u/Joachm

StarRupture - Base Building Basics: Part 2

StarRupture - Base Building Basics: Part 2

Hi everyone!

We’re inviting you to see the second part of our Base Buildings Video, which will shed more light on slightly more advanced mechanics.

If you’ve missed the first part of our guide, go check it out on YouTube, and then come back here quickly for the next dose of factory-building knowledge.

Knowing the following mechanics will advance you from a rookie builder to a pro factory architect:

  • The principles of building stability
  • Drone Smart Path system - aka how drones find their way
  • Drones priority and how to make the best use of it
  • Upgrading Drone Rails - did you know that you don’t need to deconstruct slower Drone Rails in order to upgrade them?
  • Deconstructing the entire Base - one click solution gets you covered!
  • A word on the Higher Tier Buildings and how to unlock them
  • Tips on Quartz and how to get it

What’s your favorite base-building tip from the video? Or maybe you have some extra tips to share with the community?

Until the next one,
Creepy Jar Team

youtube.com
u/Joachm — 11 days ago

What are you most looking forward to in the upcoming updates?

Let us know your thoughts!

[UPDATE]: Thank you so much everyone for voting in our little poll. Expect more soon-ish 😉

View Poll

reddit.com
u/Joachm — 14 days ago

Developer Blog: June 2026

Hi Everyone! In this month’s Developer Blog, we’re sharing some behind-the-scenes on what’s coming up next for StarRupture’s Early Access. You can read the news on Steam.

store.steampowered.com
u/Joachm — 17 days ago

14th May 2026 - Hotfix revoked from Steam [information]

Due to an unexpected error with today's update, we've had to revoke it from Steam and bring back the previous build.

If you've already made a new save on the revoked build, please don't load it until we bring the improved update on Steam.

We're working as quickly as possible to bring back the proper update. We're sorry for the issue.

u/Joachm — 2 months ago

Hello everyone,

This hotfix addresses some issues with the new content from Update 1, as well as fixes other known bugs. The full list of changes is available below.

StarRupture Hotfix 0.2.3 - patch notes:

Building

  • Buildings placed on Supported Platforms should now correctly maintain their stability without causing adjacent structures to deconstruct
  • Foundation Platforms should now correctly spawn under buildings upon placement
  • Fixed an issue causing Players to be stuck inside Habitat's floor when standing inside an Airlock during deconstruction
  • Fixed an issue that caused Viewports to remain in the world after deconstruction of the Habitat
  • Fixed an issue where requirements to unlock Large Personal Storage would not count correctly for the clients in co-op sessions
  • Improved placement logic for Rails and Ziplines, which now prevents them from appearing disconnected
  • Improved the Platforms' placement logic system, which now prevents them from overlapping or not building at all
  • Fixed an issue where deconstructing a primary support for the constructions would leave dependent platforms floating mid-air
  • Fixed Helium-3 improper mesh color when travelling on Rail Drones
  • Improved the reward logic in the Corporate Terminal, which will now allow players to unlock the Standard Ammo recipe together with the Turret recipe

Enemies/Combat

  • Fixed an incorrect VFX while shooting a rolled-up Vulpir
  • Fixed an issue where Vulpir's eggs may not spawn for the clients in co-op sessions
  • Fixed a pathfinding issue preventing some enemies from tracking the player

Keybindings

  • HUD hints should now correctly display custom keybindings

Environment

  • The infection should no longer remain in effect after loading a save file created upon destroying the last Infection cyst during a Fire Wave
  • Fixed an issue where gatherables would not have an interaction prompt after a Fire Wave
  • Fixed an issue where gatherables would not spawn around the player after a Fire Wave (i.e., Ignitium)
  • Fixed an issue with the appearance of the Corrosion cloud around Sulfur Extractors after reloading the game
  • Improved spawning logic of Grubblers

Other

  • Fixed an issue where debug strings would be visible in the chat log after reloading the game
  • The music of the planet's regeneration phase should now be correctly adjusted by the Audio Settings' sliders
  • Fixed Medtool’s glass FX rendering for players in co-op

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Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.

If you’d like to provide us with your feedback, check troubleshooting guides, or report a bug, please visit our Support Page.

u/Joachm — 2 months ago