One thing not ever talked about: Rocket Racoon has had a MASSIVE amount of buffs. And he always has a higher win rate globally than most other strategists across all ranks. He is not "gutted" or "unplayable".
Ive already mentioned that i personally love this little racoon a ton, and he is my ride or die. However: Everytime im recommended a post for this sub, its always one talking about how bad he feels "now".
Rocket raccoon since launch has had an average of a 53% win rate, with a decent pickrate usually being the 4th or 5th most played strategist. This is across all roles, but yes this *includes* diamond and above, which is what most consider to be viable for data. So he is not a random niche pick played rarely, but instead a character played quite a bit.
There's so much talk about him being "gutted" after a literal 2 m/s reduction in WALL crawl speed and how he's just no longer fun.
Something that isn't considered is that Rocket Racoon has had a higher-than-average win rate EVERY season, and has received nothing but buffs for the most part. Comparing neglible changes to actual character defining changes which I'll list below, if any of those were ever nerfed that would start to make him ACTUALLY less viable. Which, considering the winrate he has may actually happen one day. Compared to other supports, he is one that has has one of the least amount of nerfs, and nothing (and I do mean nothing) being enough to kill or change the character in a significant negative way.
Let me remind you of what he USED to be, and what COULD be taken away to make him feel actually less impactful:
*He has had his projectile speed increased both on his before-heal effect (regular travel speed) and his during-heal effect (when it starts to heal an ally*. The projectile speed used to be 60 m/s, and now it is 80 m/s. The on-heal speed used to have the orb travel 4 m/s, and now it is 7 m/s. Imagine going back to his orbs being slower. That would be a real nerf.
*The time of his heal orb being out was increased from 5 secs to 7 secs. Sounds small, but as of writing this his orb heals 50 hp per second. That's a total of a potential 100 HP extra from one orb, or: WITHIN HIS 8 SHOTS THATS AN EXTRA 800 HP TOTAL PER CLIP BEFORE RELOADING. Safe to say, if this were reverted this would be a real nerf, and a real backlash. THIS is where he would start to be "gutted".
*Yeah his ultimate gave his team 25% damage boost, then went to 40% and then back down to 25%. They did this to compensate them adding overhealth on his ult way back when. Such a shame. Despite that nerf, he.... wait... whoa... hold on... they INCREASED IT BACK TO 40%? INCREASED?!?! Wait so he has constant overshielding as well as 40% DAMAGE BOOST to his team?? Also the shielding he gets hasnt been touched?!?! Im being a bit sarcastic here fo course, but Imagine if this gets reverted again: THAT would again, be where he would start to feel "gutted".
*Just throwing it out there to remember: He used to only heal per second as a base. He now does a direct 50 hp heal per orb right when it hits a target instead of waiting a second to do that 50 hp heal. If THIS was changed or reverted, he would have less immediate healing. This would be where he would start to feel "gutted".
Again, rocket has a 2 m/s crawl speed reduction on WALLS. NOT HIS BASE MOVEMENT SPEED: JUST ON WALLS. I've compared my rocket gameplay to so many other people so I can see my own mistakes and what others are doing. I can safely say ON MY LIFE that most of the people I see aren't on a wall *nearly* enough to be affected by this across all ranks. And considering how many buffs and positive changes he has had, I GUARANTEE a 2 m/s nerf on WALLS is nowhere near the worst thing they can do to him to make the character "unplayable".