u/Jiggzawyr

▲ 6 r/tabletopsimulator+1 crossposts

I’ve been working on Svarog’s Curse, a card-driven game inspired by Slavic mythology.

One of the core mechanics is that monsters give Curse Points that reduce opponents’ final score instead of your own.

In playtests, this created interesting tension where sacrificing your own cards can be optimal, but I’m curious how others feel about mechanics that directly lower opponents’ final scores.

Play it on Tabletop Simulator: https://steamcommunity.com/sharedfiles/filedetails/?id=3711877975

u/Jiggzawyr — 27 days ago