Show Concept Design Rankings
Judges will determine finals rankings by each show's depth of concept. That's right.
Design matters.
For example, it's the difference between Crown's 2025 show before prelims, and after. When Crown added the Fortuna character consuming an unsuspecting victim of Fate, the crowd screamed because there was meaning. (Finally.)The judges duly increased Crown's score. That's an obvious example.
Shows are ranked according to their concept design quality within slots. Concept design quality requires the following:
- Specific subject and theme (articulable, immediate, high stakes)
- Cohesion of elements
- Arc of action or imagery
- Universality of theme
- Authenticity
- Uniqueness
- Emotion/Pathos
- Bluecoats - Gravity and Grace - The Bluecoats illustrate gravity-- using a planetary path from backfield to front, with see-saws and deflating windsock puppets. Brian Wilson's God Only Knows adds another layer of gravitational weight with its existential-adjacent lyrics. Wilson's tune is the backbone for this complex mix of elements around the ups and downs of human existence. Deep, playful, powerful, and resonant.
- Blue Devils- BD presents an Icarus sequel where he survives his fall, and is recognized for risk-taking, rather than his failure. The show repositions our judgment of our own failed ventures. Broken wings are a path to discovery, (and a path to the urgent care.) However, the show design is scattered and episodic, with disconnected scenelettes. Designers are saving an ending until finals.
- Carolina Crown - Alduos Huxley discovered hallucinogens as a door to enlightenment, putting the metaphysical universe within reach. But why Ave Maria? Perhaps it's an ode to the Christian madonna who appears in apparitions, and comforts those in "times of trouble", but the use of the classical piece is generally unexplained. Does it fit? Designers must tell us why.
- Boston Crusaders - Blurred Lines gets high with A Little Help from My Friends. But that's it? There are plenty of visual depictions of blurred images, from costuming effects to drill maneuvers constantly reshaping lines, and other drill effects. Sure, the choreography occasionally pairs friends helping each another with "getting by". But the show can't be about one pot reference, can it? The ending lacks clarity and points up a missing arc of dramatic action or imagery. How do you end a show if there's no pattern of meaning to start with?
- Santa Clara cobbled together a theme of "youths" 6 to 12 jump-roping with chains, and the breaking free of chains, repeatedly. You gotta be kidding. The entire premise is child abuse-adjacent, and lacks any specific real-world context. Designers started with prop chains and reverse-engineered the theme around kids jump roping-- the only visual you can do with them. (Crown even includes a jump rope or two this year.) Designers' then forced themselves into the awkward "youth and vulnerability" corner, which then sent costume designers scrambling to sketch "youth" in their underwear-- white boxer shorts and white underslips. (Gulp.) Paramount/Warner Brothers would laugh these bozos out of the room at any music video concept development meeting. "You want what?!" "What children could we cast in this?" [ Cue: crashbox sound, call legal]. An amateurish exquisite corpse. An unresearched, first-draft, last-minute hybrid concept. An embarrassment for DCI.
"They drop their arms you’ll see a little peek of skin." (Costumer)
- In Phantom's fourth wall-breaking "Bloodline", designers rushed to order a truckload of huge props-- eight foot tall identical blood-draw lancets to prove some imagined membership criterion for a "blood legacy". (It was an alumni ploy on its anniversary.) Designers paid extra for the lancets to compress and lay flat for some reason-- a meaningless attribute. By the end, the lancets have done nothing but pair like bird wings, and then point inward, a metaphor for the show's theme turning on itself in seppuku, as it desperately searches for definition and real-world context. Under-developed, unresearched, uncontextualized, and lacking peer review.
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Design impacts more than 50 percent of the score. From music selections, interpretation, visual setting, to drill, choreo, and action. Design is baked in to every caption on the scoresheet. The show concept contextualizes the music. But that's not what drum corps teaches its participants.
Designers want to avoid critiques by marching members. Drum corps designers coyly teach participants not to worry about the design. Not to meddle. Not to question it. Not to learn the basics of show design. (Designers barely know them, themselves.) Keeping participants in the dark is convenient for designers. Designers know deep down they haven't done the work to create a show that is logical, engagiing and with higher purpose.