Legacy mod (you can call it "ultimate edition" instead of just "dlc"). This is "Work in progress" content and will be upgraded later. You also can check out test os Monkey system and prototype of second Nomad Lair. Main idea of gameplay: find nomad gates, open them by mini-game, enter strange locations, reach the end to push forward "meta-story". Or just collect access keys for bases with top-level equipment including infinite cloaking device and top-level ships. Main restrictions in such locations: you can not travel back. You always MUST reach the end. So, you can call it "extraction space shooter". Some locations have no enemies, just race tracks. So... it will be extraction don't-shooter

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u/Jeider_PNZ — 8 days ago

Nomad Cyberzone | Exploring of edge worlds | Freelancer Nomad Legacy

- Find Nomad Gate in "stange zone"
- Unlock nomad gate by damage on required symbol on required building
- Fly through track and collect exit key and key for base with extra equipment and ships (you also can get extra loot by attack on columns)
- Exit

This is example of main mechanic of exploring in next release of Nomad Legacy. Nomad Gate is entry point for nomad lair / cyberzone / something else. Best equipment can be acquired only after exploring of those kinds of zones.

You can not exit race track. You always need to reach exit point

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u/Jeider_PNZ — 24 days ago

Storyboards for Tekagi cutscene

From Lancersreactor archive of Freelancer concept arts

u/Jeider_PNZ — 1 month ago

I got some responses about amount of megabases in project... But I think is not too much as somebody thought. And not too big, only some bases. Not all (also most huge megabases was optimized and cropped later by technical reasons)

This is old video from 2024. That was cross point for project - I lost my regular job, got a lot of freetime and I thought... damn, I do this FL project more than 10 years. How to rush it? I refused idea to make ONLY unique stations. So, all new kinds of bases was cropped or extended bases from this video. Also, I used my new template processor for bases. That was one of the first features of my Pythonlancer and Freelancer generator - just place points, draw bases/megabases on this points and connect them by patrols, tradelanes and jumgates.

So, after enabling of my internal Bobby Kotick project was completed in 2 years. With recreated universe from scratch. It was already 3rd recreation of universe in this project. Also with new features, because I have no plans for this amount of features - that come by itself together with implemetation of generator of Freelancer

u/Jeider_PNZ — 2 months ago