I just got the deluxe box (gorgeous thing, and the booklets hit my nostalgia button with a sledgehammer with how much they remind me of the old DnD modules), and I have a few questions.
The questions:
1 - The Arma 29 SMG has the special "can be fired one-handed" and that's throwing me for a bit of a loop because "amount of hands to wield" isn't mentioned anywhere else in the PSG. If the A29 can be one-handed, I presume all the pistols can too? And that all weapons listed before the SMG need two hands? Is there a difference between wielding the A29 one- or two-handed (besides the obvious of one of those leaving one had free)? How about the Rosco SS6 nail gun? It appears to have a shoulder brace, which would suggest two-handedness, but two-handing a nail gun feels weird, and the A29 also appears to have a shoulder brace, so.
2 - Regarding advantage and disadvantage cancelling each other out, what happens if the check would have more instances of one than the other? Do they cancel each other out regardless of the amount of each, or is it on a one-by-one basis? E.g., if a character is trying to pry open an airlock that's not just stuck but gooed shut by the space creature's adhesive secretions (-) and they have a crowbar (+) and help from another character (+), is the roll made with advantage or is it a normal roll?
3 - Just to ensure I understand the "everyone acts simultaneously" thing with an example, let's build off The Thing That Was Phil from pg27. If I understand correctly, if, say, Cleo had shot ex-Phil and dealt enough damage to put it out of everyone's misery, it'd still deal its damage to Knox, right?
Thanks.